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Mass Effect Legendary Edition remaster trilogy

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,596
Location
Mazovia
MYtQ0Tb.jpg


Based Bioware.


I assume you took it from that one ME Modding server?
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,101
Location
Italy
MYtQ0Tb.jpg


Based Bioware.


I assume you took it from that one ME Modding server?

I posted it there. I was messing around to try to understand how clothing and armors in Mass Effect work, and once I did I made this mod yesterday

https://www.nexusmods.com/masseffect2/mods/363

I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?
 
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Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?
Well I want the companions to look like supermodels.

As for low pressure thing... I dunno, kinetic barriers or somesuch. I'm sure it can make sense in the setting.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?
Well I want the companions to look like supermodels.

As for low pressure thing... I dunno, kinetic barriers or somesuch. I'm sure it can make sense in the setting.
 

ekrolo2

Learned
Joined
Jun 8, 2019
Messages
202
I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?
Well I want the companions to look like supermodels.

As for low pressure thing... I dunno, kinetic barriers or somesuch. I'm sure it can make sense in the setting.

I'm pretty sure another codex entry from 1 says kinetic barriers only protect you against fast moving objects coming at you but it doesn't protect against radiation, temperature so them somehow keeping the pressure or oxygen inside someplace doesn't make any sense.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?
Well I want the companions to look like supermodels.

As for low pressure thing... I dunno, kinetic barriers or somesuch. I'm sure it can make sense in the setting.

I'm pretty sure another codex entry from 1 says kinetic barriers only protect you against fast moving objects coming at you but it doesn't protect against radiation, temperature so them somehow keeping the pressure or oxygen inside someplace doesn't make any sense.

Just says they're sealable, doesn't say they seal with mass effect fields.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,101
Location
Italy
I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?
Well I want the companions to look like supermodels.

As for low pressure thing... I dunno, kinetic barriers or somesuch. I'm sure it can make sense in the setting.


Combat hardsuits.

This ain't a "combat hardsuit"

Jack-Subject-Zero-Mass-Effect-2-Profile-a.jpg
 

Testownia

Guest

I still don't understand how people claim the decline occurred in the third instalment when it was the very intro to the second game which shat the bed. "We kill Shepard and have him resurrected because... we have to! (bonus points to people who point to the game where this joke came from). Does it have any impact on the story, the setting, SHEPARD HIMSELF? Nooo...
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,185
Location
Asp Hole
I posted it there. I was messing around to try to understand how clothing and armors in Mass Effect work, and once I did I made this mod yesterday

https://www.nexusmods.com/masseffect2/mods/363

I never really liked the "style over substance" of Mass Effect 2. In Mass Effect 1 every character wore armors, every armors had tubes that connected the headgear with the body armor, to pressurize it and give oxygen. They got rid of those back tubes in Mass Effect 2, despite the fact that the models still have the holes to connect them. Most characters don't even wear an helmet and a pressurized suit, but simply a face mask connected to nothing. How do they even survive in low pressure/low oxygen areas?

Body suits with armor ratings for squadmates were nixed in ME2 because of streamlining, and to give costume DLCs more apparent value. You could also argue that it was because of the "colourful" character designs, and having squadmates dress in boring body armors during missions would look lame. Anything is possible with Bioware.
 
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Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
GUYS I FINFALLY FOUND A GF. Yes, it WAS because of videogames. I had an N7 shirt on that was tight around my chest and shoulders, so my pecs looked bigger than what they were. This random girl screamed behind me after I walked past her, "hey come here for second". I tried to walk cool but I was thinking about it to hard and probably looked retarded. When I got up to her she pointed to my shirt and said "my brother plays game!" For some dumbass reason I said what game, and my voice sounded nervous. She laughed at me in front of her friend and I started sweating. Then she said "halo silly". I nervously said oh and did a fake retarded laugh. I was frozen in place with nothing say but then she followed up with "we should hang out this weekend. Can I give you my number?" I immediately blushed and pulled out my phone. Her friend said "she thinks youre a cutie by the way". I blushed and sweated even more. I could feel the sweat on my jeans at this point. When she grabbed my phone it's like she purposely touched my hand slowly. I shit you not, I had the biggest erection I had in a long time after i felt her soft hand. It didn't even take time to get hard like it does with porn, it just got hard instantly. It was crazy. While she was putting in her number she said "you look like you could be one of those odst guys". I said "you're pretty". WHY DID I JUST BLURT IT OUT LIKE THAT. AND HER FRIEND LAUGHED AT ME THE WHOLE TIME. Anyway she got up and left and said she would text me later which she did. We're going to meet up on Saturday.
I can't believe this is happening guys. I really can't. It's like a dream, and it's all thanks to Mass Effect.
 

Lacrymas

Arcane
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Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
Joined
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Messages
1,258
Location
Germania
I still don't understand how people claim the decline occurred in the third instalment when it was the very intro to the second game which shat the bed. "We kill Shepard and have him resurrected because... we have to! (bonus points to people who point to the game where this joke came from). Does it have any impact on the story, the setting, SHEPARD HIMSELF? Nooo...
Commander Shepard was killed and resurrected, because it was a new game and he had to start from level one again (gone are the days of BG2 where you start at level 8). It is also explained that Shepard is indeed special, which is why he was even resurrected.

Further, Mass Effect is obviously science fiction fantasy nonsense, so if you can't suspend your disbelief just a little bit, then you won't have any fun and should probably just stick to romance novels.

By the way, the Collectors killed Shepard, not Cerberus.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,626
I still don't understand how people claim the decline occurred in the third instalment when it was the very intro to the second game which shat the bed. "We kill Shepard and have him resurrected because... we have to! (bonus points to people who point to the game where this joke came from). Does it have any impact on the story, the setting, SHEPARD HIMSELF? Nooo...
Commander Shepard was killed and resurrected, because it was a new game and he had to start from level one again (gone are the days of BG2 where you start at level 8). It is also explained that Shepard is indeed special, which is why he was even resurrected.

Further, Mass Effect is obviously science fiction fantasy nonsense, so if you can't suspend your disbelief just a little bit, then you won't have any fun and should probably just stick to romance novels.

By the way, the Collectors killed Shepard, not Cerberus.
No, Shepard resurrection was originally planned for mid-game. An early iteration of the suicide mission themed around his Jesus inspiration, I assume. Then they realized that was retarded but were too proud/cheap to cut the assets and marketing they had already produced.

Shepard dying for no reason at the start of the game is literally a case study in design-by-committee.
 

Testownia

Guest
I still don't understand how people claim the decline occurred in the third instalment when it was the very intro to the second game which shat the bed. "We kill Shepard and have him resurrected because... we have to! (bonus points to people who point to the game where this joke came from). Does it have any impact on the story, the setting, SHEPARD HIMSELF? Nooo...
Commander Shepard was killed and resurrected, because it was a new game and he had to start from level one again (gone are the days of BG2 where you start at level 8). It is also explained that Shepard is indeed special, which is why he was even resurrected.

Further, Mass Effect is obviously science fiction fantasy nonsense, so if you can't suspend your disbelief just a little bit, then you won't have any fun and should probably just stick to romance novels.

By the way, the Collectors killed Shepard, not Cerberus.
No, Shepard resurrection was originally planned for mid-game. An early iteration of the suicide mission themed around his Jesus inspiration, I assume. Then they realized that was retarded but were too proud/cheap to cut the assets and marketing they had already produced.

Shepard dying for no reason at the start of the game is literally a case study in design-by-committee.

I remember early interviews where they claimed that, past a certain point, you could play a completely different protagonist than Shepard. Basically pulling a Dragon Age: Awakening.
 

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