rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Hybrids between those and other forms of dialogue are welcome as long as it's partly one of those two.
YesDo you mean favorite game (as a whole) or favorite such system?
Did that once trying to play the old Police Quest game. Fuck that shit. If someone says typing random keywords is good gameplay, then I'm going straight for your fucking jaw when I see you out in public.Morrowind, because I hate typing random keywords in hopes of finding useful information from every NPC (looking at you Ultima IV).
Didn't Ultima 4 have keyword highlighting? Keyword banks weren't too far off from there.
Didn't Ultima 4 have keyword highlighting? Keyword banks weren't too far off from there.
At least those games didn't hit you with walls of text when NPCs answered back.Didn't Ultima 4 have keyword highlighting? Keyword banks weren't too far off from there.
Shit man you needed to ask every single npc these four questions: Name, Job, Mantra, and BJ in the Backroom? There was no highlighting.
Other Event Horizon games (The Summoning, Veil of Darkness) had that too. So did the Exile series (only without underlining - you just click on words in NPC responses that catch your attention) and IIRC Wiz 8.Dusk of the Gods is an old DOS action RPG set in Norse mythology where you can type in keywords, but also click on highlighted words in the NPC's dialogue window hyperlink-style. That means that your average conversation flows quite fluidly and easily without having to make any guesses, you just click on the words you want to talk about. But you can also type in keywords, so there's a few topics that you have to discover by exploring or talking to others. Great system.
Other Event Horizon games (The Summoning, Veil of Darkness) had that too. So did the Exile series (only without underlining - you just click on words in NPC responses that catch your attention) and IIRC Wiz 8.Dusk of the Gods is an old DOS action RPG set in Norse mythology where you can type in keywords, but also click on highlighted words in the NPC's dialogue window hyperlink-style. That means that your average conversation flows quite fluidly and easily without having to make any guesses, you just click on the words you want to talk about. But you can also type in keywords, so there's a few topics that you have to discover by exploring or talking to others. Great system.
Personally, I prefer it the Exile way - you still have to do a tiny bit of thinking wrt what word to click; it makes it a little more engaging than having keyword highlights, while still saving a lot of typing.