Somewhat ashamed to ask, but is there an alternate character creator for Wiz6? Not trying to cheat and make a maxed party at the start; I just want a faster reroll than the glacial process in the actual game.
Somewhat ashamed to ask, but is there an alternate character creator for Wiz6? Not trying to cheat and make a maxed party at the start; I just want a faster reroll than the glacial process in the actual game.
I've started a new playthrough of Crusaders, and I have to say I love the way it opens.
I've started a new playthrough of Crusaders, and I have to say I love the way it opens. It's the most storyfag game of the series up to this point, and they hit you with so many new terms: Cosmic Circle, Astral Dominae, Dark Savant. Then you're whisked away on a spaceship to an alien planet and you meet a woman on a jetbike. The whole thing is disorienting, but it makes clear that this is going to be a vast departure from previous Wizardry games, and the accompanying flavor text creates the sense that this is going to be the adventure of a lifetime. Would that I could go back to 1992 and play it without foreknowledge and without the Internet. It's not hard to understand why this game inspired Cleve to spend 20+ years on a spiritual successor.
I love the absolute lack of hand-holding, especially for a new starting party not imported from Bane. You are just dropped in the middle of the road with no direction, not even an automap until you find the kit off in the woods.
I just want a faster reroll than the glacial process in the actual game
bros im about to play wizardry 1 and i have a couple of questions
1. if my thief changes class would he retain his ability to identify/disarm traps? if so would his effectiveness be determined by his previous level as a thief or his current level in his new class?
2. are there any weapons with extended range in this game like spears? id like to have some melee characters in the back row
3. do bishops learn mage and priest spells simultaneously per level (after level 4) or do they alternate between the two spellbooks like in wizardry 6?
You'll need 17 in all stats for a Ninja, which is virtually impossible in most versions of the game.
You'll need 17 in all stats for a Ninja, which is virtually impossible in most versions of the game.
I still wonder whether the shitty stat increases are a function of the game version, or the RNG being messed up depending on the platform you're playing on (like DOSBOX on a modern PC), or both.
I first played the game back when it actually originally came out for the PC, and it was the early version that still had basically the Apple II interface (with the tiny view window and the stats always on the screen, surprise attacks still allowed spells, etc.). Stat decreases on level up were definitely rare, I had no problem working my way up to making a lord and ninja on my couple of playthroughs. No doubt if I had wanted to keep grinding I could have gotten everyone to all 18s.
You'll need 17 in all stats for a Ninja, which is virtually impossible in most versions of the game.
I still wonder whether the shitty stat increases are a function of the game version, or the RNG being messed up depending on the platform you're playing on (like DOSBOX on a modern PC), or both.
I first played the game back when it actually originally came out for the PC, and it was the early version that still had basically the Apple II interface (with the tiny view window and the stats always on the screen, surprise attacks still allowed spells, etc.). Stat decreases on level up were definitely rare, I had no problem working my way up to making a lord and ninja on my couple of playthroughs. No doubt if I had wanted to keep grinding I could have gotten everyone to all 18s.
As far as I know there are only the original booter versions of Wizardry 1-5 for Dos, even the Ultimate Wizardry Archive version are basically just wrappers with the original booter versions inside
yea i rolled a hobbit thief with like 26 bonus points and i still need around 30 additional points to be eligible for a ninja.You'll need 17 in all stats for a Ninja, which is virtually impossible in most versions of the game.
You can also get an instant Ninja if you find a certain weapon. IIRC it's a Dagger of Evil and you mist be Evil to activate it. Never saw one when I played so the chance of it dropping is slim.
btw does resting in the stables take a week like other options? i use it sometimes to check if a character is eligible for a level up.
btw can i add good char to an evil party if theyre dead and im rescuing them? my good party got tpk at maze lv 4 (vs that encounter with archmages, high priests, ninjas and swordsmen) and i rolled an evil party to rescue them. i chose an evil party because ive read that wizardry 3 has alignment restrictions on certain floors and i didnt want to roll a 3rd party for that.
sry for the wall of text
Wizardry the Five Ordeals is supposed to come out this year and they note on the Steam page that they work on translating the yet untranslated stuff
https://store.steampowered.com/app/1308700/Wizardry/?l=japanese
Here's is a Japanese interview with some of the guys behind Jap Wizardries and who worked on this, https://www.4gamer.net/games/570/G057016/20210513135/
you can push it through google translate to get the gist of it
interesting infos
- the monster sprites have been redrawn for this release (original were only 640x480) by the guy who did the original art
- this port is based on the iOS version, but since the UI for mobile isn't good for PCs they have again redone the UI for the steam release (a new HD layout and a classic layout for those who played the original black and white wizardries, but also the mobile port UI is sill present, so overall 4 layouts ??? (not too sure about that part))
- supports resolution to 4k, also 3d graphics
- scenario editor recreated from scratch as Wiz Tools 2.0
- they want to build a new server for posting scenarios that allows also to import old scenarios
i think ive had enough of wizardry 1. my party just got teleported to this area on maze level 4 and there doesnt seem to be a way out except with a malor spell which my mages havent learned yet. i searched every room for a secret door with the lomilwa spell and found nothing. i also checked several maps online and they confirmed my suspicion. i think my only hope is to find another teleporter trapped chest from a random encounter but my party just came back from maze level 6 and my resources are dwindling.
is this what youre talking about?According to the maps online, the center square of that southern wall should have a secret door that gets you out.