Good job
Nathaniel3W , started your game to see how good whatever I am shilling actually is, and I couldn't put it down for three hours. Developing my little toons is very addictive.
Why are the portraits so strangely drawn tho? Did you get porn game assets for free? If you unequip the armor the spritework in underwear looks fine but the portrait looks like I am playing some 2000s erotic flash game.
A few small things:
- Is it possible to enable smooth camera rotation? Only being able to rotate the camera in 8x45° steps gave me cancer.
- Maybe in the early game when all NPCs tell you where you can rebind your keys also tell that you do it in the pause menu, which opens with escape. When first playing the game the escape key was lagging when I pressed it, so I pressed every key on my keyboard to find the pause menu. You probably know about that occasional input denial already, but it happens rare enough to not be a big problem. Except in the tutorial when you don't know what button does what yet.
- Can we have a counter for movement points somewhere? If I understand the system right you always need 1 movement point to attack, and everyone starts with three as seen by the faint highlight on the grid. Having a small numeric counter would help.
- The UI nicely gives a lot of info for skills on mouseover, but some critical info for buffs and debuffs is missing. The game tells me my druid gives Terra Blessing, but idk what Terra Blessing does.
- Maybe do something about the overlapping dialogue boxes. Somehow the automatic background dialog boxes overlay with the manual dialogue for screen space, which looks really ugly. Putting all manually triggered dialogue on the lower end of the screen for example would solve that.
Since I am not a dev I do not know how possible or easy some of these things are in UE 3. But all would be cool to see eventually.
This game really deserves the hype, this might be the best western made tacticool JRPG, beating out Fell Seal, depending on how good the late game is.