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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

CanadianCorndog

Learned
Joined
Feb 2, 2021
Messages
148
It would be interesting to know how much moneyz youtubers (and youtube) made with those hundreds, thousands of low effort videos getting up to a million of clicks.
More than CDPR made with the game itself? :hahano:

What a great way to make money. Just shitting on products that didn't live up to the hype. You gotta love it, folks.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,179
Is this an out of season, April's fool joke?


:hmmm:

(yes, this is from the official Cyberpunk YouTube channel)

Uh... They extended the spawn range for Police? Man, there'd better be more or that'll be a pretty short change log...

I dont get it
"Unlisted", "comments turned off"
And the Like/Dislike numbers are hidden. Not exactly brimming with confidence there.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,862
lol. They shouldn't post that. Basically here is few bug fixes from upcoming patch where only one of them was high priority while rest are random stuff no one asked for. When patch hits ? Who fucking knows, please be excited for it.

NMS treatment it ain't for sure.

https://www.cyberpunk.net/en/news/37768/whats-new-in-night-city-patch-1-2-development-insight

WHAT’S NEW IN NIGHT CITY? [PATCH 1.2 DEVELOPMENT INSIGHT]
March 19, 2021
Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you'd like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:


NCPD Quick Response Team too quick?

You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.


What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.

My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.


Aside from upsetting the local community, the NCPD's effectiveness resulted in a tremor in the corporate security market.

Personal security in Night City has always been our priority. The recent spike in NCPD efficiency might seem like a step towards safety, but it isn’t. Upsetting the fragile balance in the security sector might soon result in more people cancelling their protection subscriptions and inviting gangs and terrorists to take over the city.” — Andrey Fomin, Militech PR Manager.


Regardless of how you look at the situation, it seems that the change will be a welcome one. We asked our experts to analyze the situation:

This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED



Vehicular manslaughter statistics higher than ever

Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.


Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.


In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.


Will this be a good change, or will it subject morgues, street sweepers and auto repair shops to economic hardship? Here’s an opinion from our expert:

"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.

We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.

When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.

Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED



Rock&Roll for racers

No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.


Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.


Still not sure whether you need the subsystem installed in your vehicle? Let our expert convince you:

"There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED



Update your neuroprocessor drivers or die

This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.


According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user's brain patterns and the neuroprocessor.


The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.


What do these improvements mean in layman’s terms? Our expert provided an explanation:

Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).

It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.” — Wojtek, Tools Programmer, CD PROJEKT RED



Thank you for tuning in to "What's New in Night City". We'll see you next time.
 
Last edited by a moderator:

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,179
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.” — Wojtek, Tools Programmer, CD PROJEKT RED
Let me guess, still no keybind for the F activator? Even though it works perfectly fine when edited through the .ini?

Either way, this is all minor fluff, I'd like to see what they've done performance-wise, my CPU would appreciate a return to the 70°C range from 1.04. Besides, I suspect just adding a Dodge toggle isn't going to get CBP back on the Playstation Store.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Lol there are mods that handle these irrelevant problems better than these official patches. As for framerate, nothing but a complete asset rework will help. Too much geometric detail to handle for shitty ass AMD Jaguar APU.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
How dense you have to be to dripfeed patch notes wrapped in marketing shittalk in a game desperate for hundreds of bugfixes, overhauls or content updates? Or even market those changes as something big when they qualify for a hotfix. Even better there were mods doing exact same changes after 5 days of the release without access to developer tools, source code and documentation. This isn't small game but AAA game with roughly the same budget as GTA: San Andreas (counting the $ inflation).

These guys are not only making the game but also living in 2077.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
i don't want to be too negative but the wall of text seems like some sort of desperate attempt to make the couple changes they are implementing appear bigger than they actually are
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
i don't want to be too negative but the wall of text seems like some sort of desperate attempt to make the couple changes they are implementing appear bigger than they actually are
Better question is, what the fuck are the hundreds of employees they have on their payroll doing besides trying to salvage whatever is possible from this dumpster fire? The patches for the game have been downright anaemic.

Or have CDPR just given up on the game and are gonna pretend like they're fixing it until people forget about it and then stop with the farce and move to their next "masterpiece"?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
i don't want to be too negative but the wall of text seems like some sort of desperate attempt to make the couple changes they are implementing appear bigger than they actually are
Better question is, what the fuck are the hundreds of employees they have on their payroll doing besides trying to salvage whatever is possible from this dumpster fire? The patches for the game have been downright anaemic.

Or have CDPR just given up on the game and are gonna pretend like they're fixing the game until people forget about it and then stop with the farce?
probably trying to cobble together multiplayer
can't wait for that shitshow tbh
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,440
Location
Afghanistan
Better question is, what the fuck are the hundreds of employees they have on their payroll doing besides trying to salvage whatever is possible from this dumpster fire? The patches for the game have been downright anaemic.

Or have CDPR just given up on the game and are gonna pretend like they're fixing the game until people forget about it and then stop with the farce?
Gaem is so broken you cant fix it, better option for them is to cut their losses and make glitcher 4.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
878
Not looking good so far. Will wait a year to see if anything change but there is a lot of shit shovelling to be done by cdk
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Rip game is deader than my sex life.

:dealwithit:


I wonder if they fixed broken perks and cyberware or maybe it's too hard for them.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,179
The biggest question is whether the 1.2 release will put CBP back on the PlayStation, and given what they're telling us, I'm guessing the answer is... no. And I take no pleasure in saying it, but that's gonna land CDPR in some deep, deep shit. I'll be honest, I expected them to scramble and make nice with Sony by the end of February, the fact that we're three months from launch and they haven't managed to wrangle some sort of PS-ready build can't be sitting well with their investors.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,440
Location
Afghanistan
The biggest question is whether the 1.2 release will put CBP back on the PlayStation, and given what they're telling us, I'm guessing the answer is... no. And I take no pleasure in saying it, but that's gonna land CDPR in some deep, deep shit. I'll be honest, I expected them to scramble and make nice with Sony by the end of February, the fact that we're three months from launch and they haven't managed to wrangle some sort of PS-ready build can't be sitting well with their investors.
Sony wont allow it back because dvd project told people to refund and the yellow man didnt like that refunds are verbotten on their store. It has nothing to do with the state of the game since faillout 76 and other trash fires were never removed from the store it's the we are the GOOD GOYS image that sunk dvd project blue. Sometimes its better to go full Todd and say no fucking refunds you sheep.

My bet is this will never return to sony store and next dvd project blue game will be exclusive to pc and shitbox.
 

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