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Mount & Blade II: Bannerlord

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,981
From what I can tell at a glance the current beta made the game worse rather than fix it. Holy shit.
e: Seriously I looked around the game and the Mod Nexus and it looks to me as if the devs barely did anything to actually, you know, improve the game? Or overhaul the skill system.
Nah, it is better. But slowly improving.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,022
They still haven't bothered to fix the Vlandian crests, something that takes like 5 minutes...
Who cares, I want crash fixes, siege improvements, crafting fixes and economy balance

I mean, yes, those are the big issues but something so minor should have long been corrected. There is even a mod they could just copy and paste.

I also noticed they still haven't brought back banner code pasting. The basic banner designer in this here Bannerlord game is a disgrace.

Also apparently the AI never marries its Clan members so by the third generation all the big clans have died out. Jesus fucking Christ.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,981
They still haven't bothered to fix the Vlandian crests, something that takes like 5 minutes...
Who cares, I want crash fixes, siege improvements, crafting fixes and economy balance

I mean, yes, those are the big issues but something so minor should have long been corrected. There is even a mod they could just copy and paste.

I also noticed they still haven't brought back banner code pasting. The basic banner designer in this here Bannerlord game is a disgrace.

Also apparently the AI never marries its Clan members so by the third generation all the big clans have died out. Jesus fucking Christ.
Lol third generation.. Someone won by then.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,022
They still haven't bothered to fix the Vlandian crests, something that takes like 5 minutes...
Who cares, I want crash fixes, siege improvements, crafting fixes and economy balance

I mean, yes, those are the big issues but something so minor should have long been corrected. There is even a mod they could just copy and paste.

I also noticed they still haven't brought back banner code pasting. The basic banner designer in this here Bannerlord game is a disgrace.

Also apparently the AI never marries its Clan members so by the third generation all the big clans have died out. Jesus fucking Christ.
Lol third generation.. Someone won by then.

Not with the current AI :lol:
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,572
The original M&B was their first game and made by a very small team relative to its scope. Now they have a studio of 100+ people and a virtually unlimited budget working on a sequel. Fan expectations are much higher this time around, and justifiably so.

The one saving grace for Taleworlds incompetence throughout the Bannerlord dev cycle was that they never allowed people to pre-order the game, but we're in Early Access now. The "we still don't have a release date" bullshit no longer applies. When you accept our money, you also accept an obligation to deliver the fucking game that was promised within an acceptable period of time.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,587
How many times people release a game after years of Early Access with it still being in an alpha state or worse. Double Fine did that and got away with it.

Unless someone files a class action lawsuit no one gives a shit about what players want. I don't think it will come to that with Bannerlord, but come on, they already have your money which means you are their hostage, not the other way around.

I understand when a small indie company cannot finish their game because there are no money anymore, but sometimes there are even cases when there are money but they flow into a completely different direction, like financing another game or a publishing activity.

Chucklefish made millions with Starbound, then pissed on the roadmap and started packing things to move to London instead of developing the game.

I'm also still curious where all those millions from DayZ went, but definitely not on the game.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,022
It's not like the game looks abandoned, it gets regular updates.
But it hasn't evolved one bit since it came out in EA.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
The slow pace of development since EA started kinda explains why it took Taleworlds 8 years of development to even get to early access.
 

Peachcurl

Cipher
Joined
Jan 3, 2020
Messages
8,857
Location
(╯°□°)╯︵ ┻━┻
It's a typical issue with early acces games. Devs starting to fix the status quo, because they want keep their existing user base happy. Which may sound reasonable, but of course leads to delays.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,768
It's a typical issue with early acces games. Devs starting to fix the status quo, because they want keep their existing user base happy. Which may sound reasonable, but of course leads to delays.
It also tends to reveal all the bugs that QA team wasn't able to catch.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,421
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/261550/view/3029204420561562276

Development Update #7: Multiplayer Duel Mode and Battle Terrain System
4ddc6e8e770f86b890a6bcb8c914f84380824325.png


Greetings warriors of Calradia!

In this development video, we take a look at a new multiplayer game mode, as well as, an update to the battle terrain system.

We hope you enjoy the video!

INTRO
Greetings warriors of Calradia and welcome to Development Update #7.

As always, we will be taking a look at some of the recent and upcoming changes to the game. We hope you enjoy the video!

MULTIPLAYER DUEL MODE
En garde! First up, we have a new multiplayer game mode that is currently in the final stages of internal testing and, providing everything goes well, will be coming to the beta version of the game with the next major update.

Duel mode pits you against other players in single combat in a true test of individual skill.

Upon joining a duel server, you will be free to select from all available classes before spawning in a neutral hub area. From here you can initiate a duel, switch your class, or roam around the map and watch any ongoing duels.

The map is made up of an assortment of arenas to support duels across all class types, and provide you with a dedicated space to fight in without any interruptions or distractions.

To issue or accept a duel request with an opponent, you simply need to look directly at them and press the ‘F’ key. If both parties agree, the game tries to find a suitable arena before teleporting you both and starting the duel.

The duel takes place over multiple rounds, with the first person to take 3 rounds being declared the winner. When a duel is successfully concluded, the winner takes a share of their opponent’s score, with higher value targets bringing larger rewards. This is reflected on the scoreboard where you can see who is top dog and try to compete for their position on the table!
BATTLE TERRAIN SYSTEM
Next up, we have a fairly significant change that we have been working on for some time now and is getting to the point that we’re ready to show it. But, before we go on we just want to be clear that this is still a work in progress and subject to change, and with the scale of this update, it is likely that work will continue on this well into the future.

The Battle Terrain system is a new approach to how scenes are selected for field battles in relation to the location of the combatants on the world map.

Currently, whenever a battle begins, the game checks the terrain type of the world map location and randomly selects from a connected pool of maps.

With the new system, the world map has been divided into regions, with each region being connected to its own specific scene.

The system also takes into account the location and direction of the parties within the region and uses this to determine where each side will spawn in the battle.

This update aims to give you a more immersive and strategic experience that allows you to take the terrain into account when planning your battles.

NEW TOWN AND CASTLE SCENES

And just while we’re on the topic of scenes, we want to highlight the 6 new siege scenes that will be making their way to the beta version of the game in the next update!

These new Empire and Vlandia maps consist of 4 cities and 2 castles, so if you’re on the lookout for a new place to call home, the next beta update might be a good place for you to start!

PILLAGING
Perhaps real estate isn’t really your thing, and you’re more into demolition. Well, this next update is one for you!

Pillaging is a new option that was made available to successful besiegers in the recent e1.5.8 beta update. With this update, conquerors are able to pillage or devastate settlements upon capturing them, netting them a quick boost to gold and morale in exchange for damages to the settlement and its inhabitants.

NEW BATTANIAN HELMETS
Next up, we have an update on the Battanian armoury which was recently expanded in the 1.5.8 beta version of the game with the addition of 9 new Celtic inspired helmets.

BATTLE MISSION UPDATES
Next, we have a couple of battle-related updates.

First is a small improvement to the death camera that will be coming with the next beta patch. This update changes it so the camera cycles through characters of high importance first, such as lords, companions, generals, and sergeants.

And second, was a recent change to the killfeed that can be found in the 1.5.8 beta version of the game. This change added an option that allows you to remove the names of non-hero characters from the killfeed, making it more compact and less obtrusive.

SANDBOX MODE
As our penultimate feature in this update video, we are pleased to announce the arrival of a classic sandbox game mode.

Sandbox lets you jump into the game with a clean slate, letting you forge your own path in Calradia without the main storyline to guide you.

With sandbox character creation, we are introducing body weight and build sliders to both story and sandbox mode so that you may further customise your character.

While creating your sandbox character, you will also need to select an age group, which will determine the number of skill points that you start with. Furthermore, your character’s culture is linked to your starting position on the world map, allowing you to decide where your adventure begins.

DLSS
And finally, if you are playing the game on an RTX graphics card, make sure to download the recent 1.5.7 hotfix that allows you to active NVIDIA’s Deep Learning Super Sampling image upscaling technology.

OUTRO
And that’s it for Development Update #7. Thanks for taking the time to watch the video, we hope you enjoyed it! If you have any comments, suggestions, or feedback you would like to share, please make sure to leave a reply in the comment section below.

Thanks again, and we’ll see you next time!
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,572
Normal person: "I want my game to have a main quest, but it won't be done in time for the Early Access release. I will just put in a sandbox mode for now and add the main quest in later."

Tardworlds: Releases game to EA with main quest broken & unfinished, never fixes it, implements sandbox mode a year later.

:retarded:
 
Last edited:

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,022
Maybe they should fix the texture streaming bug first... Their fuckery introduces more bugs than it fixes at this point.
 

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