did you do the post-game Data battles and stuff? that's like half the game right there
After experiencing the huge difficulty spike of the Roxas fight and the boss battles in the last area I realized that I didn't find them enjoyable at all. Zero interest in fighting the data battles or the shadowy abyss battles. I was actually gonna write about this, about how the so-called "high skill boss battles" in KH2 were actually DOWNGRADES from the much better boss battles in KH1, but then mid-way through writing it just got tired of the subject. It is what it is.
I think the Roxas fight, while enjoyable in a vaccum, was badly integrated into the game and requires the player to play in a way that the game has never taught to the player before this point. I think it is a disaster in terms of overall design and I didn't find it enjoyable to try to figure out at all.
The so-called "high skill boss battle gameplay" in post-KH1 games is simply not to my enjoyment. The mechanics don't lend themselves well to it, IMO. That said I did enjoy the boss fights in BBS: A Fragmentary Passage, things felt more refined there, and also the Dark Aqua fights were better designed (i.e. easier to read and more natural) than the late-game bosses in KH2.
I didn't manage to beat the secret bosses in AFP but I wanted to keep trying, not so in KH2. In KH2 I just leveled up a bunch then did the bare minimum of spamming reflect and gliding along and then cheesing Roxas/final 3 Org guys with Limit Form's Ars Arcanum which stunlocks them and doesn't raise Revenge Value.
Basically Dark Aqua made me want to git gud, KH2 guys just made me want to find a way to cheese them and get it over with and move on. KH1 remains the best in everything so far, including bosses.
I agree that KH1 is overall the better package, though I've got a huge nostalgia for it because it was my first PS2 game and the entire reason I wanted a PS2 in the first place (at launch, anyways, later on of course the library for the system got insanely good)
Did you fight the Unknown battle and the other secret fights in KH1 when you went through that game? The Unknown fight is the only one that was added for the Final Mix version of the game, prior to that the toughest boss battle in KH1 was against a certain boss in the colosseum. I would say that the difficulty of that fight when you're not used to it is somewhere between the fights in KH2 that you disliked and the data battles, but it's been a long time since I last fought it to be fair. Still, I went from being completely unable to get past phase 1 in that fight to farming it for EXP to get to level 100.
Question for the people here:So I assume the explanation for how and why Axel is alive in KH3 is given in either BBS or DDD? You don't need to say the how or why, just tell me which game has that stuff. Thanks.
I agree that KH1 is overall the better package, though I've got a huge nostalgia for it because it was my first PS2 game and the entire reason I wanted a PS2 in the first place (at launch, anyways, later on of course the library for the system got insanely good)
Did you fight the Unknown battle and the other secret fights in KH1 when you went through that game? The Unknown fight is the only one that was added for the Final Mix version of the game, prior to that the toughest boss battle in KH1 was against a certain boss in the colosseum. I would say that the difficulty of that fight when you're not used to it is somewhere between the fights in KH2 that you disliked and the data battles, but it's been a long time since I last fought it to be fair. Still, I went from being completely unable to get past phase 1 in that fight to farming it for EXP to get to level 100.
Sephiroth is overrated tbh.
It's really just a fight you have to *learn*. Prepare for it, then play it until you've beaten it. Plays out exactly the same every time. Just needs tight execution.
Easily beatable on a lvl 1 run.
Birth By Sleep HD is unbelievably addictive!
true for every KH other than 2 and 3. KH3 is a little clumsy, but not any more or less than KH2 is; granted, they are janky in different areas. overall though, would say that the abundance and frequency of Keyblade Forms in KH3 definitely makes lv.1 critical mode much more fun to go back to. when I first saw that Drives were gone, I was kinda disappointed, but it is more than made up for when the significance and variety of each form adds so much to the combats overall entertainment value and depth.What's sad about KH game design is that only 2 nailed critical mode right. In other games, it has the tired "enemies has more defense and deal more damage". In KH2, you have half HP (meaning that enemies are relatively twice as strong) but you deal more too ! Which made the battles more tense and interesting.
I remember playing BBS in critical and was baffled in how spongey enemies and boss were.. And given the fact that you have cooldown on everything be it healing, or super moves, there's no attrition resource war to justify this. This is bad design.
prior to that the toughest boss battle in KH1 was against a certain boss in the colosseum.