Mangoose
Arcane
First, uh, Holic is fine. It was MY fault for installing Arms & Armor, which was less tested by people. (And I didn't even notice it had a compatibility problem)On one hand, I understand that after playing this game for hundreds of hours (as probably one of the eriuses did) it's OK to spice it up with some mods.
On the other hand, I don't understand why people put up with the CotW's idiotic developer instead of playing the beta WotR. It is a new game, you know.
On another hand (wherever it might be) I think that several first playthroughs should be either unmodded or modded very lightly. Like, using only the mods that reduce the save file bloat. Otherwise, a player robs himself of the genuine game experience.
On another another hand - to each his own.
The only kinds of mods I install on a first playthrough are QOL type mods and UI mods, or portrait mods, if I need them, I always leave the gameplay as is. If developers have gone to the trouble of crafting an experience for me, I feel obliged to get my money's worth out of it.
Besides that... They crafted a limited version of an experience crafted by Paizo. If you're playing RTWP, you're a playing a real time with pause experience... of a turn-based game. So would the devs, with unlimited time and budget. From ~a certain point of view~ the PC game is a modification of Pathfinder tabletop.
Is it because I have PNP superiority and I think Pathfinder tabletop is AWESOME!? No, but clearly the developers do, otherwise they'd pick a different game. In fact they made it turn based of their own accord.
Edit: This isn't spicing anything up btw. This is literally copying mechanics that already exist. It's doing the same thing Owlcat was doing, except they had a time limit.