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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,557
Edit: Momock thanks for feedback, I'm leaving Penniless for now, maybe I'll have some idea what could be done to improve it (currently it's mostly a joke).


Since Master Trader in it's current form is getting retired, here're some suggestions of non-combat feats , ? for stuff I'm not entirely sure about (requirements, feat names):

Con artist (7 Intelligence)- you get bonus disposition when persuading characters with Intelligence lower than yours. Characters with equal or higher Intelligence can see through your act and are annoyed by it, giving you a penalty to disposition.

Thug? (6 Charisma, maybe Strength?)- each point of Charisma above 5 gives you a bonus to your Combat Reputation and maybe Streetwise, but only for the purpose of intimidation (for example those 2 bandits that can run away in Armoury or intimidating Will to pay up for protection)

Penniless? (8 Charisma)- gives you special dialogue lines whenever you have to pay (outside of normal trading- so for example getting mugged by junkies or buying disruptor cores for Cole) that require less money, but a lot more self-pity and whining.
 
Last edited:

Momock

Augur
Joined
Sep 26, 2014
Messages
644
Since Master Trader in it's current form is getting retired, here're some suggestions of non-combat feats , ? for stuff I'm not entirely sure about (requirements, feat names):

Con artist (7? Charisma and 7 Intelligence)- you get bonus disposition when persuading characters with Intelligence lower than yours. Characters with equal or higher Intelligence can see through your act and are annoyed by it, giving you a penalty to disposition.

Thug? (6 Charisma, maybe Strength?)- each point of Charisma above 5 gives you a bonus to your Combat Reputation and maybe Streetwise, but only for the purpose of intimidation (for example those 2 bandits that can run away in Armoury or intimidating Will to pay up for protection)

Penniless? (8 Charisma)- gives you special dialogue lines whenever you have to pay (outside of normal trading- so for example getting mugged by junkies or buying disruptor cores for Cole) that require less money, but a lot more self-pity and whining.
Con artist and Thug? ("Thug Life" would be an ideal name) sound good, but I'll only apply the latter to combat rep checks tough, since they are the intimidations using your own combat prowess -or partially fake combat prowess in that case-, while the others that use streetwise are intimidation by bringing up the big fishs or another menace beside yourself. Penniless is meh, you already have dialog options to avoid paying. Also you should remove the charisma requirement for Con artist since it'a about compensating low charisma with intelligence.
 

Ihavenoidea

Educated
Joined
May 12, 2020
Messages
80
Personally I think that a perk that gives + 7-10 ini each combat round (named veteran or something) could work while being relatively balanced.
So start with 20, next turn 27, next turn 34 etc.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
644
Pladio said:
You have to be very OCD to do fights in this way. But you can do it if you want to.
Oh sorry, I though this was RPG Codex, wrong door! :shittydog:

PS: if you have OCD there's no wanting and not wanting to do.

Personally I think that a perk that gives + 7-10 ini each combat round (named veteran or something) could work while being relatively balanced.
So start with 20, next turn 27, next turn 34 etc.
So you become a veteran by the time of a single encounter but forget everything about it after drowning your victory in alcohol with the buddies and have to restart from scrach?

Maybe change the name for something like "getting on the move" or "getting a feeling"!
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
CS is good even without aimed attacks, ie. Berserker melee wants it.
Basically everyone wants as much CS as you can get since it's free damage, and unlike Armor/Evasion useful during sneaking and dialogue.

It's only not a problem since everything is tuned so generously currently.
Playing with a party it's conceivable you could have swings of 0-500 CS XP per fight, and if you miss a check along the way it would leave a sour taste.
Actually a melee character might want to take the feat which removed aimed attacks in exchange for more and stronger attscks. Essentially not relying on CS
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
Oh sorry, I though this was RPG Codex, wrong door! :shittydog:

PS: if you have OCD there's no wanting and not wanting to do.


So you become a veteran by the time of a single encounter but forget everything about it after drowning your victory in alcohol with the buddies and have to restart from scrach?

Maybe change the name for something like "getting on the move" or "getting a feeling"!
Sorry, I don't post here much
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
CS is good even without aimed attacks, ie. Berserker melee wants it.
Basically everyone wants as much CS as you can get since it's free damage, and unlike Armor/Evasion useful during sneaking and dialogue.

It's only not a problem since everything is tuned so generously currently.
Playing with a party it's conceivable you could have swings of 0-500 CS XP per fight, and if you miss a check along the way it would leave a sour taste.
Actually a melee character might want to take the feat which removed aimed attacks in exchange for more and stronger attscks. Essentially not relying on CS

That's the mentioned Berserker.

You still want as much CS as you can get, it's even more valuable since you don't get the Aimed % bonus.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,486
Location
Türkiye
Where is this McNeil guy? The pastor doesnt tell where he is neither there is a helpful info in quest journal as in AoD.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Where is this McNeil guy? The pastor doesnt tell where he is neither there is a helpful info in quest journal as in AoD.

Left of the entrance to the outskirts.

Since you're answering church questions, what's going on with the job after McNeil? The pastor says somebody needs help, but doesn't say who, and I didn't get a journal entry for it.
Enter the Outskirts, turn left - two thugs harrassing a scav. It will lead to a bigger fight.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,486
Location
Türkiye
Where is this McNeil guy? The pastor doesnt tell where he is neither there is a helpful info in quest journal as in AoD.

Left of the entrance to the outskirts.

Since you're answering church questions, what's going on with the job after McNeil? The pastor says somebody needs help, but doesn't say who, and I didn't get a journal entry for it.
Enter the Outskirts, turn left - two thugs harrassing a scav. It will lead to a bigger fight.
Thanks but will there be a proper quest journal? When will you release the game? Will there be a space Militiades?
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,557
Any plans to add the option to watch movies in Emporium?
I feel pretty bad bursting into guy's store, asking what movies he offers and then just using his equipment to train.

I really liked listening to storytellers in AoD and think that the Emporium could have a similar role by watching documentaries and other movies (maybe a sci-fi movie in AoD universe?).

It also could have a small quest where you collect new movies to unlock at Emporium and get some credits for your trouble.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
and evil players turn emporium into empornium and make some quick buck

20 hours later ship gets bad ending because porn collapses society
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,205
Location
Poland
Strap Yourselves In Codex Year of the Donut
I thought society already collapsed on the ship. Speaking of which. Who is driving the ship anyways?

The closest thing to running the ship is House Ecclesiastes. They have some general idea of the universe, unlike typical retards thinking that the Ship is the entire universe. Mission Control isn't occupied by anyone.

and evil players turn emporium into empornium and make some quick buck

ITS is the wrong studio to be asking for a morality system or a way to "be nice".
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
you can do non combat playthrough.
thats as nice as it gets already
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,155
Location
Germany
Finally had some time to play it and so far I like this a lot.
+ Technically flawless: good FPS, instantaneous loading
+ non-combat options aren't offered to you on a silver platter instead you actually have to think about what you have to say or do in order to avoid combat
+ combat is still challenging but more forgiving than in AoD
+ the art direction is great

- lack of background SFX really hurts the atmosphere
- stealth currently feels needless hard; tried to free McNeil but failed several times despite stealth lv2 but got him free relatively easy using dialogue skills.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,618
tried to free McNeil but failed several times despite stealth lv2 but got him free relatively easy using dialogue skills.
didnt have to do it but i believe there is door you can close to make it easier
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,486
Location
Türkiye
Maybe it's because my pc is too shit but the game feels too slow and clunky, AoD was very simplistic but fluid. I also didn't like Fallout like skill tagging system, it was never good, it's useless shit. The game should have use AoD like skill progress+feats. Yes it can be quite gamey but as long as you balanced it, it was working almost flawlessly. Why fix something that already works?
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
- stealth currently feels needless hard; tried to free McNeil but failed several times despite stealth lv2 but got him free relatively easy using dialogue skills.

I think you probably want Sneak 3 to do this easily, but I just tried it out with 2 Sneak. It's certainly achievable.
 

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