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What's your favorite keyword-based or text-parser dialogue cRPG?

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Hybrids between those and other forms of dialogue are welcome as long as it's partly one of those two.
:popcorn:
 

Zarniwoop

TESTOSTERONIC As Fuck™
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Shadorwun: Hong Kong
Give us a poll option for the maybe 5 of those that ever existed.

Inb4 Ultima 1 to 5 being the only options.
 

V_K

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Do you mean favorite game (as a whole) or favorite such system?
If the latter, probably Arcatera - great dialog system, not a great game. Or Wizardry 8 for the best keyword-based system in a game that is actually playable.
If the former, Wizardry 7 and Wizards and Warriors.
 

nlfortier

Esturia Games
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Morrowind, because I hate typing random keywords in hopes of finding useful information from every NPC (looking at you Ultima IV).
 

Mexi

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Morrowind, because I hate typing random keywords in hopes of finding useful information from every NPC (looking at you Ultima IV).
Did that once trying to play the old Police Quest game. Fuck that shit. If someone says typing random keywords is good gameplay, then I'm going straight for your fucking jaw when I see you out in public.
 

Taka-Haradin puolipeikko

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Didn't Ultima 4 have keyword highlighting? Keyword banks weren't too far off from there.

Shit man you needed to ask every single npc these four questions: Name, Job, Mantra, and BJ in the Backroom? There was no highlighting.
At least those games didn't hit you with walls of text when NPCs answered back.
Imagine playing PoE or Tyranny with parser based system.
 

Momock

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None. Fuck these guessing games. Make a system advanced enough to understand and react to everything I can write, or don't do it.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Dusk of the Gods is an old DOS action RPG set in Norse mythology where you can type in keywords, but also click on highlighted words in the NPC's dialogue window hyperlink-style. That means that your average conversation flows quite fluidly and easily without having to make any guesses, you just click on the words you want to talk about. But you can also type in keywords, so there's a few topics that you have to discover by exploring or talking to others. Great system.
 

V_K

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Dusk of the Gods is an old DOS action RPG set in Norse mythology where you can type in keywords, but also click on highlighted words in the NPC's dialogue window hyperlink-style. That means that your average conversation flows quite fluidly and easily without having to make any guesses, you just click on the words you want to talk about. But you can also type in keywords, so there's a few topics that you have to discover by exploring or talking to others. Great system.
Other Event Horizon games (The Summoning, Veil of Darkness) had that too. So did the Exile series (only without underlining - you just click on words in NPC responses that catch your attention) and IIRC Wiz 8.
Personally, I prefer it the Exile way - you still have to do a tiny bit of thinking wrt what word to click; it makes it a little more engaging than having keyword highlights, while still saving a lot of typing.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Dusk of the Gods is an old DOS action RPG set in Norse mythology where you can type in keywords, but also click on highlighted words in the NPC's dialogue window hyperlink-style. That means that your average conversation flows quite fluidly and easily without having to make any guesses, you just click on the words you want to talk about. But you can also type in keywords, so there's a few topics that you have to discover by exploring or talking to others. Great system.
Other Event Horizon games (The Summoning, Veil of Darkness) had that too. So did the Exile series (only without underlining - you just click on words in NPC responses that catch your attention) and IIRC Wiz 8.
Personally, I prefer it the Exile way - you still have to do a tiny bit of thinking wrt what word to click; it makes it a little more engaging than having keyword highlights, while still saving a lot of typing.

Not just the Exile games, it seems to have been a common thing among Macintosh RPGs.

Exile, Realmz, Jewel of Arabia: Dreamers, Cythera, etc.
 

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