True Ukrainian
Arcane
Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
That's unlikely. For one, Inquisition was actually liked by most people - Bioware's descent into terrible reputation only started with Andromeda and was fully realized with Anthem. Second, Cyberpunk still has at least a year, probably 18 months, of development ahead of it, with updates and expansions, in which CDP can potentially improve the game and get even the haters back. And lastly, while lastgenconsoleros might be sad, majority of people who bought Cyberpunk rate it positively already even in its launch state.Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
Second, Cyberpunk still has at least a year, probably 18 months, of development ahead of it, with updates and expansions, in which CDP can potentially improve the game and get even the haters back.Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
CDPR's "Consumers First" policy was nothing but a pile of bullshit and the fanboys slurped that shit right up,
I beat her ex then shot her in the head when she was down Judy got angry at me after that but later she calls me and tells me its ok she checked the footage and I had no other choice but to shoot her exi restrained myself from killing your ex even though she was shooting at me so i just punched her in the face
That's why Panam is the best she wont say a thing if you stare at her ass nah she will even bend over for you to get a better lookyet you get triggered if i compliment your ass when you put it in a tight wetsuit?
The development time would only make sense if it was a GTAV killer. Even Rockstar had trouble following up on the financial success of GTAV online (people don't like the multiplayer component of the cowboy game). C2077 should have been a smaller game -- it was incredibly ambitious, but the execution of the actual game (the part that is interactive, not the part that involves sitting around listening to audio files while animations play) is less impressive than what you see from some solo devs. It just has lots and lots of art assets, animations, and audio jumbled into a simplistic game that is like many Telltale games glued together.
As it is it seems like they kept remaking the game part endlessly while they had people working on creating tons and tons of assets. This helps to explain why there are dozens of vehicles, but only two quest lines that involve any vehicle gameplay (Delamain Crazy Taxi and the Great Tranny Race). Both of those quests, mind you, have worse gameplay than GTA2, and look really pathetic compared to GTA3. There are lots of great assets -- a bangin' soundtrack, zillions of outfits for random NPCs -- but not much of a game to stitch those assets together. It seems like the studio was working like they were furnishing 3D models and textures for an asset market or as a supporting studio for another studio that was in charge of making the actual game part, sort of like how Ubisoft will have a studio in Indonesia making nothing but grass textures and 3D models of garbage cans, ashtrays, and motorcycles. Then they just had those studios making endless assets piling up in the hopper for years until the main studio rushed through slapping together a half-assed game at the home stretch.
The development time would only make sense if it was a GTAV killer. Even Rockstar had trouble following up on the financial success of GTAV online (people don't like the multiplayer component of the cowboy game). C2077 should have been a smaller game -- it was incredibly ambitious, but the execution of the actual game (the part that is interactive, not the part that involves sitting around listening to audio files while animations play) is less impressive than what you see from some solo devs. It just has lots and lots of art assets, animations, and audio jumbled into a simplistic game that is like many Telltale games glued together.
As it is it seems like they kept remaking the game part endlessly while they had people working on creating tons and tons of assets. This helps to explain why there are dozens of vehicles, but only two quest lines that involve any vehicle gameplay (Delamain Crazy Taxi and the Great Tranny Race). Both of those quests, mind you, have worse gameplay than GTA2, and look really pathetic compared to GTA3. There are lots of great assets -- a bangin' soundtrack, zillions of outfits for random NPCs -- but not much of a game to stitch those assets together. It seems like the studio was working like they were furnishing 3D models and textures for an asset market or as a supporting studio for another studio that was in charge of making the actual game part, sort of like how Ubisoft will have a studio in Indonesia making nothing but grass textures and 3D models of garbage cans, ashtrays, and motorcycles. Then they just had those studios making endless assets piling up in the hopper for years until the main studio rushed through slapping together a half-assed game at the home stretch.
If there was some truly unique stuff in this that was just buggy and needed time to polish that's one thing, but this struggles with even being a GTA clone it's so desperately wanted to be because of terrible open world and non-existent AI simulation.The development time would only make sense if it was a GTAV killer. Even Rockstar had trouble following up on the financial success of GTAV online (people don't like the multiplayer component of the cowboy game). C2077 should have been a smaller game -- it was incredibly ambitious, but the execution of the actual game (the part that is interactive, not the part that involves sitting around listening to audio files while animations play) is less impressive than what you see from some solo devs. It just has lots and lots of art assets, animations, and audio jumbled into a simplistic game that is like many Telltale games glued together.
As it is it seems like they kept remaking the game part endlessly while they had people working on creating tons and tons of assets. This helps to explain why there are dozens of vehicles, but only two quest lines that involve any vehicle gameplay (Delamain Crazy Taxi and the Great Tranny Race). Both of those quests, mind you, have worse gameplay than GTA2, and look really pathetic compared to GTA3. There are lots of great assets -- a bangin' soundtrack, zillions of outfits for random NPCs -- but not much of a game to stitch those assets together. It seems like the studio was working like they were furnishing 3D models and textures for an asset market or as a supporting studio for another studio that was in charge of making the actual game part, sort of like how Ubisoft will have a studio in Indonesia making nothing but grass textures and 3D models of garbage cans, ashtrays, and motorcycles. Then they just had those studios making endless assets piling up in the hopper for years until the main studio rushed through slapping together a half-assed game at the home stretch.
I remember some poster (I believe it was here, don't remember) that he preferred games to be overly ambitious even if that would lead to bugginess vs very polished but less ambitious and more safe games. I think it might have been in the Outer Worlds thread but would have to search.
Maybe a case of being careful of what you wish for...
Second, Cyberpunk still has at least a year, probably 18 months, of development ahead of it, with updates and expansions, in which CDP can potentially improve the game and get even the haters back.Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
LMFAO are you fucking kidding me? Who's waiting 18 months to see if CDPR fixes their piece of trash game? These fanboys are in serious denial. You've got to be shitting me! Accept the fact that Cyberpunk will never be what was promised and CDPR's "Consumers First" policy was nothing but a pile of bullshit and the fanboys slurped that shit right up, and they still are apparently. Move the fuck on from this trainwreck already and stop being a disgusting fanboy!
You sound like one of those drooling morons on twitter. Grow up or seek professional help.LMFAO are you fucking kidding me? Who's waiting 18 months to see if CDPR fixes their piece of trash game? These fanboys are in serious denial. You've got to be shitting me! Accept the fact that Cyberpunk will never be what was promised and CDPR's "Consumers First" policy was nothing but a pile of bullshit and the fanboys slurped that shit right up, and they still are apparently. Move the fuck on from this trainwreck already and stop being a disgusting fanboy!
You sound like one of those drooling morons on twitter. Grow up or seek professional help.LMFAO are you fucking kidding me? Who's waiting 18 months to see if CDPR fixes their piece of trash game? These fanboys are in serious denial. You've got to be shitting me! Accept the fact that Cyberpunk will never be what was promised and CDPR's "Consumers First" policy was nothing but a pile of bullshit and the fanboys slurped that shit right up, and they still are apparently. Move the fuck on from this trainwreck already and stop being a disgusting fanboy!
You sound like one of those drooling morons on twitter. Grow up or seek professional help.
Even if the game had no bugs the game is still a piece of shit! Stop fanboying for this TRASH GAME!!!!
fun fact:
it's required by law for all polish people to defend everything cdpr shits out online