Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ive hit 30 and became a storyfag/normie/pleb, confessions of a munchkin

Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
confessions of a munchkin

mechanics in videogames dont interest me in the slightest anymore
its the same thing over and over and over, rng or deterministic, tb or phase or rtwp or rt
its all very simplistic, it always was but you just grow tired of all these puzzles, minor mathematical formulas, gambling devices, numbers going up, etc
like with heroin, you hit a wall of boredom
i dont care about graphics much
and the only thing left is storytelling
the problem with storyfagging, is that its the worst fucking aspect of it all, from plots to characters to worlds

like in recent times, i havent played a vidyagame in literally half a year,
i had phases like this before and always came back to this mindless childrens entertainment
but it seems its over now

so after 6 months, i install geneforge 1 mutagen, pick shaper, and im bored out of my mind 30 minutes into the game
why go through the summons and optimize for best returns on essence/upgrades/summon count?
and the mechanics look laughable too
and there is literally no story i give a flying fuck about...

i installed loop hero and played till i beat the first boss, was kinda ok
but then it just repeats and i looked at the camp and why am i grinding this shit? good lord
my eyes glazed over and rolled into the skull
alt f4 and just browsed interwebs funny pics and then porn

and i also tried pathfinder and literally didnt make it out of the character creator
and looking at pathfinder 2, i would even know why to start this high level adventure about nothing...

couple of weeks ago i installed hitman blood money and didnt even start the game a single time...

im looking at screenshots of atom dlc and feel nothing really, im actually dreading having to start the game and
move my mouse to create a character, cause im afraid i wont care enough to get out of the menu...

THE MEDIUM DIED...

there is 1 thing that tickles me a little bit still since i havent partaken in it much
online rpg
maybe ill try multiplayer shit like shooters, used to be good at it
or something social mmo but its just moronic grind mechanically, and i socially dont care about faggots i dont know personally
and only 1 dude i know plays world of tanks (what a moron, would not socialize)

i guess ill be consooming only arthouse movies and monocled books from now on...

y6v72B9.png


 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,472
As you get older it gets harder and harder to ignore how shit this medium is. Imagine reading a bunch of gibberish in a book (grinding) just to get to the fun parts which are 10% of the whole book?
 

cruelio

Savant
Joined
Nov 9, 2014
Messages
369
Video games have failed to develop as a medium for at least the past two decades. A time traveler who played the latest games in 2001 would be comfortable playing the latest games today. If you also have less time to boot because you have a real life, then yeah, you're going to gravitate to story shit cause at least stories have a better chance of being something different from what you're used to and don't bother wasting your time with stale mechanics.
 

cretin

Magister
Douchebag!
Joined
Apr 20, 2019
Messages
1,347
the whole idea that storyfaggotry is irrelevant is one produced by morons and literal autists.

Film for example, is a visual medium first and foremost. Film can and did work on the basis of interesting images. However, I bet your favorite films all have strong scripts and stories. I bet they also have excellent music. I bet the actors are delivering charismatic performances. There are films that exist purely of gorgeous visual images - and I bet you've never watched them. Neither have I.

And so it is with games too. Yes the gameplay is of primary importance. But a game consisting entirely of mechanics is a dull thing. Storyfaggotry and everything else is what provides inspiration to master the mechanics. The story/world design doesn't need to take front and center, but it does need to give you a reason to keep going.

I don't think anyone would consider Dark Souls a "storyfag" game, but man I bet you were way more invested in finding out about that world than you were in any other DS clone, despite the fact many DS clones have superior way less janky gameplay.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,485
Yeah so there are whole genres with literally no story lmao. Seriously reading a book the story is just so much better than anything the best game has.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,523
And so it is with games too. Yes the gameplay is of primary importance. But a game consisting entirely of mechanics is a dull thing. Storyfaggotry and everything else is what provides inspiration to master the mechanics. The story/world design doesn't need to take front and center, but it does need to give you a reason to keep going.
Imagine literally playing chess LMAO
 

Brujoloco

Educated
Joined
Jan 6, 2018
Messages
72
Location
Venezuela
Yeah so there are whole genres with literally no story lmao. Seriously reading a book the story is just so much better than anything the best game has.

Hmmm ... have you tried Hylics? Its a visual oniric rpg with a simple story but visuals alone make this game stand out over others. Perhaps its not story but something more different than you need?



If you have tried Hylics or dont care about it, then try this one: The Magic Circle , it is a story driven game with a twist it might help?



Though not like you I hit a wall on rpgs a while ago as well, specially with some of the new ones. Last RPG I enjoyed thoroughly was Age of Decadence and it has everything I wanted out of a game. Finished it with all possible endings and builds to see all the areas of the game and possible outcomes and when I tried the spinoff Dungeon Rats I really missed the backstory. But after Age of Decadence NOTHING has made me feel at ease with more modern rpgs. I was even tempted to attempt a full run of Grimoire, but my friends stopped me.

I had more fun the past years, specially during lockdown replaying MM6 7 and 8 with the GrayFace patches than with any new rpgs to be honest, alongside modded versions of my favorite all timers like Vampire Bloodlines (really liked Clan Quest Mod) and fallout 1 and 2 with some optional patches and mods, The Eye of the Beholder Trilogy and even a full run of Dungeon Hack and Pool of Radiance Saga using the Gold Box Companion which really brought smiles and the fun frustration of some encounters when I wiped.

But newer games? Not a single one except perhaps Battle Brothers on Lone Wolf mode with a ton of mods. So I can understand where you are coming from, but for me its more about the lack of that particular spark of magic some games give you when you play them.

I am still looking though, but can relate.
 

cruelio

Savant
Joined
Nov 9, 2014
Messages
369
And so it is with games too. Yes the gameplay is of primary importance. But a game consisting entirely of mechanics is a dull thing. Storyfaggotry and everything else is what provides inspiration to master the mechanics. The story/world design doesn't need to take front and center, but it does need to give you a reason to keep going.
Imagine literally playing chess LMAO
Yeah. I wonder if clueless people like this realize if humans live another 1000 years they'll still be playing chess, go, poker, etc. and no one is going to know what a "Planescape: Torment" was.
 
Joined
May 31, 2018
Messages
2,509
Location
The Present
I've honestly gone the other direction. Increasingly it is only the mechanics which motivate me to play. Beyond having matured and refined sensibilities, I am an adult with full agency over my life--and it's fantastic. I no longer use RPGs as wish fulfillment or escapism. The trite plots and amateur writing offer me little, so I have far more interest in the mechanical aspects. I still maintain a fair balance, but it won't take many more years for me to stake my tent within the combatfag camp.
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
I'm definitely a "storyfag" myself.
If I wanted to devote myself to mastering a new skill/methodically memorizing new information, I'd learn a language.
If I wanted to specifically devote myself to mastering a videogame, I'd learn multiplayer games like Counter Strike or fighting games.
If I wanted to specifically specifically devote myself to mastering a single-player videogame, I'd get into speed running.
If I specifically specifically specifically wanted to devote myself to mastering a single-player videogame that focuses on in-depth mechanics and strategy, I'd take enough vaccines to get autism so that I could get into Grand Strategy games.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,704
Games can be hard to play and enjoy with low intelligence and low skill. Switching to mediums where the character does all the thinking for you was a good choice in your case. Self-awareness is an important skill that too many don't possess.
 

cretin

Magister
Douchebag!
Joined
Apr 20, 2019
Messages
1,347
And so it is with games too. Yes the gameplay is of primary importance. But a game consisting entirely of mechanics is a dull thing. Storyfaggotry and everything else is what provides inspiration to master the mechanics. The story/world design doesn't need to take front and center, but it does need to give you a reason to keep going.
Imagine literally playing chess LMAO

Go on then, tell us how many hours you've spent playing chess in the past year alone, nevermind your entire life.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,523
And so it is with games too. Yes the gameplay is of primary importance. But a game consisting entirely of mechanics is a dull thing. Storyfaggotry and everything else is what provides inspiration to master the mechanics. The story/world design doesn't need to take front and center, but it does need to give you a reason to keep going.
Imagine literally playing chess LMAO

Go on then, tell us how many hours you've spent playing chess in the past year alone, nevermind your entire life.
In the past year, probably upwards of 500. In my entire life, I have no idea.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
Story and writings in games are a curious thing.

On one hand it doesnt seem so important. Hardly any gamers pay attention to it...

Yet if they are bad, immediately a tone of mouths jump out and list all the things that's wrong with it. OF course the threshold of "it's bad" is pretty low, but it's there and loudly pronounce the failures that doesnt jump over it.

And nothing can fix it once it's bad and out of studio's gate. Nothing. Mechanics and gameplays can be fixed in patches and mods, but no, not writings.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,909
Location
Frown Town
the whole idea that storyfaggotry is irrelevant is one produced by morons and literal autists.

Film for example, is a visual medium first and foremost. Film can and did work on the basis of interesting images. However, I bet your favorite films all have strong scripts and stories. I bet they also have excellent music. I bet the actors are delivering charismatic performances. There are films that exist purely of gorgeous visual images - and I bet you've never watched them. Neither have I.

And so it is with games too. Yes the gameplay is of primary importance. But a game consisting entirely of mechanics is a dull thing. Storyfaggotry and everything else is what provides inspiration to master the mechanics. The story/world design doesn't need to take front and center, but it does need to give you a reason to keep going.

I don't think anyone would consider Dark Souls a "storyfag" game, but man I bet you were way more invested in finding out about that world than you were in any other DS clone, despite the fact many DS clones have superior way less janky gameplay.

Maybe it is created by autists, but then you have to give them some kind of superior aesthetic sense. What you're saying is that pure form is empty without content - and that narrative provides content through context, symbolism, themes, and so on. However, when one becomes accustomed enough to a medium, they can see this content as a kind of form. Narratives follow structure which can be analyzed by literature ; themes can be deconstructed by philosophy or cultural thought ; you can have a formal knowledge of musicology - and so on. Being enthralled by art means having no knowledge of it ; it means not being able to be a critic. Truly, the superior form of enjoyment must come through the contemplation of forms as content. Mechanics are only dull because you lack imagination and need to stimulate it through some way ; but where does this need come from? From you being a cretin, of course. There can be no other explanation.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom