Deuce Traveler
2012 Newfag
Would you guys consider the original Exile trilogy by Spiderweb Software? I felt that they were challenging, but fair with each game having a 6-man party comprised of people with different equipment and abilities. They played like a poor man's version of the Gold Box games.
Yes, but what are the actual party-based tactics like?
It's a 2D, from a top-down perspective CRPG. It is also skill-based, so you can create pure rogues, fighters, clerics, and mages, or you can mix and match for hybrid classes. With a party of six, you can get away with a melee fighter or two, roguish archer, cleric, and 2-3 mages. Some creatures have immunities and vulnerabilities to fire, acid, cold, physical, or holy magic. It is also turn-based and uses a square grid system. Unlike the Gold Box games, it has an extra player advantage of showing an area of effect for fireball spells and so on before you actually execute your magic spells. Combat is very tough and the game rewards you for leaving tougher areas and exploring areas that you might actually be able to take at whatever level you are at. The game also doesn't hold you hand, so you have to explore and make a judgement on what areas you can take on and what you should do to complete quest objectives.