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The Video Game Corporate War: Epic Games vs Apple and Google

BlackAdderBG

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3/4 of codex thinks of themselves as either right wing or libertarians and yet when it comes to competition in pc gaming market like steam vs epic they can't see literally past their noses and all clamor to defend steam.

Proggresives defending corporations is normal as water from tap. Because progressives only care about corporations that supposedly fuck up environment or that have lack of gay spirit in them.

Asking the government to break your competitor's hold on the market is one the pillars of the free market and 100% libertarian. Nothing to do with Epic's product been shit, nope.
 

lycanwarrior

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3/4 of codex thinks of themselves as either right wing or libertarians and yet when it comes to competition in pc gaming market like steam vs epic they can't see literally past their noses and all clamor to defend steam.

Proggresives defending corporations is normal as water from tap. Because progressives only care about corporations that supposedly fuck up environment or that have lack of gay spirit in them.

The irony is that the "father" of the free market (Adam Smith) was against monopolies and that the government had a role to play in that particular realm...
 

Perkel

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The irony is that the "father" of the free market (Adam Smith) was against monopolies and that the government had a role to play in that particular realm...

Asking the government to break your competitor's hold on the market is one the pillars of the free market and 100% libertarian. Nothing to do with Epic's product been shit, nope.

The reason you said it in response to my post is ? I was talking how retards defend steam in Epic vs Steam fight and don't see simple truth that more competition = better for end user which is ironic considering those people consider themselves usually right wing/ libertarian.
 

BlackAdderBG

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Don't see how that "more competition = better for end user" in this case is true. Actually the big corporate sellers on Steam benefited the most, customers got jack shit from that "competition". Also are you making assertion that there was no competition before Epic entered the market? Not to mention that libertarians are not against monopolies, so your smug irony is pretty unfounded.
 
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Sorta half agree half disagree on EGS being good for the consumer.
It definitely was the reason steam took a step back and decided to improve their store dramatically over the past two years or so. Ironic because EGS is still trash.

EGS buying product exclusivity was bad for the consumer... and it's probably bad for EGS. If EGS ever becomes a major player in the market it will definitely end up hurting them in court at some point. e.g., say EGS became the dominant platform, it wouldn't be hard for Itch or GOG or whatever to say they muscled their way to that position and it was a barrier of entry.
 

Perkel

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"Customers got jack shit"

Yeah Steam customers. Because Velve shits on them and doesn't need to do anything right now due to their size. Epic customers got bilion free games, coupons for new games that make them on day 1 release best deals for new games.

They don't care right now because like a drones steamtards will still buy games there.

On other hand when Epic went for jagular and undercut them offering 12% and exclusive deal this is where it went directly to their piggybank as they lost some big games. So suddenly they changed their tune about their 30% cut which in return made EA and MS come back to Steam so even steamtards got something out of it, not even counting what it means for developers who benefit from it and by that their games.

"Also are you making assertion that there was no competition before Epic entered the market?"

What competition ? GOG which barely exists and last year they saw almost no growth ? Origin which sells mostly its own games ? MS and its store that doesn't even work most of the time? Since Epic joined the fray even EA games went back to Steam mostly because of that retarded 30% cut removal.

Offshot of that was that even Apple lowered down their cut which is something no one could predict from this.

EGS buying product exclusivity was bad for the consumer... and it's probably bad for EGS. If EGS ever becomes a major player in the market it will definitely end up hurting them in court at some point. e.g., say EGS became the dominant platform, it wouldn't be hard for Itch or GOG or whatever to say they muscled their way to that position and it was a barrier of entry.

It is so bad for EGS that they develop quickly. As for customers. Why should epic care about not their customers ? Those customers should ask Velve why they are so shit for them that their favorite games are going away from Steam. Maybe you will get free game too, or better prices or something that will seethe your anger welcome to competition.

Epic muscling his way out is actually better for Itch and GOG. Because main problem of those are not other stores than steam but Steam itself and its fanboys who never consider buying any game from them because it would destroy their clean libraries.

There is no better cure for fanboy than for him to taste other side. If you have hardest playstation fanboy just give him xbox and you will see quickly how that fanboy drops his fanoyism the moment he opens the box. So once someone buys something from Epic he can just as well buy something from GOG or other places because their steam garden library is just another poitless fanboy point not tenant of faith.
 

Infinitron

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Various document leaks: https://www.theverge.com/2021/5/3/2...-confidential-documents-epic-games-agreements

Sony really hated PS4 crossplay, confidential documents reveal
Epic Games was trying to force Sony to budge

acastro_210113_1777_gamingstock_0002.0.jpg


It’s no secret that Sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much Sony was against letting people play the same games with their friends on other platforms. Sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when Sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that Sony may have been holding out to offset potential revenue losses.

In the months leading up to Sony’s decision to block Fortnite crossplay in 2018, Epic Games had pleaded with Sony to enable crossplay, emails in the Epic Games v. Apple case reveal. “I can’t think of a scenario where Epic doesn’t get what we want - that possibility went out the door when Fortnite became the biggest game on PlayStation,” said Joe Kreiner, Epic’s vice president of business development.

5wy3mv8.png

Epic Games’ plea to Sony to enable crossplay.

Kreiner proposed, “We announce crossplay in conjunction with Sony. Epic goes out of its way to make Sony look like heroes.” Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. “Let’s make this a huge win for us all. Epic’s not changing it’s mind on the issue, so let’s just agree on it now,” said Kreiner.

Sony didn’t agree.

Gio Corsi, Sony’s senior director of developer relations at the time, dismissed the idea of crossplay, noting that “cross-platform play is not a slam dunk no matter the size of the title” — a clear reference to Epic’s flex about Fortnite’s dominance on PlayStation. “As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business,” said Corsi.

But as of August 2019, it appears that Sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.

The email correspondence doesn’t reveal where the issue ultimately ended up, but a document entitled “cross-platform policy, requirements, and process” from August 2019 (after Sony’s change) reveals how Sony may now approach crossplay: a cross-platform revenue share, forcing publishers to pay Sony a royalty whenever PlayStation players contribute more than a certain percentage to the bottom line of a cross-platform game, to “offset the reduction in revenue” from Sony enabling crossplay.

PZp6sni.png

Sony’s cross-platform revenue share stipulations.

Epic Games CEO Tim Sweeney confirmed in testimony today that Sony is the only platform holder that requires this compensation for crossplay. “In certain circumstances Epic will have to pay additional revenue to Sony,” said Sweeney. “If somebody were primarily playing on PlayStation, but paying on iPhone then this might trigger compensation.” Sweeney also revealed that Epic had to agree to pay these additional fees to Sony in order to enable crossplay in Fortnite.

Sony also stipulates in the policy that publishers can’t transfer virtual currency to or from PlayStation, and that there must be a setting to disable all cross-platform interactions.

There may have been other good reasons for Sony to stop blocking crossplay as well: three months after the Epic Games emails, Sony was facing a backlash when it blocked Fortnite crossplay and eventually backed down in late 2018, with a new policy change to enable crossplay in certain games.

These emails and documents offer just a small glimpse into Sony’s efforts to initially block crossplay, before Epic Games’ success with Fortnite seems to have forced the company to ultimately concede.

Update, May 3rd 6:15PM ET: Article updated with comments from Epic Games CEO Tim Sweeney confirming Sony’s crossplay compensation.

https://www.theverge.com/2021/5/4/22418882/walmart-cloud-gaming-service-epic-games-trial-emails

Walmart’s unannounced cloud gaming service detailed in confidential Epic emails
Project Storm was being worked on in 2019

acastro_190618_1777_cloud_gaming_0003.0.jpg

Walmart’s unannounced cloud gaming service, codenamed Project Storm, has been detailed in new confidential emails. An exhibit in the Epic Games v. Apple trial reveals Walmart’s efforts to pitch its cloud gaming service to Epic Games and get Fortnite on board.

“I played Walmart’s demo on an Android phone (with an Xbox controller) and the experience felt like playing on PS4 and superior to playing on Android or iOS,” said Epic Games co-founder Mark Rein in an email thread from April 2019. Rein also excitedly shares a photo of a game clip with the rest of the Epic Games executive team, showing how Walmart was planning to sell this in stores to let a phone attach to a controller. “They’re going to sell the clip for a crazy low amount, they were saying something like $2,” said Rein.

C3v4bG6.png

How Walmart was building its cloud streaming service.

A presentation attached to the emails shows how Walmart had been pitching its cloud gaming service to publishers like Epic Games. The company was planning to run the service on Windows, with third-party game launchers like Steam, Uplay, Origin, Epic Games Store, Battle.net, and Bethesda Launcher supported.

It’s not clear from Walmart’s presentation when the company planned to launch the service, with a beta period originally set to launch in July 2019. An early mock-up of the user experience looks very similar to other cloud gaming services, with a list of games, genres, and a search function.

e6XQGZt.jpg

An early look at Walmart’s Project Storm service.

Walmart was planning what it describes as an “open ecosystem,” with the ability to stream from the cloud or download and play games locally. The technology behind Walmart’s cloud gaming service is LiquidSky, a service Walmart acquired. LiquidSky was previously powered by IBM Cloud’s bare metal servers and Nvidia GPUs, and it appears to offer a powerful Windows PC for cloud gaming.

Epic Games was one of many publishers to which Walmart pitched. Reports originally surfaced about Walmart’s plans in 2019, but the company has still not officially announced any cloud gaming service. Sources familiar with Walmart’s plans tell The Verge that some publishers and developers had signed up to produce or host games on Walmart’s service, but that the launch had been put on hold once the pandemic began last year.

It’s not clear if Walmart’s cloud gaming service will still launch. We reached out to Walmart to comment on Project Storm, but the company did not respond in time for publication.

Either way, Mark Rein seemed interested in Walmart’s pitch and exploring services like Google Stadia and Nvidia GeForce Now. “Walmart is open to exploring all kinds of business models, but I expect their service will be the least expensive of all of these because they’re Walmart and that’s their gig.”

Epic Games ultimately partnered with Nvidia to launch Fortnite on GeForce Now last year. It’s currently the only way to play Fortnite on iOS, after the Epic dispute with Apple led to the removal of Fortnite from the App Store.
 
Unwanted

Savecummer

Latest Doxxer Account
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used to be that gayms were more volatile than movies and then wow came along...

and now every fat kike on the planet is trying to squeeze the shiteating, disgusting npcs out of some gold coin...

fug i dont know whom i hate more
 

ultimanecat

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Reading through the court transcripts and some of the weird BLM propaganda playing within Fortnite last year seems more cynical now - according to Epic, Fortnite isn’t a game, it’s some kind of social media platform and that’s why they should have free access to iOS even though they already are present on a bunch of other stores.
 

Immortal

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Was Sweeney playing 4D chess in taking a shit court case - just to legally air the dirty NDA laundry in open court?
This shit is hilarious.

EDIT

Apple dragging in Steam just to lift all their metrics - bahaha
 
Last edited:

Infinitron

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https://www.protocol.com/fintech/gary-gensler-payment-order-flow

Microsoft VP confirms Xbox hardware business loses money
Testimony from Xbox exec Lori Wright in Epic v. Apple reveals the inner workings of the Xbox business model.

image.jpg


The ongoing Epic v. Apple antitrust trial has shed light on some of the gaming industry's closest-held secrets, and now an Xbox executive called to testify in court on Wednesday has said in plain terms what many suspected all along: console hardware loses money.

Lori Wright, the head of business development at Xbox, is one of the third-party witnesses called by both Apple and Epic in the case over Fortnite's removal from the App Store last summer. As part of her testimony during direct examination from Epic lawyer Wes Earnhardt, Wright was asked outright about the Xbox ecosystem's business model and specifically if Xbox hardware sales were profitable.

"How much margin does Microsoft earn on the sale on the Xbox consoles?" Earnhardt asked.

"We don't. We sell the consoles at a loss," Wright said. Asked why Microsoft would continue to do this, Wright elaborated that Xbox business model involves selling hardware at a loss and subsidizing it with game sales and subscription services, in this case to services such as Xbox Live Gold and Xbox Game Pass. The goal is to serve an "end-to-end consumer experience." When asked if Microsoft has ever earned a profit on the sale of an Xbox device, Wright said no.

Epic's line of questioning is designed to establish the game console market as substantially differentiated from that of smartphones, which would bolster Epic's argument that a 70-30 revenue split on platforms such as Xbox and PlayStation is justified by how those respective hardware makers earn money.

Now, Wright has finally said the quiet part loud: Yes, game consoles lose money. And in fact, Xbox has never had a profitable hardware business, and that's on purpose. This isn't exactly a bombshell revelation, as it's been the traditional console business model for decades. But it is fascinating to hear it out right from the mouth of a high-level Xbox executive.

 
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3/4 of codex thinks of themselves as either right wing or libertarians and yet when it comes to competition in pc gaming market like steam vs epic they can't see literally past their noses and all clamor to defend steam.
Why wouldn't I support Valve, in a world where megacorporations are championing social progressive causes left and right they're one of the only companies left that just distributes video games. What are the alternatives? GOG, that wouldn't host Grimoire because the cancel crowd didn't like Cleve? Epic, that wants a monopoly and uses the scummiest and most underhanded tactics to try to force people onto their shitty store? Valve is by far the best option.

Also, Valve invests their own resources into keeping SDL2 up to date and freely available to everyone under a license so permissive it's almost public domain, so even if they were the villains that mewling worthless faggot sweeny claimed they were, I'd still support them for that alone.
 

A horse of course

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https://www.protocol.com/fintech/gary-gensler-payment-order-flow

Microsoft VP confirms Xbox hardware business loses money
Testimony from Xbox exec Lori Wright in Epic v. Apple reveals the inner workings of the Xbox business model.

image.jpg


The ongoing Epic v. Apple antitrust trial has shed light on some of the gaming industry's closest-held secrets, and now an Xbox executive called to testify in court on Wednesday has said in plain terms what many suspected all along: console hardware loses money.

Lori Wright, the head of business development at Xbox, is one of the third-party witnesses called by both Apple and Epic in the case over Fortnite's removal from the App Store last summer. As part of her testimony during direct examination from Epic lawyer Wes Earnhardt, Wright was asked outright about the Xbox ecosystem's business model and specifically if Xbox hardware sales were profitable.

"How much margin does Microsoft earn on the sale on the Xbox consoles?" Earnhardt asked.

"We don't. We sell the consoles at a loss," Wright said. Asked why Microsoft would continue to do this, Wright elaborated that Xbox business model involves selling hardware at a loss and subsidizing it with game sales and subscription services, in this case to services such as Xbox Live Gold and Xbox Game Pass. The goal is to serve an "end-to-end consumer experience." When asked if Microsoft has ever earned a profit on the sale of an Xbox device, Wright said no.

Epic's line of questioning is designed to establish the game console market as substantially differentiated from that of smartphones, which would bolster Epic's argument that a 70-30 revenue split on platforms such as Xbox and PlayStation is justified by how those respective hardware makers earn money.

Now, Wright has finally said the quiet part loud: Yes, game consoles lose money. And in fact, Xbox has never had a profitable hardware business, and that's on purpose. This isn't exactly a bombshell revelation, as it's been the traditional console business model for decades. But it is fascinating to hear it out right from the mouth of a high-level Xbox executive.


Selling the consoles themselves at a loss isn't even an open secret, it's been stated outright multiple times. Shitty clickbait article.
 
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PrettyDeadman

Guest
"Customers got jack shit"
Yeah Steam customers. Because Velve shits on them and doesn't need to do anything right now due to their size. Epic customers got bilion free games, coupons for new games that make them on day 1 release best deals for new games.
It Epic who shits on customers though...
Steam provides decent service and asks money for it, Epic provides shit service for the customers, but tries to lure guillible people with gibs (litereally free chese inside a mousetrap). Makes sense, since they openly claim that they consider developer/publishers to be their customers, not people who buy game via their shop.
 

Perkel

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Messages
15,810
It Epic who shits on customers though...
Steam provides decent service and asks money for it, Epic provides shit service for the customers,

lol. Yes steam gives you achievements, trading cards and broken mod support . Such amazing service, many plusses, wow. Especially when you want to download something and download runs at 10% of your connection speed or whatever it runs that day since it seems to be random.

On other hand on Epic you get as much download speed as your connection can give and ability to pause updates which means you can mod easily your games. Voila for me better service that this shit steam store and you get free games + coupons for new games.
 

PrettyDeadman

Guest
It Epic who shits on customers though...
Steam provides decent service and asks money for it, Epic provides shit service for the customers,

lol. Yes steam gives you achievements, trading cards and broken mod support . Such amazing service, many plusses, wow. Especially when you want to download something and download runs at 10% of your connection speed or whatever it runs that day since it seems to be random.

On other hand on Epic you get as much download speed as your connection can give and ability to pause updates which means you can mod easily your games. Voila for me better service that this shit steam store and you get free games + coupons for new games.
Mod supports works fine on steam. Other than that it gives discussion pages, guide pages, news/updates pages, chat, unified controller support, multiplayer games server infrastructure, advanced filtering options for finding games and etc. I actually have to limit download speed on steam to 20MB/s, otherwise it will rape my 500Mbs household connection, causing every other device to lag.
 

Tacgnol

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It Epic who shits on customers though...
Steam provides decent service and asks money for it, Epic provides shit service for the customers,

lol. Yes steam gives you achievements, trading cards and broken mod support . Such amazing service, many plusses, wow. Especially when you want to download something and download runs at 10% of your connection speed or whatever it runs that day since it seems to be random.

On other hand on Epic you get as much download speed as your connection can give and ability to pause updates which means you can mod easily your games. Voila for me better service that this shit steam store and you get free games + coupons for new games.

Achievements are considered an important feature by many for better or worse. Whether you personally consider such features important or not, Epic was forcing people to play inferior versions of games that were lacking common features that they may consider important.

They should have had all these features implemented and ready to go before entering the arena.
 
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Achievements are really useful for things not so obvious at first.
e.g., I've often seen Vince use them when responding to posts about his games to easily judge progress.
 

Infinitron

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https://www.theverge.com/2021/5/7/2...-offensive-sexualized-unspeakable-games-day-5

Apple is using Itch.io’s ‘offensive and sexualized’ games as a cudgel against Epic

Shortly before the Epic v. Apple trial, Epic Games made an interesting announcement: it would offer the indie game storefront Itch.io as an app on its own Epic Games Store. The Fortnite publisher was going to trial with the aim of making Apple offer competing app stores on its iPhone and iPad, so the move showed that Epic was willing to open up its own store in the same way.

On the fifth day of court, however, Apple tried to turn Itch.io into a liability — by telling Epic Games Store general manager Steven Allison about “so-called adult games” that were “so offensive we cannot speak about them here.”

Itch.io is one of relatively few non-game apps on the Epic Games Store, along with software like the Brave browser. It’s also, as we’ve previously described it at The Verge, “small and weird.” (Granted, it’s not quite as small as Epic seems to think; CEO Tim Sweeney said it had “at least hundreds” of games, while the real number is upwards of 200,000.) Epic hasn’t reviewed all these games, and Apple noted that its standards are different from the Epic Games Store’s. The list includes, per Apple’s attorney, a game called Sisterly Lust that includes “a list of fetishes which include many words that are not appropriate for us to speak in federal courts.”

Apple is notoriously wary of sexual or even debatably offensive content in its App Store. Until mid-2016, it told game developers that “if you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app.” Epic is suing for the right to sideload alternative app stores like the Epic Games Store onto iOS. Today, Apple essentially warned Judge Yvonne Gonzalez Rogers that this would mean forcing Apple to indirectly allow a sexualized visual novel about incest (I’d call it a game, but Epic v. Apple witnesses have offered several conflicting definitions of that) onto the iPhone.

That’s probably not great for Epic. Judge Rogers seemed to take the concern seriously, asking Allison to explain whether Apple was correct. Allison demurred, although he later pushed back on Apple’s veiled suggestion that Epic kick Itch.io off the Epic Games Store. “Itch.io is an incredible community for developers that we support fully,” Allison said, “they have an open platform, and therefore have different moderation standards than the Epic Games Store.”

But regardless of what happens in court, Itch.io is an independent entity with little direct stake in the trial, and its users are largely indie game designers who are often skeptical of both Epic and Apple. (It’s got a lot of content that’s not safe for work, but it’s also by far the easiest place to publish experimental interactive media. It’s where I post my own small text-based games, and there’s a thriving indie tabletop role-playing game community, among other genres.) Some people were upset at Apple going after a platform that’s particularly favored by queer developers offering depictions of sexuality you won’t find in big-budget games. Others simply found it very, very funny.

Soon after the exchange, Itch.io’s Twitter feed jokingly claimed that Apple’s lawyers called and said to “turn off ALL the games,” then said Itch.io was renaming its “sensitive content” filter to “Unspeakable Games.” As I write this, one Itch.io user has announced a game jam called the “Unspeakable Jam” that will run until June 12th; all entries must follow Apple executive Trystan Kosmynka’s instruction that “games have a beginning and end; there’s challenges in place.”

In the interest of offering the clearest possible context for this exchange, I went back and transcribed the entire portion of testimony involving Itch.io’s unspeakable games, just to make sure it was as over-the-top as I remembered. Reader, it was.
Apple attorney: On April 22nd of this year, Epic Games Store added the Itch.io app to its store.

Steve Allison, Epic Games: Yes.

Attorney: You’re aware of that.

Allison: I am.

Attorney: And you’re aware that Itch.io is a third-party app store.

Allison: I am.

Attorney: And the court has also heard that Itch.io was added without reviewing all the games. You’re aware of that.

Allison: Yes.

Attorney: And are you aware, sir, that Itch.io includes so-called adult games, such as a game called Sisterly Lust?

Allison: I am not.

Attorney: You may not be aware then, but the description of that game includes a list of fetishes which include many words that are not appropriate for us to speak in federal courts. Are you aware of that?

Allison: I am not.

Attorney: And the list goes on. There are many games on Itch.io, I won’t even read the names out loud, but they are both offensive and sexualized. You are not aware of that?

Allison: Itch.io is an app store that is not the Epic Games Store. Itch is distributing Itch.io games. Epic is only distributing the App Store Itch.io.

Attorney: And Itch.io is now available as an app on the Epic Games Store, correct?

Allison: Yes.

Attorney: And those apps on Itch.io have not gone through any review process whatsoever. Correct?

Allison: They are subject to whatever process Itch.io puts in front of their devices.

Attorney: Right. So Epic Games, you’re sure, is on the hook for whatever process Itch.io puts in place to review these games that are so offensive we cannot speak about them here, correct?

Allison: I disagree with that statement.

Judge Rogers: So can you or can you not access those apps through your app store?

Allison: You cannot access those apps through the Epic Games Store, no. You can access those apps through their application, which that is what we are downloading: Itch.io, which is an app store. [Users] have their own account with them, and you use their store and are subject to their end user agreement.

Judge Rogers: So if I have a phone and your app store was on that phone, that other store could be downloaded which has all of this offensive material.

Allison: Not on your phone. The app could be downloaded onto your PC and you could access their app on your PC.

Judge Rogers: But that’s what you want to do on a phone too. That’s what I understand.

Allison: I don’t know that we would want to do that with Itch.io [on a phone].

Judge Rogers: But you’re doing it now, so I could access it on my PC, right?

Allison: Yes.

Judge Rogers: And this lawsuit’s about your ability to do it on your phone, right?

Allison: Yes.

Attorney: And just so we’re clear, sir, you can go to Epic Games Store, click Itch.io, and download the offensive games. Are you aware of that?

Allison: You can go to the Epic Game Store launcher, and you can launch Itch.io, which takes you out of the Epic Games Store and launches their application. You are then subject to their user agreement and you are in the Itch.io ecosystem.

Attorney: And you said to the court just a second ago that you wouldn’t want to do that with Itch.io, you wouldn’t want to put Itch.io on the phone.

Allison: I don’t know that we would or we wouldn’t. I don’t even know that it’s available as a mobile application.

Attorney: Because the reason that you said that to the court is because you’re recognizing that this is offensive and sexualized conduct that can be accessed.

Allison: I disagree with that statement.

(After digressions into some other topics, Apple’s attorney returned to the question.)

Attorney: Now that you know there are offensive and sexualized apps on Itch.io, as the head of the Epic Games Store, do you plan to do anything about that?

Allison: I don’t have an answer for you. I will dig in when we get back. But I don’t have an answer for you. I’m not sure. These apps were on Itch.io, not the Epic Games Store.

Attorney: Epic has been been advertising putting these apps in the store. Mr. Sweeney put up a tweet about Itch.io, and now you seem to be distancing yourself from Itch.io because you realized there are apps in there that you have not reviewed and cannot stand by.

Allison: I disagree with what you’re saying. Itch.io is an incredible community for developers that we support fully, they have an open platform, and therefore have different moderation standards than the Epic Games Store.

Attorney: I was just wondering, sir, if you support fully the offensive and sexualized content that is available there when people go to the Epic Games Store and download Itch.io.

Allison: I don’t support sexualized content of any sort.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,616
I guess Apple needs to delete all browsers from iPhones then, since you can use it to 'force' the phone to display titties.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Did any of you actually dig through the leaked documents? They include Epic's measurements of how well top Steam games sold, I assume they're probably more accurate than anything else we can get our hands on short of Steam/devs themselves releasing the numbers.

(Poor image quality isn't my fault, they use an image of the spreadsheet in the document)

Witcher 3 was the best selling cRPG and DOS2 continued to sell a lot of copies well into 2019 making $25m
Gears 5 and Rage 2 were massive flops on PC. Rage 2 released early in the year, Gears 5 later.

Kenshi gets a nice #75, wasn't aware it was that popular.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The more I review these documents, the more I think this is just them dipping their toes in the water to see how a similar lawsuit against console manufacturers will go.
Epic barely makes anything on mobile platforms, I thought they'd have made a lot more than this. Android and iOS combined are less than half of PC.
 

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