By the way, is there any useful/interesting stuff inside the new sewer dungeon with fireballs? I just saw the entrance and haven't explored the dungeon yet but vaguely remember someone was saying it's not even worth exploring.
Yes. Why you'd need fatal throw? Utilty slots tight as they are. I went exactly for 7dex 7 agi (and Int) not because of naval combat which is still a really cool bonus but just because it seems like a very nice distribution.Is that on dominating?
I have been struggling to come up with a decent crossy build on my own, can you give me some advice? I couldnt decide between going 8 DEX and incorporate fatal throw into my build or 7DEX 7AGI for advanced naval combat.
Umm, if you're talking about placing the bug then you just go to the right and watch for the guard before entering the room with vent (is there even a lock on the door?). In any case, skills don't seem to be tight at all - I'd invest at least 50-65 into hacking/lockpicking.Last time playing a crossbowman I got mad and gave up during Abrams first assignment as I didnt have any hacking or persuasion to get to a vent and was too lazy to proceed and come back.
BOOM! I fucking love this thing. Very fun.
And a Naga one-shot.
Carnifex one-shot.
BOOM! I fucking love this thing. Very fun.
And a Naga one-shot.
Carnifex one-shot.
BOOM! I fucking love this thing. Very fun.
And a Naga one-shot.
Carnifex one-shot.
Amazing. Now do Tchort and the Black Crawler. As well as the entirety of Fort Apogee in one divine wind, Dreadnoughts and all.
Hemopsychosis + SI?Ok gentlemen, I wanna feel the new psi, here's my rough sketch for dom/oddity. Thoughts?
https://underrail.info/build/?HgMDB...kdFCpiwr0FIWfCh2ZXJHLCt8KEw4zCneKjiAXio4kK378
I think it's like dropping aimed shot - tougher early game but useless later on when you have very high crit chance all the time. Besides, I'm gonna play w/o metathermics so that shouldn't be that big of a impact like a crit fireball when it's needed.
Well, I have very few AoE abilities. But yeah I think I'll drop Psychostatic in any case - too many crit chance. Is squeezing future orientation worth it?Crit AoE NO?
Better drop Psychostatic instead.
I think it's like dropping aimed shot - tougher early game but useless later on when you have very high crit chance all the time. Besides, I'm gonna play w/o metathermics so that shouldn't be that big of a impact like a crit fireball when it's needed.
Yeah, it's exactly like dropping aimed shot. On a sniper build.I think it's like dropping aimed shot - tougher early game but useless later on when you have very high crit chance all the time. Besides, I'm gonna play w/o metathermics so that shouldn't be that big of a impact like a crit fireball when it's needed.
I dont quite understand how quality in crafting works.
I dislike combat shotties. The burst is not worth it, imo.
Ok gentlemen, I wanna feel the new psi, here's my rough sketch for dom/oddity. Thoughts?
https://underrail.info/build/?HgMDB...kdFCpiwr0FIWfCh2ZXJHLCt8KEw4zCneKjiAXio4kK378
Try to do Beast figth without them, you will die.
And Tyranny low crit damage is not important in Beast fight, as bladelings are crit-immune anyway.
Try to do Beast figth without them, you will die.
And Tyranny low crit damage is not important in Beast fight, as bladelings are crit-immune anyway.
On Hard, I did it alone with AR. Without any traps. Without any gas or incendiary grenades. With regular ammo. AR is this overpoweredDid several times, without recruiting the guards. Gas grenades + trainshot make it easy.
On Hard, I did it alone with AR. Without any traps. Without any gas or incendiary grenades. With regular ammo. AR is this overpoweredDid several times, without recruiting the guards. Gas grenades + trainshot make it easy.