jac8awol
Arbiter
- Joined
- Feb 2, 2018
- Messages
- 408
Ha, let me try that again, with less hyperbole. In many modern games it's easy to become over-leveled too quickly, which removes the challenge, which removes the enjoyment for me. I love side quests and murder hoboing as much as the next min-maxing autist, it's just that poor game design has conditioned me to avoid doing everything there is to do, for fear of breaking the challenge loop.
Of course it's great to crush your enemies, see them driven before you and hear the lamentations of their women, but if most encounters are not hair-raising, back-breaking, ball-sweat inducing ordeals that require me to finally use the damn consumables, I'm not gonna be engaged enough to finish the game. Ok fags, I'm ready for your cuck stamps now.
Of course it's great to crush your enemies, see them driven before you and hear the lamentations of their women, but if most encounters are not hair-raising, back-breaking, ball-sweat inducing ordeals that require me to finally use the damn consumables, I'm not gonna be engaged enough to finish the game. Ok fags, I'm ready for your cuck stamps now.