If they have enough numbers and a cunning enough Warboss, sure, for not to mention they keep growing stronger and stronger non-stop. Sadly, while I hoped a fully evolved ork would be something like a titan-sized ork that belches fire, instead the novel writers made up a new thing: The Krok/Beast, that is a super-duper alien evil Primarch and other super-oks with access to super-tech and other crazy things that was supposedly used against the Necrons during the War. They missed the point by making a new thing as their "evolution", for not to mention that thing is OP enough to backhand Necrons with ease.rks are definitely one of the more terrifying opponents you can face in the 40K universe as expertly portrayed in Helsreach
If they have enough numbers and a cunning enough Warboss, sure, for not to mention they keep growing stronger and stronger non-stop. Sadly, while I hoped a fully evolved ork would be something like a titan-sized ork that belches fire, instead the novel writers made up a new thing: The Krok/Beast, that is a super-duper alien evil Primarch and other super-oks with access to super-tech and other crazy things that was supposedly used against the Necrons during the War. They missed the point by making a new thing as their "evolution", for not to mention that thing is OP enough to backhand Necrons with ease.rks are definitely one of the more terrifying opponents you can face in the 40K universe as expertly portrayed in Helsreach
At least the ultimate ork form being able to punch necrons with ease is consistent with the background idea that orks were first made as biological weapon against necrons
Excited. I hope Alienman is as glad as I am that dumb haircut is optional. Or at the very least, you'll have your choice of dumb haircuts.Character customization confirmed
40k lore is pretty silly in general. Necrons have such wonderous tech as dimensional manipulation (put a dying star in your car and sometimes open a hole so you can shoot supernova at your enemies!) or black hole cannons, a 1:1 model of the galaxy with a map=reality equivalence module (meaning if you poke a star in the model, the star goes supernova in real life). Not to mention they have proper ftl engines that don't need the warp, which means they should be able to just fling superrelativistic projectiles to crack any planet that offends them.That super-ork was meant to be one of many, which makes you think how they still lost the war, when Necrons aren't that tough in comparison, nor have a "super-tech advantage", if the Krorks also have stuff like attack moons, gravity whips and controlled black hole tunnels.
40k lore is pretty silly in general. Necrons have such wonderous tech as dimensional manipulation (put a dying star in your car and sometimes open a hole so you can shoot supernova at your enemies!) or black hole cannons, a 1:1 model of the galaxy with a map=reality equivalence module (meaning if you poke a star in the model, the star goes supernova in real life). Not to mention they have proper ftl engines that don't need the warp, which means they should be able to just fling superrelativistic projectiles to crack any planet that offends them.That super-ork was meant to be one of many, which makes you think how they still lost the war, when Necrons aren't that tough in comparison, nor have a "super-tech advantage", if the Krorks also have stuff like attack moons, gravity whips and controlled black hole tunnels.
But their preferred method of combat is to send robot men into ground combat with little guns. At least the orkz and eldar have the excuse that they have degenerated and fallen, the necrons are still using their super tech.
My biggest beef with a lot of shooters with progression (or looter shooters as they're sometimes called) is that they tend to have a sort of level of stat abstraction that leads to the gameplay itself feeling unrealistic. Meaning, you shoot an ordinary human enemy in the head, and it doesn't kill him, because he has too much HP. So you shoot him in the head several times and he finally dies. Huge immersion breaker. Now, EYE was a progression-based shooter, but it managed to avoid that problem. There are some enemies that can survive headshots and are basically walking tanks (such as EYE Masters) - but they're rare, and the fact that surviving huge amounts of damage is very abnormal among enemies in the game makes them stand out and be more impactful when you do encounter them.
Most enemies, be they looters, Federation soldiers, whatever, a headshot from your base gun will kill them. And similarly while a headshot doesn't instantly kill you at most difficulties (though it can if you crank it up) it's mostly justified by you playing as a Culter Dei Master and the various cybernetic enhancements that you have, and even then it's only at later levels. I think that's the way a progression-based shooter should handle things. Have bosses, by all means, but baseline human enemies, or close to baseline, should behave in a believable manner, and not lift the curtain on HP, so to speak.
Now tentatively from what I've seen of the trailer, it seems like Streum On is still taking that approach. Basic gangsters seem to die very quickly, with bullet sponge status reserved for things like (what appeared to be) an ambot, or Ogryns, etc. I hope this is how the actual gameplay will turn out.
The star-destroying map has the issue of causing unintended collateral damage so they don't use it much. The FTL engines were lost during the conversion to Newcrons, they changed Inertialess engines for opening a path into the Webway or some shit IIRC.a 1:1 model of the galaxy with a map=reality equivalence module (meaning if you poke a star in the model, the star goes supernova in real life). Not to mention they have proper ftl engines that don't need the warp, which means they should be able to just fling superrelativistic projectiles to crack any planet that offends them.
But their preferred method of combat is to send robot men into ground combat with little guns. At least the orkz and eldar have the excuse that they have degenerated and fallen, the necrons are still using their super tech.
Lame. How did such weaklings ever defeat the combined forces of the old ones, orkz and eldar?The FTL engines were lost during the conversion to Newcrons, they changed Inertialess engines for opening a path into the Webway or some shit IIRC.
The star-destroying map has the issue of causing unintended collateral damage so they don't use it much. The FTL engines were lost during the conversion to Newcrons, they changed Inertialess engines for opening a path into the Webway or some shit IIRC.a 1:1 model of the galaxy with a map=reality equivalence module (meaning if you poke a star in the model, the star goes supernova in real life). Not to mention they have proper ftl engines that don't need the warp, which means they should be able to just fling superrelativistic projectiles to crack any planet that offends them.