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Avatar Gallery Submission Thread

Do you care about custom avatars?

  • Yes, and I want something done about it.

    Votes: 314 54.5%
  • No, just leave it the way it is.

    Votes: 262 45.5%

  • Total voters
    576

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Since you reminded me I own the game now, I uploaded a more complete Stygian: Reign of the Old Ones avatar gallery.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,760
Infinitron your own avatar isn't 96x96.
If you download
scontrol5wt0.png
and open it in a graphics program, you will see that the image is indeed 96x96 pixels but the lower part is transparent, which is why that section appears blank in this post (similarly, try highlighting the avatar).

The Codex has a number of avatars that adopted this approach of relying on transparency to square a non-square depiction.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
Infinitron your own avatar isn't 96x96.
If you download
scontrol5wt0.png
and open it in a graphics program, you will see that the image is indeed 96x96 pixels but the lower part is transparent, which is why that section appears blank in this post (similarly, try highlighting the avatar).

The Codex has a number of avatars that adopted this approach of relying on transparency to square a non-square depiction.
i know, but it's not square.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
Been parsing through my collection of concept and cover art pieces for Valve Games. Currently working on sets for TF, CS and L4D, but here's the one for Half-Life.

Half-Life Concepts & Cover Art
oXV2UMh.png
j6k7F7B.png
syG0Mee.png
DxYxaiR.png
OnhPpDP.png
AFNcOne.png
lml77LE.png
6kpWgdJ.png
bT4bjcG.png
7Rfqiei.png
uxnvOK4.png
QgA08X8.png
lxNZRac.png
ST9QdRy.png
IetWIMg.png
g5R08Vu.png
lwf56yF.png
RJPX4YC.png
D2U3ost.png
vxbGopJ.png
l2cvPKM.png
ilWBu0T.png
Bz3EjFz.png
EgUTrvI.png
j6Jjo3i.png
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,578
Location
Germany
Busin 0 Wizardry Alternate Neo Pack #5

n4wizardry1.png
n4wizardry10.png
n4wizardry2.png
n4wizardry3.png
n4wizardry4.png
n4wizardry5.png
n4wizardry6.png
n4wizardry7.png
n4wizardry8.png
n4wizardry9.png
 

Attachments

  • ava5.rar
    182.7 KB · Views: 178

SumDrunkGuy

Guest
Can we request one personal avatar, not a whole bunch of them?

For myself, personally, I'd like to use this image:

Giovanna-Ralli-as-Leonara-in-Cannon-for-Cordoba-1970-02.jpg

I'm not sure what this place has against custom avatars. It's not strictly a gaming forum, yet we're all forced to don video game faggotry. It's retadred.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
2,799
RPG Wokedex
Off Topic is where people waste hours of their lives on arguing on things that won't change anything.
The main boards is where you post like a chad, and don't refresh the page every minute to see your mortal enemy has posted a counter argument.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
Currently experimenting with a set of sprites taken from SMTII, but I'm on the fence about continuing. They're undergoing a lot of compression in order to fit into the 96x96 standard and I don't know if it's worth it to try on all of them.
nzGfxNE.png
di1EqmN.png
MI83QEd.png
HphoyzX.png
MIGkX7N.png

Do these looks like shit to someone who isn't me?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
BROs, dumping rextures from DS1 is piss-easy. Anyone interested?

01.png
02.png
03.png
04.png
05.png


06.png
07.png
08.png
09.png
10.png


We have some Kaneko's MT monster designs, but only "faces". IMO "full bodies" look better:

tex1-256x256-1236-AB0-BD777-BED1-0-1.png
tex1-256x256-1-F1-E78-B7-DE9-FF05-F-0-1.png
tex1-256x256-28-DE799-BBCD77039-0-1.png
tex1-256x256-3521-ABF52760-A470-0-1.png
tex1-256x256-4-E2-F52366-CC0-FF44-0-1.png


tex1-256x256-6-F38-B8444-C6-AEB6-E-0-1.png
tex1-256x256-96-BAB535-E91-CDAB7-0-1.png
tex1-256x256-BBBCBC9-AB4553-A18-0-1.png
tex1-256x256-DFB7-AD21-FAAAB84-A-0-1.png
tex1-256x256-E0-F788-D6-BE52788-B-0-1.png
tex1-256x256-EA798755-F0-C9-B322-0-1.png
tex1-256x256-F4-BA885-B14-E706-C5-0-1.png


All files in original size from the game, only flipped.

Unfortunately, they look like shit resized to 96x96:

04-1.png
05-1.png
tex1-256x256-28-DE799-BBCD77039-0-1-1.png
tex1-256x256-F4-BA885-B14-E706-C5-0-1-1.png


:(
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
Roses are Red, Violets are Blue, Today I give to You, Shin Megami Tensei II~
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The sprites for most of the bosses are too big and detailed for me to just scale down without them turning out utterly unrecognizable. Will post a new set if I can find a way to scale them down and preserve their quality.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'd prefer to extract those myself using my technique: https://rpgcodex.net/forums/threads/avatar-gallery-submission-thread.5138/page-111#post-6689274

Unfortunately, I don't have the beta. Are you handy with Asset Studio? https://ci.appveyor.com/project/Perfare/assetstudio/branch/master/artifacts
Intriguing, let me see here.

I think the portraits are not located in the assets files in the main data directory. You have to dig into the "bundles" located in one of the subdirectories there. Note that the programs lets you select multiple files and open them all at once, you don't have to go one by one.
 

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