Zer0wing
Cipher
- Joined
- Mar 22, 2017
- Messages
- 2,607
You haven't played Human Revolution that carefully to see what "not rewarding" really means.So what am I missing?.
You haven't played Human Revolution that carefully to see what "not rewarding" really means.So what am I missing?.
There's no reason to do that. You get plenty of points and the last points you allocate are the least impactful. You are making the game less fun by autisticly optimizing something that doesn't matter.When they say the game is 'an open sandbox' does that mean I can go around getting XP for enemies that generate within the sandbox?. Because constatnly trying to get the double dip twosome takedows for XP is getting tiresome. I mean throwing buckets at enemies' heads repeatedly in the hope of herding them to one place to get a double takedown with the guy next to them (who seems to be completely oblivious) is just too infuriating to continue doing.
I don't remember it being this retarded in the first game. Even the noisemaker arrows in Thief2 were simple for the AI to follow. I know there's an argument for making the game too easy, but having shit AI enemies that don't know you just shoved a traffic cone up their asses isn't a fix.
Subject: ChippyUninstalled. Several reasons: game makes me nauseous because of the film grain effect that can't be turned off. It's also poorly made e.g. I can't get takedows on enemies that are leaning against walls. Enemy line of sight is fucked: I can creep around them crouched waving my arms like an autist but other times they see me instantly when I'm at 150 degrees to them. Reminded me of broken stealth in vanilla Skyrim.
So enemy AI is garbage and only a "challenge" because of how broken it is. E.g. The ambush at the beginning with the singh guy; I just breezed through all of the enemies with one takedown after another and didn't get spotted once. When they were teleporting all over the place and moving around like army ants, then I died with a shotgun to the face when I was clicking like a retard at the library section trying to get a takedown on a guy leaning against the wall and he spotted me at 150 degrees to him...???...WTF???.
The story is boring. There's too much dialogue. There's these long drawn out fucking cutscenes that can't be skipped. I'm just assuming it's the film grain that makes me nauseous, could be the FOV.
Constatnly amazes me that these high profile games can be made with such glaring faults. Don't understand why you just can't turn film grain off. Some frog developer asshole sitting there thinking: "I amm an arqtist and the plebs will apprrchqiate my arqt withe this grainyye effect".
Not even worth the sale price I got it for. 2/10.
You haven't played Human Revolution that carefully to see what "not rewarding" really means.So what am I missing?.
There's no reason to do that. You get plenty of points and the last points you allocate are the least impactful. You are making the game less fun by autisticly optimizing something that doesn't matter.When they say the game is 'an open sandbox' does that mean I can go around getting XP for enemies that generate within the sandbox?. Because constatnly trying to get the double dip twosome takedows for XP is getting tiresome. I mean throwing buckets at enemies' heads repeatedly in the hope of herding them to one place to get a double takedown with the guy next to them (who seems to be completely oblivious) is just too infuriating to continue doing.
I don't remember it being this retarded in the first game. Even the noisemaker arrows in Thief2 were simple for the AI to follow. I know there's an argument for making the game too easy, but having shit AI enemies that don't know you just shoved a traffic cone up their asses isn't a fix.
I'm not sure what the point would be, as I prefer the freedom of not having my character's ass glued into a chest-high wall. I remember reading something about people getting spotted or shot behind obstacles when not in cover mode, but I got through both HR and MD several times using just the crouch button and remember no such issues. Leaning is probably the one single gameplay improvement that I would've liked to see the most, along with proper melee weapons instead of takedown cutscenes, but the games still give you so many tools to observe your surroundings that there's no reason to use the cover system at all.Actually, the thing I'd want most for DX4's stealth would be first-person cover. You know, since I can't have leaning.
I wouldn't mind a manual first-person cover if it means I can peer out from it. I'd rather have manual leaning, of course, but controller input schemes have driven that animal extinct in modern gaming so I'll take what I can get. I just dislike being thrown into third-person gameplay in a DX title and since I absolutely refuse to use the minimap, the only awareness I could get from mere crouching behind cover is radar vision. There's also the dash function to consider for rushing from cover to cover, which you don't need, sure, but you can make that argument for plenty of other game features.I'm not sure what the point would be, as I prefer the freedom of not having my character's ass glued into a chest-high wall. I remember reading something about people getting spotted or shot behind obstacles when not in cover mode, but I got through both HR and MD several times using just the crouch button and remember no such issues. Leaning is probably the one single gameplay improvement that I would've liked to see the most, along with proper melee weapons instead of takedown cutscenes, but the games still give you so many tools to observe your surroundings that there's no reason to use the cover system at all.
Another thing that puzzled me a bit was the Solzhenitsyn reference by Talos Rucker. Was it a meaningful reference? What was the "mistake" exactly that Solzhenitsyn made? This game, and maybe Eidos Montreal in general, need themselves their own Sheldon Pacotti if they want to tackle the ideas they seem to want in their game.
I have a high tolerance for autism, but a shithead sperging over "optimal XP" in a game that showers you with more XP than you'll ever need, is just such a monumental waste of space I lack the words to describe that level of retardation.
Eh. It's a roleplaying opportunity even if a bit forced, does Jensen pursue an elusive Illuminatti conspiracy or does he stick to his actual job? I think a lot of people tend to see that choice as being about "saving" Allison Stanek, but I tried to play Jensen as a cop first and foremost, and it was a more pragmatic matter of apprehending a prime suspect in the Ruzicka attack.Clearing out the Versalife vault and saving some kid that fell in with radicals aren't naturally mutually exclusive circumstances--you just chose to introduce me to the characters 15 minutes ago and I haven't even begun to give a shit about them but I *DO* give a shit about seeing what Versalife was up to before my beloved classic Deus Ex.
I rather felt like a private detective in a noir film doing a lot of the side content--especially the Neon questline. I had high hopes they'd use the Neon+neuropozyne combination to explain Rucker, but alas. My problem is primarily with the Infolink spam as you take the elevator or whatever transitional element it was--oh, you want to make a choice? Well, we're going to give you a consequence, even if it is jarring and arbitrary.Eh. It's a roleplaying opportunity even if a bit forced, does Jensen pursue an elusive Illuminatti conspiracy or does he stick to his actual job? I think a lot of people tend to see that choice as being about "saving" Allison Stanek, but I tried to play Jensen as a cop first and foremost, and it was a more pragmatic matter of apprehending a prime suspect in the Ruzicka attack.Clearing out the Versalife vault and saving some kid that fell in with radicals aren't naturally mutually exclusive circumstances--you just chose to introduce me to the characters 15 minutes ago and I haven't even begun to give a shit about them but I *DO* give a shit about seeing what Versalife was up to before my beloved classic Deus Ex.
Not enough awesome button augs used on multiple enemies/awesome button takedowns, not enough head and limb shots, you're not letheal stealther. Nonlethal is an easy mode. It's still stupid of you not to notice that HR doesn't give as much lethal XP per encounter as DXMD does.
There's no reason to do that. You get plenty of points and the last points you allocate are the least impactful. You are making the game less fun by autisticly optimizing something that doesn't matter.
I'm going to enjoy slicing open people's throats and there's nothing you can do to stop me, bitch.I'd say it is a moral issue in the case of all the Deus Exes whether you kill people or not. Since JC, Alex, and Adam have the possibility and skill to be merciful, I see no reason to kill these people. Considering all the protagonists are superhuman and fighting mostly normal people (especially in Deus Ex 1), killing them is not only abuse of power but also unforgivably cruel. You could argue some of them "deserve" to die, but that's a shaky philosophical argument (not that it isn't legit in some cases, just not very convincing from an intellectual point of view).
Also known as "roleplaying." The non-systemic variety with setpiece reactivity in DX1, such as how characters like Paul or Anna react to you or whether Carter gives you ammo or not. Granted, I don't recall an analogue to that in DX4 which seems to be going for a limited systemic feedback with this XP business, one which I maintain is irrelevant in the game's economy - just do what comes natural to your image of Jensen's character.I'd say it is a moral issue in the case of all the Deus Exes whether you kill people or not.
Guys, I get really uneasy about the lack of commas in "I found this text to be too long and, as such, I didn't read it."
I think it's only a matter of time before Square digs Deus Ex back up again, but I'm not optimistic. I'd have loved to see Eidos Montreal conclude their Jensen trilogy, they did a wonderful job all in all, but with DX4 underperforming it's quite likely the publisher will wanna change the formula and it won't be for the better. Oh, God, they're probably talking "Cyberpunk but without bugs" right now, aren't they?It annoys me how badly this and the Shock IPs have been managed.. two of my favourite series.