Delterius
Arcane
the future is now, old man
From this we can narrow down exactly the kind of writer every gaming company should avoid like the plague: women.
Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
Hey, he said he cured her. And it's from before the romance starts.STDs.
What's the ratio?Even if we acknowledge the few exceptions, the signal to noise ratio is still pretty low.
That sounds like a problem with the management, if studio goes through their narrative designers like this, but I thought we have already established that Hardsuit Labs was bad at managing the project (the game, the staff, etc.)?And given what we've seen on games like Dumpsterfire and this one, the presence of multiple women narrative designers should be a major red flag, and that's being charitable.
Who's saying that? It's you who made a general statement that "every game gaming company should avoid like the plague: women" when it comes to position of a writer. I pointed out to a discussion where others already mentioned good female writers. Therefore I conclude the problem isn't in women being hired as writers. The problem is in what kind of women are being hired as writers. I could even go further than that: the problem is what kind of people are being hired to do any job in the industry as a whole. Bad people: bad results.Finally, I woud never compare Amy Hennig to the vapid dangerhairs we've seen in this thread. She's obviously a very competent developer, otherwise she wouldn't have been able to create a series as successful as Uncharted. But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
She is a slut.Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
You still hooked on ecocide urban tendencies in world of darkness. Stop it. It's a bad deal.The darkness comes from all the coal smog.
She is a slut.Isabela's an attractive big tiddy slut. With long hair and everything. Where's the decline here?
Yeah it's no surprise they got the axe and there's no way of knowing if any of them were good or not. It's more looking at their Twitter profiles and seeing that they all share the same ideology. It's safe to assume the danger hair brain rot would seep into the narrative and Bloodlines 2 already had a reputation for being obnoxiously woke.The entire narrative team getting the chop shouldn't come as a surprise anyway. They were all hired for Bloodlines 2 and now that the game is out of Hardsuit's hands, this is the natural outcome. Its not an indication of how bad or good they were at writing.
The real test is whether the new dev invites members of the old narrative team on board.
The new dev is gonna be a non-company from Latvia and the game is now gonna be set in world of darkness: krakow. The darkness comes from all the coal smog.
But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commifornians.
I am seriously fed up with this trick that keeps happening where oldschool devs like Mitsoda and Avellone are used mostly for PR purposes but the bulk of the writing is done by 20 year old Commifornians.
I am not convinced someone like her had the capability to finish Divinity:Original Sin 2.
Giving indisputable examples in response to a "literally none" post is not the exception that proves the rule, it's the exception that disproves the rule. I wasn't trying to be exhaustive, and could come up with more, though "influential" makes everything subjective (I wouldn't consider Brosius influential, for instance). If we are just looking for accomplished women game writers, I should hope that Emily Short, Christy Marx, Jane Jensen, and Helen Hindpere would be beyond dispute. (I would put Short as the most "influential" of that bunch.) Any list I have is going to skew toward older games because I don't play many games any more, because time is needed for something to stand the test of time, and because a lot modern game writing does not appeal to me. None of that has anything to do with whether the writer is a man or a woman.The existence of a couple of exceptionally based women out of many hundreds just proves the general principle. He forgot to mention Terri Brosius also.
Maybe I'm just old, but criticizing Hennig by pointing at Uncharted while ignoring the Legacy of Kain series strikes me as a negative reflection on you, not Hennig.She's obviously a very competent developer, otherwise she wouldn't have been able to create a series as successful as Uncharted. But are we going to pretend she had a POSITIVE influence in the gaming industry? Like, seriously?
On the standards this thread is applying, his influence would probably be deemed negative, not positive.Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons. Some of that may have been inevitable (other media and genres have certainly moved in similar ways), but to trivialize the role Chris played in that sea change is unfair; it diminishes his legacy. I would even go so far as to say you couldn't have something like the new Star Wars trilogy without Chris first fatally undermining the morality and heroism of the setting. So I think his impact even outside of RPGs is significant.Creative-wise, I mean. He will die a very wealthy man, but an influential one? Up in the air.
Aside from changing the nature of RPGs, he changed the composition of the people who made them. Again, I think the Codex generally doesn't love those personnel decisions, but he went out of his way to promote and advance young women as game writers, which was a real change -- older RPGs were typically written by men who were steeped in grognard culture. I don't want to enter the debate as to his motives; the practical effect is undeniable though. Again, this is something that was happening across the genre and may have happened without him, but it's unfair to not recognize his role in pushing for this change.
Whatever his shortcomings, I think his influence is enormous. It may be that he changed the industry in ways that will lead to his own obscurity, but I think, as his drawing above indicates, his hope and joy was to have a drink in the Zoe Quinn bar, and I'd like to think he's achieved that.
No.Avellone was sacked when he sort of admitted to molesting a woman right?
That never happened my friend.molesting a woman right?
Reimagined Damsel was proof enough, dude.This is my annoying reminder that the only gameplay footage of Bloodlines 2 we ever saw actually had no woke content at all.
Pyranha Bytes (Risen) and CDProjekt (Cyberpunk 2077) are very good because they have huwhites in 'em.
Didn't see your quote. I think I derailed this thread enough already.Found the eurojank apologist.
The entire narrative team getting the chop shouldn't come as a surprise anyway. They were all hired for Bloodlines 2 and now that the game is out of Hardsuit's hands, this is the natural outcome.