All these survival/building games are such under developed indie jank, they can all get fucked. Wake me when you can make a survival/building game that also has some sort of gameplay?! And no, dumbass 'sandbox' where you build endless stuff is not gameplay. And a menu with 100000 objects to place for no reason, is not content.
We've already had decades of SimCities and Anno and millions of other similar games that did mostly honorable jobs. And then cool games like Age of Empires and Stronghold already tried to evolve that genre into building AND combat. So there doesn't need to be a whole new shitty generation of basic building games remade in Unity and hipster pixel art. Make something that improves on the past or go flip burgers where you belong.
Same goes for rogues/roguelikes/roguelites. Whatever you call it, it sucks balls, and what I call it is preying on vulnerable autistic people by giving them something to fail miserably at 10000 times so that they can eventually succeed on the 10001st attempt and feel like they accomplished something. They didn't achieve anything, and got robbed of a week of their life and $2. I may make an exception for Tome4/Noita/anything that improves on the past! But a few good ones don't excuse the millions of mindless repetitive ones.
Also, all MOBAs can get fucked, as can all the shitbag people involved in making those high school massacre petri dish breeding grounds. Not only are they ruining future generations and turning them into sociopathic scum, but the games are idiotic and designed like ass. Probably because every single one of them plagiarises the same piece of shit from 1992 which was made by some kid from a modified Warcraft with glitter and glue. Any normal game developer would make something like Nox, because that's what makes sense... But with MOBAs you take 10 random masturbating internet shitbags and they are expected to work together?! And if one of them makes one mistake, then it snowballs into a disaster. To get strong you are supposed to steal kills for the gold/exp. Don't do it and you are poor. Do it and you are playing like shit because you are wasting limited resources on someone who was probably going to die to a dot anyway... Worst game design ever. And again, preying on poor children who can only afford free to play games.
Next week I will cover FPSs, and how hiding from bullets behind a houseplant for your screen to stop flashing, is not something developing brains should be doing.
We've already had decades of SimCities and Anno and millions of other similar games that did mostly honorable jobs. And then cool games like Age of Empires and Stronghold already tried to evolve that genre into building AND combat. So there doesn't need to be a whole new shitty generation of basic building games remade in Unity and hipster pixel art. Make something that improves on the past or go flip burgers where you belong.
Same goes for rogues/roguelikes/roguelites. Whatever you call it, it sucks balls, and what I call it is preying on vulnerable autistic people by giving them something to fail miserably at 10000 times so that they can eventually succeed on the 10001st attempt and feel like they accomplished something. They didn't achieve anything, and got robbed of a week of their life and $2. I may make an exception for Tome4/Noita/anything that improves on the past! But a few good ones don't excuse the millions of mindless repetitive ones.
Also, all MOBAs can get fucked, as can all the shitbag people involved in making those high school massacre petri dish breeding grounds. Not only are they ruining future generations and turning them into sociopathic scum, but the games are idiotic and designed like ass. Probably because every single one of them plagiarises the same piece of shit from 1992 which was made by some kid from a modified Warcraft with glitter and glue. Any normal game developer would make something like Nox, because that's what makes sense... But with MOBAs you take 10 random masturbating internet shitbags and they are expected to work together?! And if one of them makes one mistake, then it snowballs into a disaster. To get strong you are supposed to steal kills for the gold/exp. Don't do it and you are poor. Do it and you are playing like shit because you are wasting limited resources on someone who was probably going to die to a dot anyway... Worst game design ever. And again, preying on poor children who can only afford free to play games.
Next week I will cover FPSs, and how hiding from bullets behind a houseplant for your screen to stop flashing, is not something developing brains should be doing.
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