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So how many millions of dollars did Valheim throw at marketing?

Unwanted

Savecummer

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but as a dev myself I just admire little tech workarounds like that which end up saving lots of resources
Terrible approximation hack that doesnt even make sense - such admiration much wow... No wonder Unity load times are killing laptops...
Taylor series approx is admirable, CORDIC is - this trash aint.
 

thesheeep

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TLDR: These games spend very little on marketing (in terms of money), it's about reaching the right audiance, streamers and youtubers.
If you are an indie and spend lots of money on marketing, you're doing it wrong anyway.
Games media doesn't give a fuck unless you either push some "brave and stunning"(tm) narrative or the other way around allow them to run their mouths with you as the target.

Everyone else is better off doing what they did and peddle your wares directly where your audience is.
 

anvi

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It is interesting how nobody heard of this shitty little game one day and then the next day, every gaming website has it plastered all over their pages for 2 weeks straight and it makes the game go viral.

I don't think I've seen anyone build their own hype and success so well. And it isn't based on the merits of the game... It is based on how everyone likes to play what everyone else is playing and talking about. People are sheep. So you create some hype and it builds its own momentum. With CoD-MW they spent $50 million on the game, but $200 million on the marketing. I would love to know how Valheim worked.
If you are really interested in this topic, you can read up on this here:
https://howtomarketagame.com/2021/02/23/valheim-7-lessons-from-their-amazing-marketing/

TLDR: These games spend very little on marketing (in terms of money), it's about reaching the right audiance, streamers and youtubers.
I saw a few articles like that but I don't believe it, I think they spend mega bucks to manufacture the success and then pretend it was 'organic'. Pay the biggest gaming websites, pay the biggest streamers with a crate of mountain dew or whatever, and boom every gamer receives the hype.
 

anvi

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The reason why they say
Lesson 1: This will not happen to you
is because they bullshitted you into thinking they did it organically. They didn't. You just pay to be top of reddit, IGN, RPS, etc. and then pay some streamers. Money buys whatever you want.
 

J_C

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It is interesting how nobody heard of this shitty little game one day and then the next day, every gaming website has it plastered all over their pages for 2 weeks straight and it makes the game go viral.

I don't think I've seen anyone build their own hype and success so well. And it isn't based on the merits of the game... It is based on how everyone likes to play what everyone else is playing and talking about. People are sheep. So you create some hype and it builds its own momentum. With CoD-MW they spent $50 million on the game, but $200 million on the marketing. I would love to know how Valheim worked.
If you are really interested in this topic, you can read up on this here:
https://howtomarketagame.com/2021/02/23/valheim-7-lessons-from-their-amazing-marketing/

TLDR: These games spend very little on marketing (in terms of money), it's about reaching the right audiance, streamers and youtubers.
I saw a few articles like that but I don't believe it,
giphy.gif
 

Grampy_Bone

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Yeah you have to chop down the tree three times. What meaningful difference is gained by re-chopping a log into two separate logs before you get the wood? You're also forgetting the need to repair your shitty stone axe every 3-4 trees, with these retardedly small stones you have to pick up one by one instead of just mining rock.

I was not able to build a house for less than 400-500 wood, as the need for structural trusses everywhere magnifies the building cost considerably. By itself this isn't a big deal, I like a detailed building system. But combined with the retarded resource system and the absolute need to build a house before you can build anything beyond the stone age makes it intolerable. I understand it's probably geared towards co-op but then it shouldn't have a single player mode.

Also the structural system is the same one used in 7 Days to Die, Valheim just visualizes it better.
 

Serious_Business

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I suppose we have to see some kind of expression of the zeitgeist in the popularity of these survival or busywork games. People having fantasies about surviving and crafting things must be that they don't know anything about survival or craft. Or the reverse : that's all they know and all they can care about ; they want to be "creative" and feel some kind of limits (only limits will make you creative ; insert some reactionary authoritarian shit here). Your fantasies are either what goes beyond your experience, or precisely what confirms that experience in some way. But the general orientation of capitalist production aims at creating fantasies ; it doesn't catter to fantasies, but creates them. It creates an atmosphere with desires and a kind of aesthetic. Not much of it needs to "make sense". The viking imagery for example is just something that is sticking around ; there is no great postmodern viking paganism, that wouldn't mean any fucking thing. This is how this post is ending. Nothing personnel kid
 

anvi

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I just know that they could be so much deeper and more interesting, but are cynically made cash grab projects and not someone's passion. But they can get away with it today, same lots of other areas of gaming.
 

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