Tanking? On a PSI build? Oh wait do not tell me you mean Stasis? You cannot be seriously that retarded?
You're right, I was wrong.
Psi has absolutelyPseudo-Spatial ProjectionnoForce FieldabilitiesCryo-ShieldthatPrecognitionimproveExothermic Aurasurvivalability and hinderDisruptive Fieldthe enemy's ability to damage the player.
You can get everything you mentioned with throwing
You mean ARs need a secondary skill to make up for their inabilty to do anything other than deal damage, which they are admittedly good at? That sounds a lot like old psi to me, for sure.
Oh you need more than two stats? Wait second, last time I checked 99.9% of Psychosis PSI needed 9 con for SI.
Wait a second, last I checked psychosis builds didn't actually need SI at all, because for a lot of them psychosis was merely an uncomfortable requirement for mania. Wait another, last time I checked 100% of builds aiming for max crit chance wanted 9 con for SI. Even, you guessed it, ARs!
Oh wait what is that, you do not need max PER for AR to deal ridiculous damage and have an easy time to pump other stats? Wait you cannot dump Int below 6 because of Premed? But yeah PSI "only need one stat but AR needs more DERP!"
Oh wait what is that, you do not need to max WIL for psi to deal ridiculous damage and easier time pumping other stats? Wait you cannot dump STR below 7 because of Full Auto? But yeah ARs "only need one stat but psi needs more DERP!"
Meanwhile every single time you "switch ammo" now you lose ALL your ammo, also you have to manually load every single bullet!
Having to replenish the long term resource to change psi loadouts is indeed one difference between it and ARs. I propose a compromise that also takes care of the other difference - psi now doesn't have to smoke weed to change loadouts, but it now has to buy/craft very expenisve and very rare "green boosters" and use them each time they want to do anything to armor and somewhat common and somewhat expensive "red boosters" if they wish to deal more damage to unarmored enemies. I am sure if this was an actual change to psi you wouldn't be crying like you do now.
Must be the reason why most builds go for single school and throwing so they can have the same loadout all game long so they do not have to waste too much time with the retarded Vancian system. Never mind that now all niche PSI abilities are completely and utterly worthless because even with 12 in and PSI head band slot you still do not get enough slots to justify the opportunity cost.
Damn, it's no longer optimal for all psi builds to be pure psi builds with 4 schools? Psi now has to make choices between going from anywhere between 1 to 4 schools? Choosing support skills and actually has the concept of "opportunity cost" applied to it? That's terrible!
then smoke for ten whopping seconds just to be "ready".
I can tell you have a lot of experience playing with the new psi system, since you managed to somehow obtain 1500 reserves to require full 10 seconds of smoking weed. This makes me trust your judgment on this new system even more.