I could see Xbox Game Pass bringing back a lot of those shorter arcade style games Sega did but moved away from in that 360/PS3 era of games.
Majesty. Majesty is funny because to me it feels like it solved the RTS on consoles problem. Oh, micromanaging units doesn't work on a controller? Well, we've eliminated that...and it turns out it works. Weirdly however neither game ever made it to a console. Majesty just seems like the kind of thing that'd do much better today too, seems like an easier pitch to an audience how than 12 and 21 years ago. I also can't remember there really being anything like it since those first two game, which is a shame. Wouldn't mind seeing a new War Wind, Dungeon Keeper, and Warzone 2100 either. Not sure now making units like in Warzone didn't just become the norm for RTS games when they moved into 3D. It'd be nice to get a Warcraft 4 that does what Warcraft 3 was originally going to do too.
I want a new 2D Heroes of Might and Magic. Was always surprised they never used UbiArt Framework to make one. I mean, I'm pretty sure the only reason they were even making them in 3D is because they thought it'd pull a larger audience; but HoM&M 6 and 7 come out and nobody gives a shit. Meanwhile, Ubisoft is showing of this new 2D engine, and people seem really interesting in the games being made with it (Rayman Origins, Child of Light, Valiant Hearts) on a visual level. I think if they'd of used that engine for a Heroes game it would've gotten far more attention (and maybe even have cost less) than any of them they've made since like 2010.
I love Fallout, and I can definitely see why someone would use the Wasteland license to make their version of Fallout given all the talk about it being an influence on Fallout. But it really seems like a big missed opportunity to not do anything in the vain of the original Wasteland. With stuff like Darkest Dungeon and traditional JRPs getting big again in the US over the last five years, this actually seems like a really good to bring things like Wizardry back; that is as along as they don't look like shit.
It's a shame AKI/syn Sophia seem to be under the impression they need a license to make those wrestling/fighting games they were once known for because I don't need a license there to play something like No Mercy or Def Jam Fight for NY. Hell, their wrestling games are what got me back into watching wrestling in the '90s.
Urban Reign and Breakdown. Two games made by Namco around the same time, and I believe both handled by people that also work on their fighting games. Breakdown was a weird FPS with the main focus being hand-to-hand fighting released on the original Xbox, didn't get much of a push, and I'm not sure many people even played it; but it's also got the best melee system in a FPS, it's basically first person Tekken. Urban Reign was the Tekken and Soul Calibur teams take on Def Jam Fight for NY. It's pretty specifically that style of full 3D movement fighting game, but for whatever stupid reason it got knocked as a bad beat 'em up by reviewers because it didn't have enough stages...which is kind of like reviewing WWF No Mercy as a bad beat 'em up because it only has eight shows to pick as stages.
Dragon's Crown. That game is so close to greatness it's kind of funny. As is, what it's trying to do can become a bit repetitive as time goes on. It also doesn't really impress upon you at the start how much it's not like a normal beat 'em up, and that you will end up needing a party to make your way through the dungeons unless you really want to grind...turns out the setting isn't just an aesthetic stroke. Funnily when I look at Darkest Dungeon I can't help but see things that were seemingly picked from Vanillaware games, (this one included) and it's funny because Darkest Dungeon does stuff this should have, which is also some stuff Odin Sphere did. Dungeons should have been randomized like Darkest Dungeon's were, and they should have worked like the "dungeons" in Odin Sphere did to make exploring them fun. The rest area meal spot should have just been areas in the stages like in DD and OD as opposed to between specific stages like Dragon's Crown did them. The town stuff would have worked better as some kind of management game that forces you to switch heroes as opposed to what they went with; it's almost weird they didn't do some kind of thing like this given getting new heroes is an aspect of the game.
Vanquish. There's an interview with Shinji Mikami that came out last year where he talks about the original version of Vanquish, which was basically the exact same game, but took place on giant maps and had RTS elements to it. So like there'd be a factor on the map that was actually producing the robots you're fighting and to stop them you'd have to take out the factory. I want that game. Doesn't even have to be Vanqhish 2, I just want him to make that game.
Here's some other things I don't so much as want a sequel to as I want something that plays like them:
- Full Spectrum Warrior
- Resident Evil 6
- Metal Gear Soild 4
- Mercenaries: Playground of Destuction
- Radical Entertaiment's Hulk Ultimate Destruction and Prototype
- Outwars
- Lost Planet 1 and 2
- Starhawk
- Mace Griffin: Bounty Hunter (not necessarily the best FPS, but a FPS where you can seamlessly move being space combat and docking your spaceship onto some larger craft and having on foot fights was such a fun thing that it's weird you don't seen it more...or really much at all)
Also Star Wars: Battlefront 3. What Free Radical Design was doing with that game looked and sounded really cool. I don't even give a shit if it's Star Wars, I just want something like that.