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The Codex of Roguelikes

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,819
Only a matter of time until they remove the game from the game.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,055
Stone Soup 0.27 changelog

Branches, Environment
---------------------
* Net traps trigger less often.
* Gadget shops are removed.
* Storm clouds no longer make noise.

Character
---------
* Gnoll base stats are reduced to 7/7/7.
* Demigods' base stats are reduced to 9/10/9, and now gain 4 of their chosen
stat on level-up.
* Demonspawn mutation changes:
- Mana link is re-ordered, providing MP Regen in the first rank, spirit
shield in the second. The third level is unchanged.
- Foul stench provides stench at every rank as well as misasma immunity.
- The damage curve of the spiny facet is rescaled.
- Ignite blood ignites blood at every rank, with power scaling with rank.
- Demonic Guardian now summons a guardian when the player takes damage; the
tier of the guardian scales partially with experience level.
- Icemail provides a condensation shield worth 4SH at the first rank, and
ice mail AC spread over the next two.
- New facet: Malevolent magic. This facet gives a chance to paralyse enemies
in a radius around the player equal to the mutation rank whenever a spell
is cast. At the highest rank this also applies to wands.
* Trolls now get only one level of the thick-skin mutation.
* The strength damage modifier is simplified and derandomized. At 10 strength,
a character does 100% of the damage their weapon and skill allow. Each point
of strength increases (or decreases) this by 2.5 percentage points.
* Hidden stepdowns on dexterity and evasion are removed.
* Spriggans' dodging apt is reduced to +3 and base dexterity reduced by one.

Monsters
--------
* Monsters with ranged attacks now have unlimited ammunition. (Except nets.)
* Psyche has a new spellbook with Polymorph, Chain of Chaos, Invisibility, and
Cantrip.
* Every spellcasting monster now has a single set of spells, with many adjusted
spell sets.
* New monster: Dread Lich, the demon summoning counterpart of Ancient Liches
(which have a non-summon spell set now).
* Deep elf mages are removed, replaced with deep elf pyromancers (fire themed
spell set) and deep elf zephyrmancers (air themed spell set).
* Pan and Hell lords that summon demons now summon specific demons instead of
using Summon Greater Demon.
* Phantoms now blink their attack victims with them on hit, and have less HP.
* Big kobolds are re-named kobold brigands. Kobold brigands always spawn with
darts, either poison or curare.
* Launchers can now be dancing weapons, which will shoot!


Interface
---------
* Ranged targeters now display accuracy.
* Monster to-hit chance is now shown in xv.

Items
-----
* Haunt moves from the Necronomicon to the Grand Grimoire.
* Scarves of shadows are no longer spell de-enhancers.
* Wands of disintigrate are now called wands of mindburst and no longer affect
mindless creatures.
* Spectral brand no longer requires evocations training.
* The shield melee penalty is more severe.
* Wands of enslavement are now called wands of charming.
* Once picked up, manuals do not require an inventory slot.
* Broad axe's base delay is returned to 1.6.
* The *Curse property on unrands is removed. the Scythe of Curses and obsidian
axe now have *Drain. The property is removed from the Necklace of Bloodlust
* Hats and gloves can now get the stealth ego.
* Wands of random effects now only apply buff or debuff effects (15% chance of
a buff), not damaging effects.
* Cursed items no longer generate. Ashenzari is the only source of curses.
* Mundane negative-enchant items no longer generate. (Negative enchants are
still possible on randarts)
* Amulets of regeneration and the Regen+ property now regenerate 1 HP per 10
aut.
* Rings of attention, rings of stealth, rings of teleportation, amulets of
inaccuracy, scrolls of remove curse, and boots of running are removed.

Spells
------
* Ozocubu's armour and Frozen Ramparts now end under any location change.
* Ozocubu's Refridgeration is now level 7.
* Stone arrow damage is increased.
* Monstrous Menagerie no longer summons harpies.
* New spell: Animate Armour. A Level 4 Summon/Earth spell which draws out the
spirit of the caster's armour to fight along side them. Armour spirits are
very slow and their attack damage scales with the armour rating of the
caster's armour.
* New spell: Manifold Assault. A level 5 translocations spell which attacks 2-4
random foes in sight with the attacker's wielded weapon.
* Summon Demon and Summon Greater Demon are removed.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
With one removal I agree - curse mechanic in current form is compltely useless.
If do it like before - in old version like .12 or when they radically changed it...
Today it's just a useless slot occupier.
 

EldarEldrad

Savant
Joined
Sep 13, 2017
Messages
253
Location
Russia
I think sending into Abyss is not fun, so distortion brand should be removed. Also, paralyse should be removed too, pushing 'space' and seeing "You die..." is not fun!

Also, death is not fun, so it will be removed eventually.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
Article came up talking about Valheim and Roguebook. One is a survival type (like Fortnite I guess) and the other is a card based game with hexland movement. I like hexcrawls and old war games but I have to admit that I have NEVER played Magic the gathering or any card-based CRPG.


Eh... I dunno. If gog then maybe.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,004
Article came up talking about Valheim and Roguebook. One is a survival type (like Fortnite I guess) and the other is a card based game with hexland movement. I like hexcrawls and old war games but I have to admit that I have NEVER played Magic the gathering or any card-based CRPG.


Eh... I dunno. If gog then maybe.

get this trash outta here
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
The lumberjack in me calls though.
...and now I want flapjacks and syrup, bacon slightly burnt...
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,004
Anyone actually gave it a go?
I did. It's an abomination. Wait for full release maybe they will fix it...

looking for details tbh, steam reviews aren't even in the same balllpark re: negativity as you guys
uhh they're pretty negative. Here are some quotes from a few thumbs-up reviews:
well if you have been playing adom (for myself i have been playing adom since 1996) for a very long time then you might want to buy adom utimate early access to support thomas biskup and his team.

at the moment, adom ultimate is buggy, lacking in features but still playable.

imma looking forward to the updates.
This game has a lot of potential but you need to remember it's an Early Access game.

Honestly speaking, the main reason I'm still recommending this game is my respect for ADOM.

Very bare bones. Buying now would effectively be supporting the developer. Which is the same as the orignal, so if you liked that, you'll probably wind up liking the end product.

Those are the POSITIVE reviews on steam. The negative reviews are numerous, and very negative.

Also, the game is objectively ugly AF, and mechanically/gameplay-wise looks way, way worse than the original ADOM. IMO the tiles for the original ADOM looked terrible already (I only play it in ASCII mode), and the animations/3D/etc. makes it even worse. I might still play if it were a gameplay improvement over ADOM, but that doesn't look to be the case.
 

VonMiskov

Educated
Joined
Feb 20, 2021
Messages
104
Anyone actually gave it a go?
I did. It's an abomination. Wait for full release maybe they will fix it...

looking for details tbh, steam reviews aren't even in the same balllpark re: negativity as you guys

- no overworld and probably won't be added, everything will happen in the 'Caves'
- no diagonal movement because it will come out on Switch
- loot is in forms of chests that you have to destroy to get the items inside - this might be a placeholder
- the UI/shortcuts are overcomplicated because it will come out on Switch, it's so bad it sucks energy out of player while playing
- so far no perks, skills are tree based, you unlock new spells via skill tree not reading books
- I don't mind the sprites but overall the view with its 3D isn't very clear to get your bearings
- some EA sins - only a couple of races and classes but more will be added, although you have six genders to select from that gives different starting boosts
- and overall lack of features

I have played only a single dungeon level because there isn't much of a game.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
I have played only a single dungeon level because there isn't much of a game.

i'm not defending it but i can't say i've known an actual roguelike with a decent dev-time : results ratio

CoQ and Cogmind are the closest thing that come to mind, but it's not as if either of them are finished at all lol
 

VonMiskov

Educated
Joined
Feb 20, 2021
Messages
104
Well ADOM was made like for 50 years now. UADOM or whatever it was called was in the development for at least 10 with first iterations in java. So I bet another 10 years for UADOM to resemble a rougelike or TB dies first and his kidnappers will be forced to finish it without his foresight.
Still no diagonal movement is almost heresy for me in this.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
I call bullshit. To name but one, Tangledeep is as console as can be (and is actually available on Switch), yet it has diagonal movement.

On that note, if you can stand the cute, Tangledeep is a charming little roguelike, with a job system that gets the player to pick and mix from the many classes into a hybrid build over time. It's not terribly complex or anything, but it is pretty, comes with nice builds, branching dungeon paths, big bosses...
 

Metronome

Learned
Joined
Jan 2, 2020
Messages
277
drVOIKx.png

Just completed Hack. This might be better than Nethack actually. At least fundamentally. If you give it a shot you might see what I mean. I was also correct in assuming it would be easier. The difficulty is surprisingly reasonable for the time period. It's similar to Larn in that respect. But it does require some luck, which my winning run had plenty of early on. There is really only one thing you need spoilers for. That is how to access the final area. Beyond that it's very straight forward, particularly if you've played Nethack.

Next up on my list of old roguelikes to beat is... Moria.
:shredder:
I've heard terrible things about this game. I've played it a little, but never seriously. I might come back to it later. No need to rush into this one. Maybe I'll start on it next month.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,621
hey hey people, are you aware of amazing loop hero that is getting released soon?
https://rpgcodex.net/forums/threads/loop-hero-coming-march-4th.137086/

https://loophero.com





Best game from ongoing demo festival deserves its own thread. Infinitron can probably edit it with proper embeds

ss_59f2ad28f68d11766dad0481d2c5b64d293a5310.600x338.jpg


Just look how beautiful it is.
There is single protag whose action you do not control. She walks the loop. Each time you walk full circle enemies get stronger. Each time day passes you regain some hp but also spawn new monsters.
For killing monsters you get xp, items and cards. Cards are used to spawn tiles around the loop you walk. Each tile got some bonuses but also spawn enemies.
Once you place too many tiles boss will spawn.

Eventually you decide that its time to quit and get back to your village where you can buy some upgrades. Once you return to loop it will reset, your items will be gone.

Its simple and yet highly addictive. Your build is controlled by which items you equip, tiles you place and traits you pick at lvlups. It appears in full version there will be more classes to pick from.
To give example:
- You vampirism equipment to keep your health high
- You place swamp tiles around. In their radius your hero harms themselves from heals
- If you place vampire mansion, all enemies in the radius will be aided by vampire and have life gain
- If you drop your vampirism items, you will not get harmed while enemies will damage themselves from vampirism provided
 

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