Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,239
The game has a great combat system. It's a lot of fun to do battles. It's frustrating how close BB is to perfection, when it has some easy to solve issues keeping it down. Played original with free DLC and snow bros and I am definitely buying other DLCs when they go on sale.
- Each weapon, rather than to be just a front for stats, has it's unique advantages and disadvantages, like flairs ignoring shields or spears being able to create spearwall. I have been long thinking that this is how weapon system should work in RPGs and BB proves me right.
- Enemy variety. This game gets it. Rather than just having a bunch of level scaled HP sponges with different colour variations, BB has each enemy type behave differently on the battlefield. Orks rush the line, while undead raise after death and goblins throw nests. Battles usually are mechanically different depending on who you fight against.
- Writing is pretty decent. It manages well to evoke a feeling of being a part of a nihilistic band of mercenaries in a dark, low fantasy setting.
- AI is very good.
- I love morale mechanic. It feels great to see enemy hearts being broken by seeing their companions being owned. The moment when the morale reaches a tipping point and some opponents starts routing feels glorious.
- You can send dogs after running enemies. This is just too much fun.
- The visuals and music are very pleasant. Battle sounds deserve a special praise as they more than make up for a lack of animations in combat.
- BB gets small details right, like when an enemy that was engaging a crossbow unit in melee gets a morale break, he no longer causes unit to not be able to reload their crossbow
-The first 30 hours of a playtime are ecstatic. Only after this time some game problems are starting to become apparent.
- The main problem with the game is the lack of some kind of metagame systems that gives a purpose to grinding in middle/late game other than acquiring more power. In Mount and Blade you have kingdoms wars, participation in which makes you feel like you are a player in a dynamicly changing word. You choices mattered there.
- The game promotes using different weapons for different enemies, however the limited inventory space makes keeping backups weapon sets come with an opportunity cost of having less loot space. This is especially painful because the game already demands of you to carry spare shields.
- There is no quick switch weapon button, which makes having your first line use throw weapons on incoming enemies and then switch to melee be a pain to manage. There are so many games with a quick switch button in which I don't feel a need to switch weapons, but when I get one in which I want to quickly change weapons I don't get a quick switch button. Fate is a cruel mistress.
- You can't check the stats of brothers you are recruiting. That's bollocks.
- The game is said to be meant to be played on ironman, however the risk/ reward ratio in middle/ late game is at odds with that. You can lose easily an unit you were training for a few hours along with all its equipment. This is a big lose that can only be recouped by grinding. I guess that ironman is playable when you have a lot of metaknowldege, but at this point is it even possible to call it a recommended mode of play?
- What text adventures you get depends on background traits of you characters. This results in you feeling to have less control over them. You don't choose background traits for text adventures, but for combat. This feature may work well in ironman, but outside of it, it didn't really works.
- Even if you set up fast animations, enemies tend to move too slow. I want even more speedy speed of animations option.
- I got an ork invasion crisis and it ends in an anticlimactic way. You get ork invasion, you kill orcs bands then you get an information that a crisis has ended. You have no way of checking you progress during a crisis.
- I dislike how to get an explanation of how some mechanics works you need to check wiki. (example: hit chance formula) I believe that every mechanic should be explained in game.
- Each weapon, rather than to be just a front for stats, has it's unique advantages and disadvantages, like flairs ignoring shields or spears being able to create spearwall. I have been long thinking that this is how weapon system should work in RPGs and BB proves me right.
- Enemy variety. This game gets it. Rather than just having a bunch of level scaled HP sponges with different colour variations, BB has each enemy type behave differently on the battlefield. Orks rush the line, while undead raise after death and goblins throw nests. Battles usually are mechanically different depending on who you fight against.
- Writing is pretty decent. It manages well to evoke a feeling of being a part of a nihilistic band of mercenaries in a dark, low fantasy setting.
- AI is very good.
- I love morale mechanic. It feels great to see enemy hearts being broken by seeing their companions being owned. The moment when the morale reaches a tipping point and some opponents starts routing feels glorious.
- You can send dogs after running enemies. This is just too much fun.
- The visuals and music are very pleasant. Battle sounds deserve a special praise as they more than make up for a lack of animations in combat.
- BB gets small details right, like when an enemy that was engaging a crossbow unit in melee gets a morale break, he no longer causes unit to not be able to reload their crossbow
-The first 30 hours of a playtime are ecstatic. Only after this time some game problems are starting to become apparent.
- The main problem with the game is the lack of some kind of metagame systems that gives a purpose to grinding in middle/late game other than acquiring more power. In Mount and Blade you have kingdoms wars, participation in which makes you feel like you are a player in a dynamicly changing word. You choices mattered there.
- The game promotes using different weapons for different enemies, however the limited inventory space makes keeping backups weapon sets come with an opportunity cost of having less loot space. This is especially painful because the game already demands of you to carry spare shields.
- There is no quick switch weapon button, which makes having your first line use throw weapons on incoming enemies and then switch to melee be a pain to manage. There are so many games with a quick switch button in which I don't feel a need to switch weapons, but when I get one in which I want to quickly change weapons I don't get a quick switch button. Fate is a cruel mistress.
- You can't check the stats of brothers you are recruiting. That's bollocks.
- The game is said to be meant to be played on ironman, however the risk/ reward ratio in middle/ late game is at odds with that. You can lose easily an unit you were training for a few hours along with all its equipment. This is a big lose that can only be recouped by grinding. I guess that ironman is playable when you have a lot of metaknowldege, but at this point is it even possible to call it a recommended mode of play?
- What text adventures you get depends on background traits of you characters. This results in you feeling to have less control over them. You don't choose background traits for text adventures, but for combat. This feature may work well in ironman, but outside of it, it didn't really works.
- Even if you set up fast animations, enemies tend to move too slow. I want even more speedy speed of animations option.
- I got an ork invasion crisis and it ends in an anticlimactic way. You get ork invasion, you kill orcs bands then you get an information that a crisis has ended. You have no way of checking you progress during a crisis.
- I dislike how to get an explanation of how some mechanics works you need to check wiki. (example: hit chance formula) I believe that every mechanic should be explained in game.
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