Finally figured out Occultist. Very similar to WarPriest but has a good bit more play to it and any INT class is good for the skillz.
Each Implement you learn (usually start out with two and get another at level two, but this archetype only starts with one) gives you your choice (out of 1-5 options) of a spell for each level, progression is the usual hybrid 1-6. Each implement corresponds to a magic school. There are four different ways to combine schools to get some advanced abilities later - Abjuration and Transformation combine to unlock Trappings of the the Warrior.
You get an amount of Focus that increases by Occultist level that you then invest in your implements. You can reset this amount after each rest but the default is that it stays the same and you just add additional amounts. This does two things:
(1) Boosts a passive ability that comes with each implement. You can see she has six points in Transformation because you can boost a Physical Stat +2 for each three. Enhancement unfortunately. She has 4 points in Abjuration as that gives you +1 Resistance bonus per two points invested
(2) Those points can then be spent on various Focus Powers that come with each Implement. Transformation gives you a Magus-style one minute per focus point Weapon Enhancement with all the options (including Cruel, Vicious, and Ghost Touch) and Abjuration gives you stacking Armor Enhancement including a Spell Trigger thing that fires off a Touch spell on hit. Other options are Haste, Fly, Resist Energy, Enlarge/Reduce, etc...
You can spend an additional point to make those abilities Swift, and there are also Swift abilities like Mind Barrier (comes automatically with Abjuration, doesn't burn a Power pick) and Heroic Splendor (comes with Battle Host). Host also gets Spiritual Ally which is very handy. That 14+ on her HP is Mind Barrier.
I've turned off everything but the timers, let me know if you like these pics more.