mediocrepoet
Philosoraptor in Residence
watching numbers increase isnt addictive or fun
Do you even like RPGs?
watching numbers increase isnt addictive or fun
played the demo, utter garbage game. watching numbers increase isnt addictive or fun
Patch note from 02.17:
• add Stamina mechanic for hero (it is spent on attacks and dodges of the hero, but it is restored gradually)
• fixed the Hungry Grove - it should be placed only with living forests, and not with their own kind
• many other bugfixes
Patch note from 02.15:
• many bugfixes
Patch note from 02.11:
• fixed game crashes when changing languages or fonts (I really hope)
• the game is now paused in the expedition if you minimize the window
• The herbalist now gives the correct amount of potions
• The 'Supplies' perk works correctly, before it worked twice
• high-resolution fonts now also write small numbers everywhere (except for a couple of places)
• Fixes of many bugs that were found by the community
Currently playing the demo.
Enjoying it so far, still trying to figure out how to leverage tiles to defeat the boss, but maybe I just need to gather materials and upgrade my base camp first?
It looks pretty interesting. Might buy it when the full thing comes out. Not going to bother with the demo since it's just a week away.
It's more about getting enough encounters that you will have good gear. It really helps to block the spawn locations of all the lich buildings though, as well as putting down a grove to instantly kill him when he's at 20%.Enjoying it so far, still trying to figure out how to leverage tiles to defeat the boss, but maybe I just need to gather materials and upgrade my base camp first?
For me the best part of any RPG was always leveling up and picking feats/spells, not getting higher numbers.watching numbers increase isnt addictive or fun
Do you even like RPGs?
yes, the more you place the faster spawn bar fills. Also lich gets stronger with each loop. I managed to spawn him loop 6 and killWhat is the trigger that spawns the lich? Is it just how many tiles you place?
We, as developers, have left the opportunity to get resources from killing the Lich so that players have something to do in the demo.
BUT, we didn’t count on the 30 hour demo runs. We thought that you would just kill the Lich and wait for the full version)
Therefore, there is an obvious possibility that your hours of grinding resources from the boss a little (or maybe a lot) will disrupt a thoughtful camp upgrade in the full game.
Buildings in the camp will not give much advantage in the next three chapters, since there are other ways to strengthen the hero that are not available in the demo, but ideally, of course, you need to start a new game for a full experience)
(Hasn't launched yet)
(Hasn't launched yet)
This hadn't occurred to me before now, but I'd hate to be in charge of marketing this game. It's actually pretty compelling (at least in small doses, not sure beyond that), but trying to communicate that through conventional advertising (trailers, etc.) to anyone who hasn't tried it seems like it would be exceptionally challenging. I don't think that trailer did a good job of it, but I also don't think I could do a better job.
more like... reversed tower defenseAnd what about the rest, is it a kind of tower defense?
I can't fucking wait anymore lads, I want to LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP