Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Zorbus blinks to Release 47

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,476
Location
Behind you.
Tags: Joonus Hirvonen; Zorbus

Itch. It's basically an old school roguelike offering a character system influenced by the D20 system used by PnP RPGs like Pathfinder and 3.5e D&D. It focuses on random dungeons(there's also a Dungeon Generator available for PnP players), has controller support, some crazy AI stuff, and so forth. Here's a video and around 3% of the changelog:

  • Some creatures can now track you by scent. Races have different odour intensities, shown in character creation.
  • When you blink away, creatures might spread around to nearby areas to search for you.
  • When searching for you, some creatures may lit a lightsource (if they have one), even if they have darkvision.
  • Creatures can now set up traps when they're fleeing from you.
  • Some creatures may enter a berserk-state if wounded enough. A wardrummer drumming may also trigger this state. In the berserk-state creatures get combat bonuses and never flee.
  • Lots of other small AI tweaks.

A lot of people bitch about graphics in these games, but there's honestly a lot you can do with more simple graphics. If you don't have to show, i.e. animate, everything - you can have everything.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,032

    • Some creatures can now track you by scent. Races have different odour intensities, shown in character creation.
    • .
rating_racist.png


RGDQ393.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom