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Rome: Total War Remastered

A horse of course

Guest






RomeRemastered_2.gif

Improved Visuals
ROME REMASTERED brings the classic Rome visuals up to date, with 4K optimization, ultra-widescreen and native UHD resolution support. This visual upgrade extends across a multitude of features, including re-modeled buildings and objects, and environment effects like dust clouds and heat haze. The refreshed campaign maps also boasts new high-resolution models, and units have been remodelled and retextured to look their very best on the battlefield.

Modern Features
ROME REMASTERED includes a host of modern features and improvements to existing mechanics. The in-game camera has been enhanced, including map rotation and wider zoom level in Campaign mode. Heat maps and new icon overlays have been added for gameplay mechanics such as diplomacy and security. In Battle, the new tactical map, unit displays and range markers give you greater command over Rome’s battlefields.

Enhanced Game Mechanics
Players can now expand their armies and experience 16 additional factions that were previously locked, giving a grand total of 38 playable factions. In a first for Total War, you can now take your favourite faction to battle against friends in cross-platform multiplayer between Windows, macOS and Linux. A whole new agent type has also been added to the fray; Merchants can be sent all over the world to creating trade links, access resources and buy out rivals to increase your income and assert your faction’s economic power.

Half-Price Offer
To celebrate the return of Rome, we have an offer for those loyal fans that already own the original game on Steam. If you already own ROME: Total War, you can purchase ROME REMASTERED for half-price until May 31st, 16:00 PDT.

*Please note, ROME: Total War Collection is only playable on Windows
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Total War: ROME REMASTERED FAQ
Total War: ROME
Ella McConnell

March 24 2021
Languages
English
Dates & Games
When is Total War: ROME REMASTERED being released?
Total War: ROME REMASTERED launches on the 29th of April 2021 at 15:00 BST.

What do I get when I buy Total War: ROME REMASTERED?
You will get Total War: ROME REMASTERED, as well as both the Alexander and Barbarian Invasion DLCs.

If you don’t already own it, you will also get the original ROME: Total War – Collection (please note that the original ROME: Total War is only playable on Windows; it was never released on macOS and Linux on Steam).

If you already own ROME: Total War but not the original Alexander DLC, you will also get that once you buy Total War: ROME REMASTERED (as before, this is only playable on Windows).

What is the 50% Loyalty Discount for Total War: ROME REMASTERED?
We wanted to reward our loyal fans! For a limited time, if you already own ROME: Total War on Steam, you will receive 50% off Total War: ROME REMASTERED!

Simply go to the Steam product page for Total War: ROME REMASTERED and you should see the game available for purchase at 50% off. As per the Steam Play model, you will get access to the game on Windows, macOS and Linux.

This offer is available until May 31st 16:00 PDT / June 1st 00:00 BST.

Can people who own the CD version of ROME: Total War also benefit from the 50% loyalty discount for Total War: ROME REMASTERED?
No – this offer is only valid for users who own ROME: Total War on Steam. Unfortunately, we cannot track users who own the CD version in order to offer the discount.

Is Total War: ROME REMASTERED replacing the original ROME: Total War?
No – you can still play the original ROME: Total War and, if you don’t already own it, ROME: Total War is included when you purchase Total War: ROME REMASTERED. If you already own ROME: Total War, it will still be present and playable on Windows in your Steam library.

Are other Total War games being remastered?
We do not currently plan to remaster any other classic Total War games.

Platforms & Storefronts
Which platforms will Total War: ROME REMASTERED be available on?
Total War: ROME REMASTERED will be available on Windows, Mac, and Linux.

Which storefronts will Total War: ROME REMASTERED be available through?
Steam on launch, and the Mac App Store a few weeks later.

Will Total War: ROME REMASTERED be released on the Epic Games Store?
An Epic Games Store release of Total War: ROME REMASTERED is not currently planned.

Why is ROME: Total War now unavailable to purchase on Steam?
We decided to remove the ROME: Total War purchase option from Steam to focus on the definitive version: Total War: ROME REMASTERED. The original ROME: Total War will still be in your Steam library, and if you don’t own it, it will be become available to you as part of your Total War: ROME REMASTERED purchase.

I purchased Total War: ROME REMASTERED and cannot find the ROME: Total War – Collection in the launcher.
The ROME: Total War – Collection will be added directly to your Steam library and not in the same launcher as Total War: ROME REMASTERED.

Can I play the original ROME: Total War – Collection on Mac and Linux?
No, unfortunately the ROME: Total War – Collection is only compatible with Windows.

Will the macOS version of Total War: ROME REMASTERED support Apple’s new M1 chip?
The game supports it, but unfortunately the Steam client does not; as soon as it does, the game is ready for M1 support. Until then it will run through Rosetta 2 on Steam. On the Mac App Store the game will run M1 native from release.

Content
What new features does Total War: ROME REMASTERED have?
Good question! You can find a quick rundown below – stay tuned for more in-depth information about all of Total War: ROME REMASTERED’s shiny new features.

VISUALS

  • UHD resolution support
  • Updated 3D unit models and textures
  • Widescreen and ultrawide monitor support
  • Enhanced battlefield environments
  • Enhanced campaign map
  • Improved visual effects
FEATURES

  • Campaign map overlays
  • Faction summary screen
  • Unit status displays
  • Enhanced camera and controls
  • New quick lists
GAMEPLAY

  • 16 additional playable factions (38 in total)
  • Cross-platform multiplayer
  • Steam Workshop mod support
  • New agent: the merchant
  • New summary screen: the agent hub
  • Improved diplomacy
USER INTERFACE

  • Redesigned UI and tooltips
  • Optional classic versus remastered rules
  • Improved sound mix
  • Added UI scaling
  • Enhanced iconography
  • Improved support for colour blindness
HELP SYSTEM

  • Fully integrated game manual
  • Enhanced advisor messages
  • New first-time player advice
  • Redesigned campaign tutorial
Gameplay
Will Total War: ROME REMASTERED be localised in my language?
Total War: ROME REMASTERED will include full text for English, French, Italian, German, Spanish, Russian, and simplified Chinese. The game will support full voiceover for English, German, French and Russian, and partial voiceover for Spanish, Italian, and Mandarin Chinese.

Will Total War: ROME REMASTERED support mods at launch?
Yes! A new mod support feature has been added and will be available from launch.

Can I play cross-platform multiplayer against other users across Windows, Mac, and Linux?
Yes, you can! For the first time in the history of Total War, you can play multiplayer against friends and foes in Total War: ROME REMASTERED over three different platforms!

Shill videos:



https://youtu.be/ShgcaQT6wbw
 
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Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
Can people who own the CD version of ROME: Total War also benefit from the 50% loyalty discount for Total War: ROME REMASTERED?
No – this offer is only valid for users who own ROME: Total War on Steam. Unfortunately, we cannot track users who own the CD version in order to offer the discount.
That's what the CD keys are for, you fucking jewniggers. Ask people to send you photos of the key+CD+case if you're worried about keygens.

Not that I'd ever give money to current CA, but it's the principle of the thing.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,629
Location
Asspain
Will Total War: ROME REMASTERED support mods at launch?
Yes! A new mod support feature has been added and will be available from launch.
Only thing I care about. If it's not at the very least just as moddable as the original this is a waste of my time.
 

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
Messages
5,092
Location
Most skilled black nation
Are they gonna fix all that nonsense about cities population always growing and lowering public order? Are they gonna improve the shitty unit roster for barbarian factions? The anachronistic egyptian units? Will it improve the half assed horde mechanics of Barbarian Invasion? Will it have more diversity other than the nubian spearmen and screeching women?
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,828
Are they gonna fix all that nonsense about cities population always growing and lowering public order? Are they gonna improve the shitty unit roster for barbarian factions? The anachronistic egyptian units? Will it improve the half assed horde mechanics of Barbarian Invasion? Will it have more diversity other than the nubian spearmen and screeching women?

They aren't going to fix the broken mechanics or factions because purists will wail and screech endlessly if they do.
 

Tacgnol

Shitlord
Patron
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Messages
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I wonder if it'll have any of the Medieval 2 refinements.

Like units having way more animations and reactions in combat and weapons/armour visually changing when upgraded.

Edit: It definitely has some of the Medieval 2 stuff. Check the screenshots, units have variation in hair and equipment. No more clone armies.
 
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ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,224
Cautiously optimistic about this. Waiting for reviews from reputable sources.

WILL TOTAL WAR: ROME REMASTERED BE RELEASED ON THE EPIC GAMES STORE?
An Epic Games Store release of Total War: ROME REMASTERED is not currently planned.

This is interesting. They released Troy exclusively on Epic store, I wonder if it backfired somehow and they decided not to release this there? Also, is there anything in Rome that the Chinese might find offensive? If there is, they will most likely censor that. CA has been all about China for a few years now.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.eurogamer.net/articles/2021-03-25-total-war-rome-remastered-interview

In a series-first, the classic Rome: Total War is getting an extensive remaster
Feral Interactive talks balance changes, new factions, and "quite a huge amount of uplift on the visuals".

Creative Assembly's much-revered strategy classic Rome: Total War is getting a remaster, in celebration of the Total War games reaching their 20th anniversary this year.

It's a big first for the series, and is mostly being handled by London-based Feral Interactive, in collaboration with Creative Assembly itself. It's coming to Windows, Mac and Linux on 29th April this year, with cross-platform multiplayer available from the off - another series first - and will include both the Alexander and Barbarian Invasion expansions. It'll also launch at £24.99 here in the UK, with a 50 per cent discount to £12.49 if you already own the original. Here's a look at the first trailer:

Feral Interactive has plenty of history with Total War, taking on the mobile ports of the original Rome as well as handling the Mac and Linux versions of the many others in the series for some time now. Rome: Total War is a proper classic for strategy fans, of course - Feral's managing director, David Stephen, referred to the process as "a bit like recutting the crown jewels", which sounds somewhat nervewracking, but we spoke to Tom Massey and Edwin Smith, the team's head of production and head of design respectively, to get a bit more detail on what to expect from the remaster, and it sounds extensive.

The big point they both stressed was that this is very much a "remaster, not a remake" - most of the changes or new things are experiential, above all. A lot of time has been spent making sure that it "feels like a modern game", as Smith put it, "so you can jump straight from Three Kingdoms into Rome Remastered."

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The pair gave plenty of examples. Shortcuts and commands have been updated, as there were "certain limitations" with the original. The user experience in general has been improved, so you can view and sort proper lists of settlements by things like population growth, meaning less time spent "clicking around" finding things, and there's a new "agent hub and quick agent panel" so you don't have to go looking for individual diplomats or spies that are available. There are also modern tools coming though, like tactical maps in the 3D battles and heat maps in the campaign, and a whopping 16 newly playable factions on top of the original 22.

There's been a fairly thorough pass on balance, too, by the sounds of things: players often found there was "a bit too much squalor" in the late game, according to Smith, so that's been tweaked to "improve the logic" there and give you better tools for controlling it. There's an emphasis on filling the later game with "less grind, more fun", and Massey mentioned the team has "tried to do an entire rebalancing of the factions and units", too.

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Aside from that, Smith highlighted the efforts made to add "quite a huge amount of uplift on the visuals". The remaster is based on the original engine, "with some modifications, and improvements", as Massey put it, but with an "entirely rewritten renderer". The result, basically, is "access to modern image processing techniques, visual effects - we now support Ultra HD resolutions, ultrawide screens, and pretty much every asset in the game has been reworked in one way or another. All the units across all three games have been updated".

Those units have now been "remodelled, retextured," and likewise where the original only had a single soldier variant for each unit, Massey said, the remaster has now added the kind of variation you'd expect from the modern Total War games. One crucial part of that has been in a more accurate approach to soldier ethnicities, Smith noted, where the place you replenish units from will accurately reflect the ethnicity of those newly recruited soldiers in your armies.

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There have been some "unique challenges", Massey said. "Everybody has a memory of what Rome was to them, and quite often the 'best' version of what Rome was to them." There are some "quirks" in the original game, as he put it, "and for some people, they gave it flavour - and some people use it for the benefit of the way that they played the game, and other people they just simply remembered it with those quirks."

Feral has added some toggles, for that reason, letting you turn the new features or updated elements on or off, including those unit and faction balance changes. There are "four or five" main ones: one for all the 3D battle improvements, for instance; one for all the campaign ones, and then others for standalone features - merchants have been added, for example, but this means you can toggle that whole system off if you fancy it.

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Finally, there's proper mod support, which intentionally ties into the toggled improvements. Smith used an example of Feral's fixes to "population issues with recruitment": players could easily have a mod that uses all the other campaign improvements, but that specifically doesn't use that tweak because they don't want it.

Even with those toggles though, Feral seems to have attempted some real restraint in how much exactly gets changed. The remaster's been in the works for a good two or three years, Smith told me, and so naturally the team was tempted to look at some more ambitious tweaks to things. One example is law and order, which Rome requires you to handle by keeping some units back in a garrison, while the newer Total Wars give you more automatic ways of handling things. As Smith put it: "there is a question of, if you add all those things in, is it still Rome? I think we've just tried to be very, very careful."

In other words then: still a remaster, not a remake. Although there is one more big change - it is now Total War: Rome Remastered, not Rome: Total War, which lines up the name with all the others in the series. Fellow fans of Steam library organisation, rejoice!

https://www.pcgamer.com/revisit-a-classic-with-total-war-rome-remastered-in-april/

Revisit a classic with Total War: Rome Remastered in April
Rome's getting a 4K makeover, 16 additional playable factions, overhauled diplomacy and more.

Av55cU5FYXAWpFvEGJ93xF-320-80.jpg


The history nerds at Creative Assembly have decided to explore their own history for the next Total War, enlisting Feral Interactive to dig up the original Rome and give it a good dusting. The result is Total War: Rome Remastered, sporting a 4K upgrade, 16 new factions, and a few other modern bells and whistles.

Rome's probably the oldest Total War that's worth remastering. It was the series' first big leap, and it's the most recognisable of the original trio thanks to the 3D units and fleshed out campaign map. Even after nearly 20 years, there are plenty of common threads that run from Rome through all its successors.

"What better excuse than the 20th year of Total War to revisit a grand master?" says Rob Bartholomew, chief product officer at Creative Assembly. "The original release of Rome marks a special time for us as our first major breakout title; it's amazing to get the opportunity to remaster it with our friends at Feral."

David Stephen, Feral's managing director, describes it being "a bit like recutting the crown jewels," so the remastered edition isn't mucking around too much with the fundamentals. Diplomacy is being overhauled, however, along with the UI, camera and controls. In battle, you'll be able to use a tactical map, while the campaign will feature heat maps and icon overlays. You'll be able to rotate the camera in the campaign, and you can expect wider zoom levels throughout. When you get tired of battering the AI, you'll also be able to duke it out in cross-platform multiplayer between Windows, Mac and Linux.

16 formerly unplayable factions are being tossed into the war, bringing the total to 38. Spain, Scythia, Thrace, Numedia, Armenia, Pontus, Macedon and Dacia will be included in the main game. The Berbers, Burgundii, Celts, Lombardi, Ostrogoths, Romano-British, Roxolani and Slavs will be playable in Barbarian Invasion. Along with Barbarian Invasion, the Alexander expansion is also getting the remaster treatment, though the faction number will stay the same.

Instead of making it look a bit like Rome 2, the remaster preserves the original Rome's visual identity, while gussying it up with a 4K upgrade and overhauled models and battlefields. It looks like the lighting and reflections have been improved, too, and boy don't those shiny shields look nice? Judging by the screenshots, it's a version of Rome that matches my rose-tinted memories.

With Three Kingdoms and Warhammer, it feels like Total War is the best it's ever been, so I'm not sure how long this trip down memory lane will hold my attention before I start to ache for the present. Nostalgia is a powerful force, though, and the opportunity to play what was once my favourite strategy game with a fresh coat of paint is too tempting to pass up.
 
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Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,303
Location
Danzig, Potato-Hitman Commonwealth
I just want Medieval 3. Or a 1850-1920 total war game. Or a better Empire covering the time from the renaissance to napoleon with a truly global map (basically a way better Europa Universalis).

No you don't. Not from modern CA.

I do, I'm desperate and my standards are at crack whore levels.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,257
Wasn't Rome the last TW game without every unit be able to climb walls?

I made sieges so much better.

edit: I forgot Medieval 2 came after Rome. So that was the last with good siege mechanics.
 
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A horse of course

Guest
Gudea (historychad oldfag who does a lot of Rome 1 mod reviews) has a comfy livestream of some old Rome mods at the moment

 

Theodora

Arcane
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Glory to Ukraine
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anima Bȳzantiī
Didn't expect this at all, and the UI is kinda like the mobile version; but I'm pretty excited if this means I get to play Rome at 21:9 with multi-core/threading. The visual updates and officially supporting the minor factions are just window-dressing. Always thought it was weird that the Feral (iOS/Android) version had more support in that regard than the Steam version. Hopefully they do the BI remaster right and make it possible to play as emergent factions — it was always such a hacky chore to do attempt that on the original.

Not sure what the merchant thing is about, but it's good that they're keeping an option to retain the original gameplay rules. Fingers crossed the EB folks respond to this, they always had to limit themselves and make tradeoffs because of engine limitations — while working within confines can be a great impetus to art, I think it did more harm than good there.

Owners of rome should get the remaster for free.
Not really, it's been sold for pennies. 50% off is already substantial at that price.

Edit: Yep, looks like emergent factions are gonna be a thing. (I didn't realise that BI and Alexander are going to be included with it at launch, that's great). Roxolani, Ostrogoths, Romano-British, Slavs, Burgundii, Berbers, Celts, and Lombardi all now playable in BI. Looking forward to a Romano-British campaign. :)
 
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Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Can someone make a recap about what Rome 1 does better than Rome 2 and why one should buy its remaster instead of Rome2?

I never played the first and I don't know anything about it.


PS: Why do not remaster medieval 2 instead of this? Isn't the latter more popular and better as a game?
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,947
Location
Adelaide
lol the bad unit pathing is still a problem. You had one job.
I wonder if they still get stuck on the walls.

I'm assuming this isn't warscape engine rather built on top of the original romes codebase right? because it doesn't have the issues Warscape had with collisions you can tell because the phalanx actually works.

Surprised they didn't get Jeff back to do the music as I know his current boss and they could've easily have contacted them for work but clearly didn't. Huge missed opportunity there but I doubt they'd want to work with Sega ever again anyway.
 
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