BarãodoDesterro
Educated
- Joined
- Feb 3, 2021
- Messages
- 45
Fellow "codexers";
following the latest thread "Fallout 1&2 remaster", considering I just finished the game on 22 february, it seems funny to bring my feedback to the community (firstly, I don't think this discussion is inherently connected to the other topic; secondly, I don't exactly know the spoiler rules regarding 1997 releases — I'll leave that to moderators —; thirdly, I definitely have to study prepositions).
1. I did not complete the "Glow" (therefore, supposedly, I've lost the finest moment of "Fallout").
1.1 I was so pissed with the "Mariposa Military Base" sequence that I just rushed to the "Cathedral": when you hold "mouse 1" while using the "select cursor" on the force field emitters, simply the option to use a skill is not available. I actually had used "repair" on the terminals next to the force fields, but I was stuck when the terminal was on the other side (third floor). After an hour reading foruns, I realized that I had to use the number key to select the skill to target the emitter. Come on: the manual said I should use the numbers as shortcuts, not as an essential part of gameplay.
2. The skill tests mechanic is pretty lame: I invaded the "Thieves guild" with "lockpick" skill 15; I repaired the water pump with "repair" skill "fifty something" (after reading the three books that the quest most certainly gives to prevent bad karma); I found the lever with "trap" skill probably "15" or lower. Discarding some lockers (with useless equipment — more on "3."), the ghoul arrested next to the water pump and some terminals, I've never failed a skill check (and that looks like bad design).
3. The progression is a bit shallow: I used the sniper rifle I bought from Jake and the power armor I received from saving the initiate (saved him because I stumbled at the encounter, not because I was following the mission) the entire game. In the end I was leveling for hit points (occasionally perks, but my attributes were so bad that I couldn't unlock the good ones).
4. The combat plays like "Fallout 3" and "Fallout; New Vegas". Let me explain. Even though the following are action based, not using "VATS" was trash, and fighting was, actually, dumping all action points to hit the head and waiting for the points to load while trying to dribble the opponents. The same thing happens while playing "Fallout 1", the "only" difference is that the "dribbling" is a percentage, not an action.
5. The "setting" is good, the writing is ok (I can't remember the writing of "3" and "NW" [but I remember the setting of "New Vegas" being among the best] — I was too young — I can remember "4" is not good). I have to play "New Vegas" again, it is my favorite game of all time, but I was too young to remember (and was too young to know how to evaluate) writing (courtesy of "Sony", I got the platinum trophy on 6/2/2012 — I was 13 years old).
5.1 The ending is awesome ("Bloody mess" plus the habit of aiming when someone crosses my avatar) — and I was "Champion" (sad that the murder is not canon).
6. Killing "Deathclaws" is easy (normal difficult). Not as easy as "Fallout 4" (even on hardest); easier than "Fallout 3" — although it gets somewhat less harsh when one discover "Lincoln's repeater"; definitely a walk on the park when compared to "New Vegas" — hard even when using "Anti-material rifle" and "T-51" ("This Machine" also works). It is clear that I always use long range rifles.
Those are the things I've felt while playing. It will be really hard, for me, to put "Fallout 1" in my personal greatest titles ever; and that is kind of sad, because the "Baldur's Gate" collection — I'm starting my journey through the mainstream history— (I've played the "enhanced" ones [even though I have not used the new companions, luck {I guess}; I don't know "Baldur's Gate" original interface]) is probably there and I discovered the genre playing "New Vegas".
Sincerely regards,
following the latest thread "Fallout 1&2 remaster", considering I just finished the game on 22 february, it seems funny to bring my feedback to the community (firstly, I don't think this discussion is inherently connected to the other topic; secondly, I don't exactly know the spoiler rules regarding 1997 releases — I'll leave that to moderators —; thirdly, I definitely have to study prepositions).
1. I did not complete the "Glow" (therefore, supposedly, I've lost the finest moment of "Fallout").
1.1 I was so pissed with the "Mariposa Military Base" sequence that I just rushed to the "Cathedral": when you hold "mouse 1" while using the "select cursor" on the force field emitters, simply the option to use a skill is not available. I actually had used "repair" on the terminals next to the force fields, but I was stuck when the terminal was on the other side (third floor). After an hour reading foruns, I realized that I had to use the number key to select the skill to target the emitter. Come on: the manual said I should use the numbers as shortcuts, not as an essential part of gameplay.
2. The skill tests mechanic is pretty lame: I invaded the "Thieves guild" with "lockpick" skill 15; I repaired the water pump with "repair" skill "fifty something" (after reading the three books that the quest most certainly gives to prevent bad karma); I found the lever with "trap" skill probably "15" or lower. Discarding some lockers (with useless equipment — more on "3."), the ghoul arrested next to the water pump and some terminals, I've never failed a skill check (and that looks like bad design).
3. The progression is a bit shallow: I used the sniper rifle I bought from Jake and the power armor I received from saving the initiate (saved him because I stumbled at the encounter, not because I was following the mission) the entire game. In the end I was leveling for hit points (occasionally perks, but my attributes were so bad that I couldn't unlock the good ones).
4. The combat plays like "Fallout 3" and "Fallout; New Vegas". Let me explain. Even though the following are action based, not using "VATS" was trash, and fighting was, actually, dumping all action points to hit the head and waiting for the points to load while trying to dribble the opponents. The same thing happens while playing "Fallout 1", the "only" difference is that the "dribbling" is a percentage, not an action.
5. The "setting" is good, the writing is ok (I can't remember the writing of "3" and "NW" [but I remember the setting of "New Vegas" being among the best] — I was too young — I can remember "4" is not good). I have to play "New Vegas" again, it is my favorite game of all time, but I was too young to remember (and was too young to know how to evaluate) writing (courtesy of "Sony", I got the platinum trophy on 6/2/2012 — I was 13 years old).
5.1 The ending is awesome ("Bloody mess" plus the habit of aiming when someone crosses my avatar) — and I was "Champion" (sad that the murder is not canon).
6. Killing "Deathclaws" is easy (normal difficult). Not as easy as "Fallout 4" (even on hardest); easier than "Fallout 3" — although it gets somewhat less harsh when one discover "Lincoln's repeater"; definitely a walk on the park when compared to "New Vegas" — hard even when using "Anti-material rifle" and "T-51" ("This Machine" also works). It is clear that I always use long range rifles.
Those are the things I've felt while playing. It will be really hard, for me, to put "Fallout 1" in my personal greatest titles ever; and that is kind of sad, because the "Baldur's Gate" collection — I'm starting my journey through the mainstream history— (I've played the "enhanced" ones [even though I have not used the new companions, luck {I guess}; I don't know "Baldur's Gate" original interface]) is probably there and I discovered the genre playing "New Vegas".
Sincerely regards,