We ended up restarting with 6 Stoneskin Belts worth 11K each, so that was nice.
Dispelling Strike still bugged in CotW (modifier should be 14 for Ninja lvl). They announced this was fixed in EE, and pretty sure we confirmed it. Even when working properly often Dispels debuffs instead of buffs unless you're microing it, which sometimes would be worth it on bosses. As it is waste of a Talent.
Not much left to prove here. When you start forgetting to cast Good Hope and Delay Poison, Communal and it doesn't come close to mattering things have gotten too easy.
Nature Fang Druid Archer? Very viable.
Maybe a little more than viable. WIS to AB is good.
Battle Host picks up another Implement at level 14. This is what Conjuration gives you. Steadily improving free Summon that you can use to set up Flanking along with your Spiritual Ally. Redirect Ally as Swift, Move yourself into position, Summon Servitor as Standard. All Flanking needs satisfied in one turn.
Speaking of Flanking, Joan here is a Warpriest with Snap Shot and Point Blank Master on her Throwing Axe. Her job is to set up Coordinating Shot and Enfilading Fire for the other two ranged attackers. Notice the positioning around the Wisp. It's far easier to do this with a Hunter or Sacred Huntmaster and their pet but then you have to buff the pet all the time.
Nothing like a fully tricked out archer who can also summon four Swarms at a time to harass their foes. Druid sux.
Ninja comes with Dueling Sword proficiency so why not? Probably needs a little more support to get there on the Dirty Tricks. A lot depends on which foes you're facing.
Big advantage of Ninja over conventional and popular Rogues like Knife Master is built-in Mirror Image.