MoLAoS
Guest
The two planes and the race thing are pretty cool. Can't argue with that. Especially back in 94. The lack of balance makes me happy since I hate the way MP goals have forced balance on games.
11 Red Book Chaos Mage is a great build for this sort of thing....and the great variety of spell effects (especially global enchantments felt unique iirc).
Got to thinking Fallen Enchantywossface is better.Dominions 5 is MP focused, but gives the player a lot of freedom in making cool things.
You can literally line control the entire event army, cast spells that give you a monopoly on magic, it invoke a ton of supernatural creatures that can wipe armies.
Its UI and presentation are not really better than those of master of magic though.
I gave sorcerer king a try. The game is really weird. It has a good "base" but the UI, AI and execution are pretty bad. It is mostly about making main party super strong(so closer to heroes of might and magic/disciple, or even a tactical RPG than master of magic) , with toned down 4X elements, but then, your diplomacy quests give you allies with a brain-dead AI.
The sorcerer king itself is an interesting idea, but his armies will randomly roam the land and only attack you sometimes.
The demon invasions of warlock 1/2 were better executed.
It is still enjoyable, with hints of the game it could have been with a lot more polish, but it is really flawed.
Deity Empires and Dominions 5 both let you do this.I liked having a customizable sovereign that actually fights on the field, dunno of many 4x games where I can do that other than AoW.
Sorry, my bad :D
Indeed, in a way, it feels like another take on Tyrany, and it feels more like a sequence of tactical RPG battles than a real 4X, which is not an issue in itself, but there is not enough RPG elements to make up for the gutted 4X part.The biggest problem with this game is lack of functional challenge in common 4X.
All the other factins are just "NPC" who you build relation with or something to get some bonus.
Imagine if this game has a functional AI for the other factions + actually aggressive Sorcerer King. Some of the factions buttering up to SK, some secretly rebelling, some pretending to be one of the other. Have some territory conflict while trying to "justify" it to the titular SK etc.
What every game plays is like a single-player RPG but 4X, extremely linear.