baud
Arcane
Played some of Brigador. It looks good, blowing shit up is fun, I like how heavy projectiles (like cannon shots) can penetrate flimsy/light obstacle, so that your 80 mm gun round doesn't get stopped by the first tree. The height of the gun also has an influence, so that you can fire above obstacles if you're tall enough. Still, since aiming takes vertical aiming in consideration (in a 2D game, by looking how far your cursor is from the vehicle), sometime it's hard to hit targets, because of readability issues, even if the game tries to help you via UI elements.
Works well in short sessions, likedoing attempting one map or two.
Though I don't really get how the different vehicles work and now that the difficulty of the campaign is ramping up I get blown up constantly.
Edit: played again today, I like how the different mechs have different playstyle, between more hit-and-run and stand and blow up everything in sight
I started playing Faery - Legends of Avalon. It's a strange mix of RPG styles: combat it basic turn-based JRPG (except that you get multiple actions per turns) and no random encounters (all enemies are visible), very easy so far, you only control the equipment and leveling of the main character, the maps are small hubs, but you can fly freely (the second map is set around a giant tree and you can fly all around): the fly around freely is really enjoyable and it really cuts down the tedium of moving around.
The setting is kinda European tales and myths (but bowdlerized, a bit like the faeries you'd find in tourists shop in Britany/Western France), for the main quests there’s sometime two different ways of getting to your goal (usually dickishly/violently or with some diplomacy/light exploration), but the general tone is not too serious so far; the game also copies the Mass Effect dialog wheel and the red/blue dialogue choices, but here it’s not to fill colored bars, rather it'd change how well you get along with the party members, but it doesn't seem to change anything other than some generic dialogue lines.
Still I’d say the mix has been enjoyable so far.
There's some jank, but nothing too severe (like the journal which gets info you haven't found yet)
Works well in short sessions, like
Though I don't really get how the different vehicles work and now that the difficulty of the campaign is ramping up I get blown up constantly.
Edit: played again today, I like how the different mechs have different playstyle, between more hit-and-run and stand and blow up everything in sight
I started playing Faery - Legends of Avalon. It's a strange mix of RPG styles: combat it basic turn-based JRPG (except that you get multiple actions per turns) and no random encounters (all enemies are visible), very easy so far, you only control the equipment and leveling of the main character, the maps are small hubs, but you can fly freely (the second map is set around a giant tree and you can fly all around): the fly around freely is really enjoyable and it really cuts down the tedium of moving around.
The setting is kinda European tales and myths (but bowdlerized, a bit like the faeries you'd find in tourists shop in Britany/Western France), for the main quests there’s sometime two different ways of getting to your goal (usually dickishly/violently or with some diplomacy/light exploration), but the general tone is not too serious so far; the game also copies the Mass Effect dialog wheel and the red/blue dialogue choices, but here it’s not to fill colored bars, rather it'd change how well you get along with the party members, but it doesn't seem to change anything other than some generic dialogue lines.
Still I’d say the mix has been enjoyable so far.
There's some jank, but nothing too severe (like the journal which gets info you haven't found yet)
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