MadMaxHellfire
Arcane
it might be, but you can't shoot at police cars with lasers and missiles in ets.
Didn't they say only about 3% of in-game space was visited by players?
If you have a whole galaxy to fuck around with that was to be expected and they need to somehow funnel people so that you'll actually have a chance to meet other players.
It's a massive disservice to the truck sims to compare this convoluted, empty, pointless junk to a game that has tons of handmade maps and assets.
Well, I finally got that Federal Corvette I've been wanting since the beginning. It has level-5 engineered everything, plus a Guardian jump booster. And now that I have everything I wanted, it just kind of feels like I've beaten the game.
the game is a good infrastructure, but we've grown as players, a sequel to elite is not enough in current year, we need at least a proper sequel to elite 2. what really kills the game is the absolute lack of interaction with the world. it was acceptable, actually unthinkable otherwise, 40 years ago, but now it's just a glaring missing piece. being "prince" 30 years ago was a title and access to a couple of harder missions and a piece of equipment or two, today it *must* mean systems changing ownership. at least. instead we have a billion stars. a billion of immobile, immutable stars. what for?
it's not like it'd be something hard to code.
All they'd have to do is take a look at the economy in Eve. But their players despise EvE and actually WANT as little agency as possible.
Easy and logical and wouldn't require too much effort to implement.
how hard can it be if even the starsector guy in his spare time could make it?
With FDev you'll get neither.i'll take "fun" over "impressive" any day of the week.
Easy and logical and wouldn't require too much effort to implement.how hard can it be if even the starsector guy in his spare time could make it?
You guys seem to be forgetting we're talking about Frontier Developments here.
Another station walk video is up. I don't like the candy colors compared to the previous one, other than this the layout seems unchanged.
You can still do most of the shit you would do at a station from the ship's computer.
However, there's actually an incentive to leave the ship because you can negotiate mission terms face to face with npcs.
However, there's actually an incentive to leave the ship because you can negotiate mission terms face to face with npcs.
However, there's actually an incentive to leave the ship because you can negotiate mission terms face to face with npcs.
pointless