Black_Willow
Arcane
Yeah, I think survival-crafting games are where a large chunk of MMO crowd went.There is plenty of "survival MMOs" like Conan, Ark, Last Oasis, etc. Oasis is particularly known for some harsh pvp shit.
Yeah, I think survival-crafting games are where a large chunk of MMO crowd went.There is plenty of "survival MMOs" like Conan, Ark, Last Oasis, etc. Oasis is particularly known for some harsh pvp shit.
Pretty difficult to justify playing an MMO these days when you can get a better looking, better playing comparable experience out of something like this. ARK and Atlas in particular have a lot of really interesting mods and roleplaying communities. Especially since you can hop from linked server to linked server running different maps with a persistent character.Yeah, I think survival-crafting games are where a large chunk of MMO crowd went.
Amazon? Lordy.
Wait until MMORPG mechanics are applied to your job. Oh, wait...
https://www.theverge.com/2019/5/22/...e-working-conditions-gamification-video-games
Amazon turns warehouse tasks into video games to make work ‘fun’
Conditions in Amazon’s warehouses are notoriously grueling, but the company has a new tactic it thinks will make employees’ lives easier: turn work into a video game.
As detailed in a new report from The Washington Post, Amazon has started installing screens next to workers’ stations that feature simple games with names like PicksInSpace, Mission Racer, and CastleCrafter. Their physical actions, assembling orders and moving items, are translated into virtual in-game moves. So, the faster someone picks items and places them in a box, for example, the faster their car will move around a virtual track.
The games are intended to make work less tedious, but also encourage higher productivity by pitting workers against one another in the virtual game world.
The games are voluntary and have so far been installed in five warehouses in the US and the UK, reports the Post. In at least one facility, managers reward workers who achieve high scores with Amazon “swag bucks.” This is a company currency that workers can only exchange for Amazon-branded merchandise, like t-shirts and water bottles.
Ohhh i get it now. This is why Amazon bought engine and few studios. They will make FPS, RPGs for their workers.
Imagine. Planescape Torment 2 written and directed by Chris Avellone. Playable only on Amazon Warehouse displays ! Get hired today !
How? By making them experience a lynching in first person?I read some news the other day. Americans were using VR sets to educate people on racism.
Some of those older games realize the important thing that sets an MMO, especially an aging one, apart: The social aspect. People play an otherwise shitty game because their friends play it.You know which MMO has tried to improve the social interaction aspect instead of the rat race to the top?
A curious choice. Chat, at best, is an increasingly cursory element of the game, given how widely accessible outside comm systems are. Promotion of social aspects, while it begins with chat, certainly shouldn't consider it a goal. Especially one that you charge people in buildspace for.they added a new skill that lets you talk to other people while training, so the game is a lot more social than it used to be.
I have a thread you may find interesting.
https://rpgcodex.net/forums/index.php?threads/mmos-didnt-die-they-just-became-single-player.123840/
Ultimately, one can only hope that with enough time and failure, someone with money will realize that hey, the true potential of MMOs is in social interactions between players, whether it be in the context of combat, economy/trade, politics, or LARPing or whatever. Just imagine an MMO with Eve Online's political meta-game BUT with actual gameplay below that.
PVP is where the fun is, and you can't really solve unpredictable humans - no amount of discord chats or wikis will help there.