jackofshadows
Magister
- Joined
- Oct 21, 2019
- Messages
- 4,537
Or kite. Also you should prioritize targets which isn't easy for a new player.General simplicity of combat options. 90% of the time in any given combat, you are going to be standing still and shooting at the mook
In any case, simple = crap is a weird statement to me. Simple can be good as much as complicated can be total crap.
I'd say the opposite to charging but that refers to not so great AI and the reason why I personally don't really like melee in F1-2.If you're playing a melee build you're going to be charging in and whacking them.
RTFM, don't embarass yourself.There's no status effects to inflict (other than Knockdown
Grenades/explosives/rocket launcher. Players tend to discard grenades because the games aren't that hard so it's barely worth investing in a separate skill just for that but they can do magic sometimes.no interesting utility items to use that can manipulate the battlefield
This can be said about any RPG with enough playing experience under the belt so I don't see the point at all.most damningly imo, never really much doubt about what is the optimal action to take on any given turn.
How on earth it's linear when you shoving different skill-related guns into one scale? The whole point of trading energy skill points for small guns is getting a better late game weapons while making life harder early. Moreover, big guns are working differently but you simply discarding them and yet there's at least one awesome possible trade-off with fast-shot trait. And boy they're fun but what am I even saying.Especially in FO1, there is an extremely linear item progression (e.g. with guns: pistol<shotgun<rifles<combat shotgun<sniper rifle<plasma rifle<turbo plasma rifle), and the fact that different weapons do different types of damage is, outside of EMP/electrical damage, completely irrelevant. Sure you can mix it up with a minigun or rocket launcher in there, but it's utterly unnecessary, and there's no meaningful tradeoff to doing so. The distinction between early game guns and late game guns is that the late game guns do more damage, end of story.
Please expand, I've no clue what's wrong with AC+DT/DR system at such seemingly fundamental level unless you're talking about critical hits.I honestly don't know how anyone can defend the way armor works in FO1; it is not only non-sensical, but straight up not fun. This horse has been beaten to death, so I don't feel much need to expand on it.
Speaking of critical hits, let me address the always shoot in the eyes ez meme. Yes, shooting in the eyes is a great idea but from what I've seen even here only bunch of autists knows why exactly. I will not quote manual but here's reminder that the main thing is you're getting 60% crit chance bonus as a trade off for 1AP and accuracy penalty which is not a big deal most of the times. This is also a great option for any non-combat/hybrid build because you cannot get this huge bonus otherwise. But it's possible to either stack crit chance up to 35% or even get 100% with sniper perk in the very late game which obviously completely devaluate shooting in the eyes because 1 ap difference is a huge deal (even 2 with fast-shot).
First, this barely refers to game's combat system in general and second, RTFM once again before complaining. There're some hints for Doctor vs First Aid, energy weapon scarcity and more for any newcomer. As well as general tips for char progression.Lack of relative skill parity. Do not misunderstand me, I am not arguing that all skills should be of equal value (pretty ambivalent about that). If the player opts to make a character with no combat skills tagged then the player should not be surprised that they have a difficult time with combat, but the player should not be punished by a lack of meta-game knowledge (e.g. a first time player tagging thrown weapons or energy weapons over small guns at chargen), and there should be some telegraphing if a skill is of objectively lesser value than others (eg. Doctor vs. First Aid). And yes, I know that technically you can complete FO1 in a pacifist run tagging Outdoorsman, Gambling, and Barter at chargen. That's cool that it's possible, but I don't find it particularly fun to play that way, and I don't think I'm alone there.
In my book 'crap' means what you said can occur next. Ruining game's experience, devaluating other systems. Fallout's AI isn't great because it's too easy to abuse doors and corners vs it but overall it's perfectly fine.AI. It's pretty crap. It doesn't ruin the combat in of itself, but, taken in concert with the other issues listed above, it certainly contributes to the crappiness of combat.
I know it's RPG Codex and it might be pleasing to set the bar somewhere in the sky on par with the perfect RPG which was never released and declare that all the others are shit in comparison, even if just some particular aspect in this case.Again, I think Fallout 1 is a great game, and I would easily put it in my top 10 RPGs of all time, but that's in spite of its garbage combat
Honestly, if I wouldn't know you a bit before I'd think this is a troll post and wouldn't bother to reply. But seems to me you just haven't played the F1-2 games enough (or RPGs with really crappy combat systems?) to fully comprehend and appreciate the quality of F1-2 combat system. WD, Styg and their teams built combat systems upon it and succeded in that tremendously.
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