Testownia
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What are you all talking about? Josh Sawyer is currently in the process of developing another game. All is well in the world.
I've never been able to find any way to contact the writer of Arcanum. I've even made a thread here hoping someone else could help to no avail.
There were even people who thought his name was a pseudonym(it's not)
Good writing doesn't come from a class or from copying other authors. It comes from life, from people, from understanding humanity.
It's not really fair but if you compare the life of Hemmingway to any modern author, let alone any game writer, the difference is quite stark. Modern writers have no life.
I forget who it was but a famous author was invited to a prestigious MFA class. He walked up and told everyone to quit the class and go do something else with their lives. You won't learn to write from other failures. Likewise, all the best game designers didn't study game design, they studied history, philosophy, and mythology. Nowadays even attempting to understand human nature is a thought crime, so everything has become unreadable alien drivel.
When your writing team consists of fat blue-haired problem-glasses slash fiction writers from tumblr, you're gonna have a bad time.
Good writing doesn't come from a class or from copying other authors. It comes from life, from people, from understanding humanity.
I think Miyazaki also said before retiring in 2013 something to the effect of anime industry being dominated by fanboys who have limited life experiences to draw from.
I thought it was Boyarsky for some reason. Who did the writing for Fallout 1? Because both F1 and Arcanum had good writing, concise and appropriately wittyI've never been able to find any way to contact the writer of Arcanum. I've even made a thread here hoping someone else could help to no avail.
There were even people who thought his name was a pseudonym(it's not)
There's a reason why all the best games came out in a short span between 1995 - 2000ish.The best games were designed by 20-something year olds who lived in their mom's basement.
There's a reason why all the best games came out in a short span between 1995 - 2000ish.
It was the time window where the craft was perfected, and before it turned corporate.
It was a time when autists designed shit of their own volition, before the suits got involved.
We will never see such an era again.
I haven't played it, but I hear Underrail is pretty good.Accurate. Most of the people working on those games were also the audience for those games. They were the fans. There are some indies getting close to that spirit but it's hard to hit that sweet spot.
There's a reason why all the best games came out in a short span between 1995 - 2000ish.The best games were designed by 20-something year olds who lived in their mom's basement.
It was the time window where the craft was perfected, and before it turned corporate.
It was a time when autists designed shit of their own volition, before the suits got involved.
We will never see such an era again.
When your writing team consists of fat blue-haired problem-glasses slash fiction writers from tumblr, you're gonna have a bad time.
I remembered when he said that, there were some interesting discussions not only pertaining to anime but to art in general and if we had the ability to spot what is a simulacrum. On my search I came upon an interesting book that further elaborated the state of mind of how Otakus consume Anime. It explains why so much of anime resembles each other (down to the characteristics and personality of each written person) as if it were in an incestuous relationship, it also applies to many of the "art" that we consume today and why everything feels the same. It's a fairly short book, I have the PDF if you're interested in reading it. Otaku: Japan's Social Animals by Hiroki Azuma.Good writing doesn't come from a class or from copying other authors. It comes from life, from people, from understanding humanity.
I think Miyazaki also said before retiring in 2013 something to the effect of anime industry being dominated by fanboys who have limited life experiences to draw from.
So perhaps there seem to be a lot more fan service and gratuity in anime nowadays because these 'fanboys' were grown up on consuming these forms of artistry at the exclusion of reality and the writing that attests to it.
As for RPGs on this side of the pond, the writing department has been catered by 'fan fiction' level writing as well but instead of bouncing tits and panty shots, they get SJWs.
I think OP actually wants a useful answer.
Good writing doesn't come from a class or from copying other authors. It comes from life, from people, from understanding humanity.
The best games were designed by 20-something year olds who lived in their mom's basement.