Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Disco Elysium - The Final Cut Soundtrack and Interviews

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Disco Elysium; Helen Hindpere; Kaspar Tamsalu; ZA/UM

In addition to the rest of its new content, Disco Elysium - The Final Cut will also include a few new tracks by British Sea Power, presumably for the game's new areas. ZA/UM have uploaded a couple of them to their YouTube channel, with some nice artwork.



Alongside this release, several new interviews with members of the development team have appeared on the web. The interview at PC Gamer provides details about the game's new political vision quests and its expanded voice acting. Here's an excerpt:

Disco Elysium, our 2019 Game of the Year, is poised to take its final form this month. More quests, a new location and full voice acting—over a million words—makes it a hefty free update. The response from players, says lead writer Helen Hindpere, is a big part of why the team is returning to Revachol and its amnesiac detective. They embraced the way it dove into challenging subjects, and ZA/UM wants to give them even more.

"It seems that, oddly enough, people do like politics in their games—especially when it’s offered as a way to shape your character in a RPG."

Politics seeps into every part of Disco Elysium, and your journey through Revachol's ideologies is just as meaningful as the main story, but it doesn't really get its own conclusion. Political vision quests will cap that journey by exploring these ideologies even further, while also putting your dedication to your chosen ideology to the test.

"Each vision quest comes to a point where players are encouraged to stop and reflect on where the quest is leading them," says Hindpere. "Are the solutions offered by your fellow ideological companions tangible enough? What is the best way to leave your mark on the world?"

Disco Elysium's biggest puzzle is your forgetful detective's identity, so ending your political quest with a final moment of self-reflection feels appropriate. The mark you leave on the city is tangible, too. The map will physically change, explains Hindpere, "as a sort of direct metaphor of the way politics has the power to shape the world." You'll be able to customise the statue looming over the traffic jam, for instance. Along with the world, you'll also be able to tweak yourself, finding new clothes and ways to earn XP.

This has also been an opportunity for the team to address a criticism some players had: that political dialogue options often took things to comical extremes. It's fitting for a game with such an eccentric protagonist, but ZA/UM decided to give the vision quests more "heartfelt and serious" moments, and more nuance. There's room for the detective to grow and mature by the end of them. But there will still be laughs, Hindpere promises.

What's also reassuring is that these quests aren't being forced into the same mould, even if they have some common themes. The ultraliberal path lets you build a personal brand, for instance, while the communist track inspires you to begin a movement. They have different lengths, though, and some are chatty, some are more visual, and one of them will take you to a new hidden location. It's an urban area, which Hindpere says reminds her of Berlin. She doesn't give away much more about it, but adds that it's accompanied by a new track from British Sea Power, which she describes as "hopeful and strong, like the mammoths of history marching through time". That will be a new experience for my ears.

British Sea Power actually put together two new tracks, Advesperascit and Ignus Nilsen Waltz, and you can listen to both of them now.

Every quest will have unique elements like characters you won't be able to chat to otherwise, so your choices will lead to an even more distinct journey—you'll have yet another reason to return and try a different ideology on for size. And like most of Disco Elysium's cast, these new characters will reveal more facets of your personality, making things bubble to the surface that can potentially change how other conversations play out. This way, their impact lingers even once you return to the original story.

Kim Kitsuragi will join you on these new quests and will of course have plenty to say about your misadventures. It wouldn't be right if we couldn't bring our BFF. He's not the only character who's been expanded, either, and the new conversations aren't exclusively related to just ideologies.

"I've described these new bits as political vision quests, but in a very Disco Elysium fashion the conversations won't revolve around a single topic," says Hindpere. "You'll be talking about love, sexuality, hope, ambition, and even about certain geological features specific to our worldbuilding. There's an opportunity to get close and intimate with characters who have thus far seemed unapproachable. Let's say that once you share the same ideology many barriers disappear, allowing you see a different side of many important characters."​

There are a couple more interviews at GameSpot and The Washington Post, both of which confirm that the Final Cut will indeed include a fast travel option. That didn't remain a mystery for long.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,869
Location
Eastern block
They should make a neo-noir movie or some shit. Gameplay is very thin, even for an adventure game. It's essentially just reading.
 

Testownia

Guest
Hmm... I wonder if they can avoid the Moralist faction being, story-wise, the most appropriate one.
 

4too

Arcane
Joined
May 20, 2004
Messages
287
Rabbit Hole Or Womb




Recently sampled a 2 episode Let's Play of DISCO ELYSIUM.

Bad news: appears to be a seductive venture.
Good news: two hour taste, able to handle the 'high', and back away. For now.


Look out! Failed the ENDURANCE die roll ... (puke) ....

Imagine tearing up multiple pages of text and diagrams, someone's jargon plagued thesis.
And, having the pieces land all over as Tarot Cards. Maybe a fascinating 1909 graphic as the Rider-Waite.
Perhaps see a block printed style as accessible as DARKEST DUNGEON with the hint of deep lush Wayne June narrative.
Start examining each image, then the connection between the images, travel into this construct long enough and it's

..... down the rabbit hole, .... again.

Will one emerge from this hero's journey CHANGED beyond time's promise of new grey hairs, and/or patterned baldness?

Or will it be the thumb sucking return to the womb?

Even holing up in a 'safe place' isn't the sure bet. Always the potential of the subversion of long cherished world views, then gestation!

Oh no-es ...another ... born again! Flee every one before I start burying this illusion in shovel fulls of Revelation(tm)!!!


One entity's bullsh-t is an-other's bed of roses ...

;)



4too
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,731
Location
Oneoropolis
Rabbit Hole Or Womb




Recently sampled a 2 episode Let's Play of DISCO ELYSIUM.

Bad news: appears to be a seductive venture.
Good news: two hour taste, able to handle the 'high', and back away. For now.


Look out! Failed the ENDURANCE die roll ... (puke) ....

Imagine tearing up multiple pages of text and diagrams, someone's jargon plagued thesis.
And, having the pieces land all over as Tarot Cards. Maybe a fascinating 1909 graphic as the Rider-Waite.
Perhaps see a block printed style as accessible as DARKEST DUNGEON with the hint of deep lush Wayne June narrative.
Start examining each image, then the connection between the images, travel into this construct long enough and it's

..... down the rabbit hole, .... again.

Will one emerge from this hero's journey CHANGED beyond time's promise of new grey hairs, and/or patterned baldness?

Or will it be the thumb sucking return to the womb?

Even holing up in a 'safe place' isn't the sure bet. Always the potential of the subversion of long cherished world views, then gestation!

Oh no-es ...another ... born again! Flee every one before I start burying this illusion in shovel fulls of Revelation(tm)!!!


One entity's bullsh-t is an-other's bed of roses ...

;)



4too

Are you alright, pal?
 

SexExitium

Augur
Joined
Aug 12, 2002
Messages
507
Location
Prosperium
Will one emerge from this hero's journey CHANGED beyond time's promise of new grey hairs, and/or patterned baldness?

Or will it be the thumb sucking return to the womb?
Yeah, it's pretty hard to try to figure it out based on how others have reacted to it, unless they come clean about their knowledge of and interest/attitudes towards the ideas presented, and all sorts of other shit that would make for a pretty boring video game review.

I've sort of missed trying to make sense of your posts 4too even if my attention span hasn't
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,756
You'll be able to customise the statue looming over the traffic jam, for instance.
Traffic jam?
Referring to the trucks forced to remain in place indefinitely, unable to unload their cargo at the docks due to Evrart's decision to have the union strike in an attempt to conduct a hostile take-over of the facility; not really a traffic jam.

croz9p.jpg
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,731
Location
Oneoropolis
You'll be able to customise the statue looming over the traffic jam, for instance.
Traffic jam?
Referring to the trucks forced to remain in place indefinitely, unable to unload their cargo at the docks due to Evrart's decision to have the union strike in an attempt to conduct a hostile take-over of the facility; not really a traffic jam.

croz9p.jpg

So excited for Disco Snyder Cut.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom