luj1
You're all shills
Nowaday people have high threshold for art quality.
Video game art was never worse.
Nowaday people have high threshold for art quality.
That's 23 million sales over the past 5 years only for a game that looks like this:
If the prerequisite for success was struggling, I'd be a hell of a lot better off. My personal experience doesn't agree with your bootstraps bullshit. Elon Musk might want a little explanation too, but that's ok you live in a fantasy world where you are actually significant too.This is why your name will never be remembered.The idea that suffering and scarcity is necessary for quality product is so Y2K. It is actually retarded.
Both Roblox and Minecraft has their initial release on 2000s, generally pre 2010s era of heightened art awareness. So they get their initial gamer base in early and out of the way, which help their blocky art a great deal.
Note they change their art from the initial blocky style into something else more modern, also help a great deal with newer gamer base.
Note also that Dwarf Fortress still keep their initial art and where does DF stand now in regarding new gamers' base?
Underrail would've had the same kind of reaction in the early 2000s. .
Wrong. In the 2000s people are not in the business of setting default rez for game at 19201080 for their 55inch LCD screen. 800600 at the very least, and generally 1024768. Which would have helped their game's overall art sense a great deal instead of the current mode.
You can just set Fallout1/2 at 19201080 and see what does that rez take your top 1/2 game regarding art sense.
Most RPG innovation is in JRPGs. Which is REALLY sad.
In 2000 Diablo 2 came up with this skill tree system and the entire western gaming industry was like, "Okay, let's just use that forever." The few devs who reject that just copy Fallout's system to some degree, so they're not much better. Worse, the market has largely been trying to simplify and consolidate with other genres. Everything has stats and levels now.
Nowaday people have high threshold for art quality.
Video game art was never worse.
Japanese developers also have long dialogs, but at least they divide dialogs into smaller phrases, and you do not see walls of texts.
Interfaces used to look so good. Across all fucking genres.
Diablo, Fallout, Arcanum, Age of Empires... they all had such good-looking interfaces that looked to be part of the world, with elements of wood and marble and metal.
I get what you mean, but this is horrible. Even Tim Cain admitted that there's too many buttons.
Nowadays, interfaces are often flat and soulless. Same plague of minimalism that operating systems and websites suffer from (I'm so glad I still use Windows 7, Windows 10 looks so ugly and bland with its flat colors and minimalist style).
You don't even need the interface to be - I forget the term, it's not "dieagetic" which implies it's an interface existing in the virtual world, but just something that looks and feels thematically appropriate with a fair bit of faux tactile feel about it - you just need it to be not generic-looking, IOW not a computer interface of the kind that could belong indifferently to a game or some trashy app (unless the theme is s-f ofc).)
I agree with you mate,but he is not wrong there. They WERE innovative,then they became commercial and declined. There is no endless incline.bethesda was innovating like crazy and look how you trashed it to the ground
They didn't innovate forwards, they innovated backwards.
There are two directions a development can go: incline or decline. Bethesda was incline with Daggerfall and Morrowind, but chose to become decline from Oblivion onwards and then never left that path. Just like how modern "progressives" are pushing society backward instead of forward with such innovative ideas as "critical race theory" and "intersectionalism", Bethesda pushed RPGs - and games as a whole - backwards with such innovative ideas as quest compasses and horse armor DLCs.
The good kind of innovation develops forward, not backward. It adds more options, makes the game more compelling, re-thinks old genre conventions in a creative way.
What Oblivion did was casualize the formula and outright remove features. Daggerfall's and Morrowind's piecemeal armor and the ability to equip clothes under and over your armor? Gone, replaced with a generic chest-helmet-gauntlets-boots equipment system. The exploration of giant dungeons in Daggerfall and a mountainous island in Morrowind where all you have to go on is written directions and you have to find your own way? Gone, replaced with a "follow the marker" handholding feature that completely destroys any notion of organic exploration. That is not evolution, that is involution.
All we see from larger studios these days is either stagnation or involution. Stagnation in the vain attempts of re-making what was done before but failing to capture its essence (Pillars, Wasteland 2, Torment Tides of Numenera), and involution in the way some bad features are put into games just because they're the "standard" these days (Outer Worlds with its far greater degree of handholding than New Vegas had, the introduction of superfluous crafting systems into many RPGs where they don't belong).
We need evolution, not involution or stagnation.
And tim cain made outer worlds and tranny lol,he could suck me sweaty balls! Don't care about the opinion of washed up hasbeens that couldn't even make a decent rpg at this point. The more i see their shit the more i think that they were not the driving force behind their old gems. His last good games was vampires from 2004.I get what you mean, but this is horrible. Even Tim Cain admitted that there's too many buttons.
I have seen many good ideas getting raped because the devs decided to just copy paste the table top rules. The biggest offender is the warhammer franchise,there is not a single great game in it,sad.
RPGs should be first and foremost developed for PC and should have mechanics that don't make sense shoved in to it because it was in a tabletop. At this point i am beginning to hate the table top games because they hold the genre back. I would rather see another dragon age origin like game than another generic TB game with identical combat to all the other hundreds of TB games. Or maybe another arx fatalis. I don't dislike TB games,but gets tiring every game to be the same. It is not like we see very good writing in them at this point.I have seen many good ideas getting raped because the devs decided to just copy paste the table top rules. The biggest offender is the warhammer franchise,there is not a single great game in it,sad.
Is quite the contrary. I see devs butchering their games and destroying class fantasies that are possible on TT gaming, and modders having to fix it, like what happened to NWN2 and Thanks Mystra we have Spell Fixes and Warlock reworked mods.
Tim Cain says a lot of things.I get what you mean, but this is horrible. Even Tim Cain admitted that there's too many buttons.
Yeah but he made Fallout. It is what it is.He is also literally a homosexual who lost his mind.