Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,183
No. A 1e Pathfinder build = several multiclass dips.
Unless you're soloing this is exactly wrong.
No. A 1e Pathfinder build = several multiclass dips.
Why would you be soloing a table top game? https://paizo.com/threads/rzs2m612?Guide-to-the-Class-GuidesNo. A 1e Pathfinder build = several multiclass dips.
Unless you're soloing this is exactly wrong.
Even in the PNP, it's a trap. You get higher AC running Dex and grabbing some Monk levels, grab the same feats, now you can blast with or without the blade.Well, doesn't mean a Kinetic Knight's useless. Actually his playstyle might be less rotten = more fun then Deadly Earth spam of regular Kins.
The whole point of Kineticist melee is the Kinetic Whip. Without the Kinetic Whip you can't make AoOs. Not to mention full-round attacking with that reach + tripping + disarming weapon.
Why would you be soloing a table top game? https://paizo.com/threads/rzs2m612?Guide-to-the-Class-GuidesNo. A 1e Pathfinder build = several multiclass dips.
Unless you're soloing this is exactly wrong.
What was that you said about underlying ruleset?Why would you be soloing a table top game? https://paizo.com/threads/rzs2m612?Guide-to-the-Class-GuidesNo. A 1e Pathfinder build = several multiclass dips.
Unless you're soloing this is exactly wrong.
Sir, this is a cRPG forum.
Even in the PNP, it's a trap. You get higher AC running Dex and grabbing some Monk levels, grab the same feats, now you can blast with or without the blade.Well, doesn't mean a Kinetic Knight's useless. Actually his playstyle might be less rotten = more fun then Deadly Earth spam of regular Kins.
The whole point of Kineticist melee is the Kinetic Whip. Without the Kinetic Whip you can't make AoOs. Not to mention full-round attacking with that reach + tripping + disarming weapon.
The whole point of Kin melee is that Blade gets iteratives while Blast doesn't. Then Owlcat made Whirlwind basically free so you can Cleave with it too.
Is there anything you're not completely wrong about?
https://www.d20pfsrd.com/alternativ...chetypes/kinetic-knight-kineticist-archetype/At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can’t use her kinetic blast without the kinetic blade form infusion or an infusion that lists kinetic blade as a prerequisite.
At 3rd level, the kinetic knight gains the blade rush infusion.
At 5th level, she gains the kinetic whip infusion. Her kinetic whip has the disarm, performance, and trip weapon qualities.
At 9th level, she gains the blade whirlwind infusion.
At 11th level, she gains the whip hurricane infusion.
Maybe you should sit down with them and play tabletop, your kids actually get to spend time with you, you can teach them stuff.
Or you can just sit them at a computer.
Be a good Dad. :p
As opposed to having no AOOs? Your Kinetic Blade is gone at the end of your turn, unless you fire up with Kinetic Whip, which will last til your next turn. You also lose a form infusion weapon that can can trip+reach+disarm on its natural turn. And you're not allowed any more form infusions with a KKinetic Blade, only substance infusions. That goes for any melee Kineticist, not just KKnight, which is why people just roll normal Kineticist and grab the same KKnight infusions but be more versatile (and possibly with more AC).Yadda, yadda. PnP is not cRPG. I've already explained how Owlcat adapted it and why. AoOs would probably be too good.
Yeah, exactly, power-wise it's fine, you're just trading versatility for the fun of running around in heavy armor and a shield instead of, say, unarmed WIS monk AC. Enjoy yourself either way. lolI mostly agree with this. The benefit of zero cost Blade is better than it looks though since it lets you trade Gather for iteratives.
So what you’re really building toward is Whirlwind (against groups) and iteratives with your Blade against single target which is enough if you have a pretty narrow play pattern in mind. By the time you run into Ghosts (Immune to Trip) you finally have some more Infusions to work with.
I beaten this once, and really tempted to go back and play it again minus the 80 plus hours to beat it the first time.
However, I see there been way more patches and a turn bases mode.
Worth while going back, and any recommend strong builds?
The strongest build is the one you like most.I beaten this once, and really tempted to go back and play it again minus the 80 plus hours to beat it the first time.
However, I see there been way more patches and a turn bases mode.
Worth while going back, and any recommend strong builds?
I heard you can't romance the best girl:
is that true?
I heard you can't romance the best girl:
is that true?
I heard you can't romance the best girl:
is that true?