In a cyberpunk or sci-fi game/RPG, I'd rather have a large, visually and conceptually believable city that unfortunately lacks such minutiae as NPCs with "daily schedules" and other unimportant shit, but that does contain enough quests as to not be a completely useless aspect of the game, as opposed to a tiny city/town with a couple of dozen NPCs that you very quickly run out of interest in even interacting with or exploring any further.
Night City is simultaneously amazing and frustratingly "empty". But it is impressive either way.
Night City is simultaneously amazing and frustratingly "empty". But it is impressive either way.