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What game would you want to be made that doesn't exist?

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
45,688
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Birthright: The Gorgon's Alliance sequel with combat from Total War and RPG system from Wizardry.

Jagged Alliance 3 made by Sirtech with destructible environments like in Silent Storm.

Crusader Kings in fantasy setting where different races have unique playstyles.

Bloodlines like RPG set in a Cyberpunk setting.

Realistic multiplayer FPS with massive maps, several hundred players that centered around teamwork and tactics.

Bethesda like RPG which is centered around ruling a settlement.

Van Buren.

Mix of Freedom Force and Sims, where you control a hero in his everyday business and have to balance normal life and his secret identity life.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,760
The Elder Scrolls IV: Cyrodiil

Building on the success of The Elder Scrolls III: Morrowind, TES IV: Cyrodiil will ameliorate its weaknesses while retaining, and perhaps even improving, its strengths:
  • Dungeons will be larger and more complex generally, with a greater number on the scale of Arkngthand or Kogoruhn
  • A much larger amount of unique dialogue, especially for important NPCs, and no voice-acting in dialogue mode
  • More quests will have alternative outcomes, with story-based C&C
  • The setting will be the Imperial City and a limited section of the Imperial Province around it, allowing for a reasonable scale (architecture: Roman, Romanesque, Byzantine, Gothic)
  • 3 political factions will be joinable and offer a large number of quests, while not being particularly suited to any one character type
  • Aside from the political factions, there will be the Imperial Legion, Imperial Cult, Fighters Guild, Mages Guild, Thieves Guild, and Dark Brotherhood as joinable factions
  • The main quest will follow directly from the resolution to the main quest of Morrowind, will actually make sense, and will be substantially less than completely linear
  • The system of character progression/customization will be expanded and improved
  • Even less creature/item leveling than existed in Morrowind
  • More logistics, to enhance exploration
  • Some improvements to the combat system, without making it action-based
  • Stealth will be considerably improved by modelling it on the Thief games, with more interesting quests for the stealth-based factions/guilds than existed in Morrowind
  • As in Morrowind, there will be no minigames, no quest compass, at least 27 skills, an interface designed for computers, statistics-based combat, etc.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,877
Location
Eastern block
Pimp rpg, where you have your girls and need to fight rivals that wanna take them and at same time beat the shit of clients that abused the material too much.

Lula comes close (also known as W.E.T: The Sexy Empire)
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
A new and improved Freelancer. I'll check out Starsector soon to see if it scratches that itch, but, still, it's 2D...
 

Eirinjas

Arcane
Patron
Joined
Dec 8, 2014
Messages
1,960
Location
The Moon
RPG Wokedex
A BLM riot simulator would be fun. You could make it team-based. Cops would score extra points for hitting press with rubber bullets and gas canisters. Rioters would score extra points by avoiding snipers to successfully loot Asian stores.
 
Joined
May 11, 2007
Messages
1,853,654
Location
Belém do Pará, Império do Brasil
One game idea I had from a long time was about controlling a "for-hire" special police force. Essentially, your guys are professionals in law enforcement and military action paid by governments to clean up cities and towns which are pretty much taken over by the criminal element.
The gameplay would be like X-COM Apocalypse, with a Cityscape you must deal with. Its pretty much X-COM Apocalypse without the aliens and only turn-based combat.

I'm split between having a single enormous city or a campaign where you must start on smaller cities and meanwhile accumulate money, tech and manpower, until you finish on some large megalopolis. Possibly with some factions carrying over the campaign.

Every city has factions. Government factions like Government, Police (sometimes multiple kinds of), The Military, Secret Agencies (think FBI and CIA), Political Parties, etc. You have to cooperate with the government in order to receive funding, but every faction in government has its own goal and not all of them are exactly on your side, or convinced of what you are doing.

You have Standard Operating Procedures, which are rules you must comply with it in order to continue operating. If you fail, you lose points. Things like not causing mass destruction, killing civvies, attacking govt forces, etc. One idea is that your SoP starts very strict and you can use your goodwill with the government to gain more policing powers.

There are also Economic factions. Say, Corporations which produce and sell goods, Cooperatives, Transport, Utilities companies, etc. However, some of them are actually being used as criminal shells.

There would also be other groups, like the Press, NGOs, etc.

Then there are the criminals. Gangs, lots of. From simple gangs of thugs to international mobster. They can also fight one another and do so, frequently, but they can team-up as well.

The forces of crime have an edge: They can infiltrate the other factions. Every faction that a gang infiltrates, makes the gang stronger. For example, if a gang infiltrates the Military, it will get military-grade weaponry and the corrupt military officers might even launch attacks against you.

Secret Agencies have their own enigmatic agenda. In theory, they are on the forces of law. In practice, their own private agendas often make them help the criminals and screw the lawful factions. They can also infiltrate other factions, just like the criminals. You can't attack them like the criminals, you have to play the game in smarter ways - say, finding proof of links between the criminals and the spooks, getting your govt buddies to make the spooksters back off, offing the right people, getting them to attack another faction, etc. You have to either curtail them or make them get cut off from official sanction.

The setting is near-future post-cyberpunk. Think 2050-2070 or so. Technologies better than modern world, but nothing ultra-outlandish. Maybe some cybernetics and genetic engineering.

You would also be able to "go rogue" and tell the SoP to fuck off. This turns your group into Rogue Police, so pretty much criminals. This is pretty much extra-hard mode. If you keep at it, the government will straight out order the military to roll tanks and kill you.

I'm thinking there would be "Multiple Endgame Scenarios", which culminate in a last epic tactical mission against Criminals or the Government forces.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
24,574
Location
Reichskommissariat Russland ᛋᛋ
Mafia themed game, but realistic. Not the kill 'em all games like Godfather or Mafia, but something like AoD; with some roguelike elements even. You start as lowly associate and your end goal is to get rich, not get whacked and not get jailed. Some New-York type city, five families (maybe even the pygmy thing as the sixth one), skill and stats, skillchecks, advanced dialogue system (imagine sit-downs in RPG) and some combat after all - which should be rare, but present.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
655
Mostly sequels (a true sequel to Morrowind (like Zed Duke), Daggerfall, another Grimrock, Empire Earth)

I would like to see Audio based games more explored. Less graphics more focus on speech in certain genres.
 
Joined
Mar 3, 2010
Messages
8,819
Location
Italy
a thumbnail in the amiga thread made me remember something i want: whale's voyage 3. the game had everything: dungeon crawler, rpg, adventure, trade routes, space fights, ship customization... only problem is the single parts of wv2 sucked so hard, but still they had no means but tried to shoot for the stars anyway. now that we have almost unlimited resources, the most profited game is a devolution of quake wars which was a watered down quake 3 which was a watered down quake.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,062
Location
Okie Land
The bastard love-child of Crusader Kings and Rome: Total War. Play out the Julio-Claudian era (or late imperial) with intrigue and giant battles with a touch of RPG for the player to finesse his characters. Build your own dynasty through constant shifting alliances, bribes, invasions, and civil wars. Throw in some lineage mechanics, something like Rogue Legacy where characters pass on traits to their children. I'd put in a chronicle feature as well, so the player could get a proper Latin poem or tale of individual leaders when they die, or see what kind of temple or column is built in their honor.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,158
-An actually good and not flawed game set in WH40k and another in Fantasy, rpgs each. For reference, using the Rogue Trader rules from the pnp games so that you also can have space combat, with the computer taking care of all of the boring mechanics. As for fantasy, a CRPG using the 2nd edition of the pnp rules would kick ass.
-A proper sequel to Little Big Adventure 2.
-Dead space 4.
-A proper X-COM style spiritual sequel with no dumbing down and QoL features.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,514
A stargate game with procedurally generated planets interspersed with hand-crafter story ones. Ideally split in two parts where one part would be about managing the base, teams, choosing missions, alliances and the other being a exploratory FPS sort of like Metroid but with regular guns. Ideally with multiple potential win states. Such as impenetrable planetary grid, Goa'uld were wiped out, making the strongest fleet, progressing technologically to the top of the totem pole and so on.

Minus the eternal moral BS where over half the useful tech and ways to get it are being disregarded because "its not moral to make the genocidal interplanetary head snake get a booboo" or some other backwards reason.

SGC.jpg
 

Removal

Scholar
Joined
Jun 23, 2017
Messages
204
prequel to Nexus: JI, corporate warfare in the asteroid belt and outer ring
That or a Cyberstorm game set during one of the earthsieges where you can fuck around as a merc company before the cybrids come knocking as the end game threat
 

Vormulak

Learned
Edgy
Joined
Mar 24, 2021
Messages
115
Location
USA
Pimp rpg, where you have your girls and need to fight rivals that wanna take them and at same time beat the shit of clients that abused the material too much. Also, you gain good karma by beating feminists that are trying to convince your girls to be fat and gain bad karma by recruiting college christian girls.
I've unironically considered a pimp rpg myself but then again I am also well versed in the izm having read the works of many pimps.
 
Joined
Sep 1, 2020
Messages
979
A JA2 style game that properly simulates the strategy and tactics of militant factions trying to overthrow a regime in the Cold War era. Conversely, a game that properly simulated counter-insurgency at the operational level.

Same as the above, but taking Mercenaries as the base game.

A game where you work for an obscure government organization in possession of extremely important, world-shattering secrets (think X-Files and the smoking man faction) and your job is keep them secret, either from the media, conspiracy nuts, rival factions, and members of your organization outside the inner circle. Manipulate the media, create fake conspiracies and false flags to distract the public, blackmail politicians, send black helicopters to cover up alien sites, negotiate with the greys, infiltrate the RPG Codex.

Same as above, but you're CEO of the Elders of Zion Corp. It's 2051 and the goys are getting uppity. Your job is to vanquish anti-semitism once and for all, while protecting the interests of your hedge fund.

I see some people have already mentioned something close to the next one:

A GTA style game, where you control a character in an urban environment, but with a persistent world, where you'd have to plan how to accomplish certain crimes in an optimal way, basically replacing the Rockstar heavily scripted A->B->C approach for real systems gameplay. Say you're supposed to kill someone (ideally you should decide how to deal with problems, not the game). Well, it's up to you to find out where the guy works, lives, who he's sleeping with, then accomplish the deed yourself or get someone else to do it. Accomplishing your objective should be just as important as avoiding any kind of police attention or attracting enemies, as those would be represented by permanent states.

Some games you'd just have to improve a little and they'd be perfect:

Ultima VII with non-shitty camera, QOL improvements and passably good combat.
MGSV with quick save and open moddability, including map making.
A Total War game with good AI.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,616
A stargate game with procedurally generated planets interspersed with hand-crafter story ones. Ideally split in two parts where one part would be about managing the base, teams, choosing missions, alliances and the other being a exploratory FPS sort of like Metroid but with regular guns. Ideally with multiple potential win states. Such as impenetrable planetary grid, Goa'uld were wiped out, making the strongest fleet, progressing technologically to the top of the totem pole and so on.

Minus the eternal moral BS where over half the useful tech and ways to get it are being disregarded because "its not moral to make the genocidal interplanetary head snake get a booboo" or some other backwards reason.

SGC.jpg
SG-1 would be a great license to throw at the XCOM engine too.
 

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