eli
Learned
- Joined
- Aug 30, 2020
- Messages
- 187
what is the best design between the two? of course most games lie in between but there are many rpgs that are one or the other. fallout 1&2 and DoS 1&2 have much more set encounters then generated ones, most open worlds have more generated content then set ones (a game being open world doesn't mean it has mostly generated encounters e.g. F:NV).
IMO set encounters are better as they behave in a much more intuitive nature in future replays, i.e. you know where to go to do a shortcut in the MQ, where to avoid going into to not die early, where to get a specific item/ enough XP needed for some build to do a specific part in the game etc...
IMO set encounters are better as they behave in a much more intuitive nature in future replays, i.e. you know where to go to do a shortcut in the MQ, where to avoid going into to not die early, where to get a specific item/ enough XP needed for some build to do a specific part in the game etc...