Marat
Arcane
- Joined
- Jan 6, 2017
- Messages
- 2,603
Reading through my thread about speech skills I've come to realize: RPG genre is horribly stale. The same designs are iterated upon with only ever-so-slight alterations, for at least two decades now. There are no adventurously designed games making extensive use of innovative mechanics. Almost no natural growth to various ideas that lay at the core of the genre.
We've come to a point where even small things like Underrail's Oddity XP system or the wounds thing from upcoming Mechajammer are relatively bold innovations and when developers direct their efforts to something, one would think, fundamental to RPGs as player's influence on unfolding story, the results are a singular sensation without compare (AoD). Often when an RPG does something different it's looked upon as a mere curiousity (Undertale) or ends up a complete commercial failure (Alpha Protocol).
What do you think about the state of the genre? What's the role of innovation? Do we need more of it?
We've come to a point where even small things like Underrail's Oddity XP system or the wounds thing from upcoming Mechajammer are relatively bold innovations and when developers direct their efforts to something, one would think, fundamental to RPGs as player's influence on unfolding story, the results are a singular sensation without compare (AoD). Often when an RPG does something different it's looked upon as a mere curiousity (Undertale) or ends up a complete commercial failure (Alpha Protocol).
What do you think about the state of the genre? What's the role of innovation? Do we need more of it?