Agesilaus
Antiquity Studio
- Joined
- Aug 24, 2013
- Messages
- 4,460
Post and discuss anything related to game development educational materials. Online courses, certifications, books, whatever.
I'm putting together a self-guided curriculum of Unity coursework that I should complete when I find the free time to take this more seriously. The goal is to become a vaguely competent game dev/programmer in Unity that could land a job (or just be much better at indie development). So far this is what I have:
1. Learn to count:
Algebra: https://www.khanacademy.org/math/algebra
Pre-Calculus: https://www.khanacademy.org/math/precalculus
Geometry: https://www.khanacademy.org/math/geometry
Statistics/Probability: https://www.khanacademy.org/math/statistics-probability
Math in a Coding/Game Dev context: https://www.youtube.com/playlist?list=PL7wAPgl1JVvUEb0dIygHzO4698tmcwLk9
2. Learn to C#:
30 hour CodeCademy course: https://www.codecademy.com/learn/learn-c-sharp
3. Unity:
There's so much stuff out there that it's hard to choose, but Unity has official certifications:
https://unity.com/products/unity-certifications
The entry-level user certification is the simplest goal to work towards:
https://unity.com/products/unity-certifications/user-programmer
They offer preparatory courses and material for $100. Then, they offer a more professional looking certification:
https://unity.com/products/unity-certifications/associate-game-developer
The coursework and material has a similar price to the user level certification. It looks like only established devs qualify for more advanced certification.
At this point, I figure a person would be in a strong position to work with Unity to make their indie project, and could plausibly apply to entry level dev positions. You presumably would create a small portfolio of work while going through the coursework, to go with the certification. If you haven't produced anything presentable in Unity, then make something while exploring coursework on udemy.
How do you lot approach education? Any materials or coursework you highly recommend?
I'm putting together a self-guided curriculum of Unity coursework that I should complete when I find the free time to take this more seriously. The goal is to become a vaguely competent game dev/programmer in Unity that could land a job (or just be much better at indie development). So far this is what I have:
1. Learn to count:
Algebra: https://www.khanacademy.org/math/algebra
Pre-Calculus: https://www.khanacademy.org/math/precalculus
Geometry: https://www.khanacademy.org/math/geometry
Statistics/Probability: https://www.khanacademy.org/math/statistics-probability
Math in a Coding/Game Dev context: https://www.youtube.com/playlist?list=PL7wAPgl1JVvUEb0dIygHzO4698tmcwLk9
2. Learn to C#:
30 hour CodeCademy course: https://www.codecademy.com/learn/learn-c-sharp
3. Unity:
There's so much stuff out there that it's hard to choose, but Unity has official certifications:
https://unity.com/products/unity-certifications
The entry-level user certification is the simplest goal to work towards:
https://unity.com/products/unity-certifications/user-programmer
They offer preparatory courses and material for $100. Then, they offer a more professional looking certification:
https://unity.com/products/unity-certifications/associate-game-developer
The coursework and material has a similar price to the user level certification. It looks like only established devs qualify for more advanced certification.
At this point, I figure a person would be in a strong position to work with Unity to make their indie project, and could plausibly apply to entry level dev positions. You presumably would create a small portfolio of work while going through the coursework, to go with the certification. If you haven't produced anything presentable in Unity, then make something while exploring coursework on udemy.
How do you lot approach education? Any materials or coursework you highly recommend?
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