This is one of the major reasons I don't find these types of games fun. There's just a bunch of empty rocks or gas planets everywhere, I can't find the fun in these games.And? It's still an empty rock.
Well, you can land on it and go on repetitive quests and stuff, but yeah.And? It's still an empty rock.
Exactly. The ideal space game would have some story or characters, even randomly generated ones, to spice things up.This is one of the major reasons I don't find these types of games fun. There's just a bunch of empty rocks or gas planets everywhere, I can't find the fun in these games.
This is one of the major reasons I don't find these types of games fun. There's just a bunch of empty rocks or gas planets everywhere, I can't find the fun in these games.And? It's still an empty rock.
I really miss playing Hellion. That game had the mechanics I want.
From what I understand, the management at the Helion devs abandoned the game and were going to jump ship. And the rest of the employees rebelled and gave the source code to some randos out of protest. I don't think what happened is strictly speaking legal but no one seems to care at this time.They were given the source code? Last I heard was that Unity forbids that.
Hopefully they can achieve something although I think the bugs are not in the sourcecode but in the Unity engine, that's why they gave up.
Still this game was fucking amazing, even if it was a piece of shit. If someone made this in a proper engine I would play it all day.
That sounds like crazy talk, mostly because Unity doesn't own the source code of any project, only the Unity engine, so I can't see how that would work, seeing as Unity is a free engine.They were given the source code? Last I heard was that Unity forbids that.
You can pay for access to the source, but the source code itself is still owned by Unity(the company.) If the game relies on modifications they've made to the engine itself, then there's no way they could release it to the public.That sounds like crazy talk, mostly because Unity doesn't own the source code of any project, only the Unity engine, so I can't see how that would work, seeing as Unity is a free engine.They were given the source code? Last I heard was that Unity forbids that.
I could have told them that.I don't know what is true, but using Unity was a an exceedingly dumb idea not matter what. They failed to realize the requirements of their sim (servers needed to restart and garbage collect ca every 30 minutes and other spacecraft positions jumped all over the place, which meant you couldn't dock at times)
That's all you are going to get, a screen saver coupled with an excel spreadsheet to keep track on the loot you need combine for crafting. Thats all they are able to provide, nothing innovative, fun or new .By all means no emerging gameplay ever, player interaction is forbidden.I have 100 hs played and I still don't understand what I'm doing in this game or what for. Like someone said the fun part is docking and landing but... The flying itself gets so boring imo and I even like Eurotruck simulator.
I get theres nothing in space but maybe lie a little or introduce something to do other that the continuous jumps? Too late I guess.
I'm slightly interested in new atmospheric planets but deep down I know I will end up bored in no time. It needs more gameplay and less screenshot simulator.
I wouldn't mind the rather lackluster fedex gameplay, uninteresting exploration and other disappointments ED brings to the table, if the fucking travel within a system didn't take so fucking long while consisting of merely "point at destination, hold FSD acceleration button". Every fucking time I try to get into this game and I honestly try to enjoy it, that just turns me off.
ETS and ATS are miles above in terms of gameplay variety and feel of purpose/fulfillment.