TheEntitledOne
Arcane
- Joined
- Jan 12, 2012
- Messages
- 4,065
Sims 3 with swords
Actually....sims 3 is more entertaining than ck3. At least you get to make yourself a sex dungeon and build a house.Sims 3 with swords
Pretty sure there's mods for that on the codex's favourite modding site.Actually....sims 3 is more entertaining than ck3. At least you get to make yourself a sex dungeon and build a house.Sims 3 with swords
Sims 3 with swords
you were supposed to knock, manThis game is something else. I made an uberviking with hawt chaste shieldmaiden wife.
Then I find that she is cheating on me.
With a woman.
Herself.
Sims Medieval was a move away from the more sandbox nature of the Sims and a half-step toward a Sims RPG, though. Less construction going on (Basically no building houses and shit yourself, minimal rearranging furniture) and with a half-assed take on doing quests to improve stats and stuff. Not really a terrible idea for a spinoff since that'd make the asset requirements not as steep but they should've put more effort into the "Constructed sandbox" angle. Bit more CYOA love with alternate paths, C&C, etc. I enjoy me some Sims and enjoy me some CYOA though so I might be in the minority for liking the general idea behind the game and wish they executed it better instead of just doing a regular medieval skin for the Sims. Sims Medieval also didn't have any tasteful rape mods unlike 2, 3, and 4 so that's a knock against it too. I HAVE STRONG OPINIONS ABOUT THE SIMS MEDIEVALSims 3 with swords
I like the direction of this dlc, I expect there won't be that many events at launch but this is where modders come in to pick the slack once the skeleton of a cool feature is set up.
Wouldn't mind something similar for councils.
I don't really get what cultures bring to the table. Say, you're a viking lord. Your Asatru faith makes certain character traits virtuous and desirable (like Vengeful), while others (Craven) not so much. It also enables blots and makes the vikings more warlike. But what would Norse culture define about you?
Hopefully, that means Insular Christian is going away. It's just so fucking weird and out of place.There's one example of not having cultural mechanics that comes to mind - Ireland. Insular Christian was made so that Christian Irish kings could have multiple wives, because they couldn't just attach it to Irish culture.
I tried it about half a year back, so a lot of things could have changed in the meantime, but at that time, it was a pretty decent setting with some nifty mechanics, utterly brought down by vanilla mechanics being retarded. For example, there's this big empire and there's an invading force, right? Well, said invading force gets CBs on kingdoms (as in, all holdings, down to every last baron, get seized by invader), is free to spam them as much as it wants, and gets enough event troops to roll over everything. That alone wouldn't be THAT big a problem... except they can also culture convert at the speed of light. A decade after the conquest, it's all culture converted already.That Godherja mod looks interesting. Anyone here tried it, is it good?
Against my better judgement, I decided to try this. Started as a one-county realm on the coast of Wales in 867. On my first attempt the neighbor I was planning to take over got taken over by the biggest Welsh realm around. Ok, typical failure of a CK minor campaign. I started anew. Before the second year of my rule had passed, my single county got raided by some vikings. Since practically all of my territory was being raided, I wasn't able to raise levies to chase the raiders away. The raid reached 100%, my character, and his pregnant wife got captured, gg.
My impression so far is that CK3 represents everything about Paradox' latest generation of games - offer less in quantity, quality, which in practice raises the price, but put all the steam into presentation and marketing. The sheep will still buy it and make sounds of approval.CK3 is such a shitshow. They wasted all their development time on bullshit instead of actual mechanics. Playing 1 holding minors always sucks in Paradox games and justifiably so. Convincing people that was a legitimate playstyle was a marketing mistake.
Is CK3 vanilla more barebones than CK2 vanilla?
CK3 is such a shitshow. They wasted all their development time on bullshit instead of actual mechanics. Playing 1 holding minors always sucks in Paradox games and justifiably so. Convincing people that was a legitimate playstyle was a marketing mistake.
Not at all, that would be an absurd claim.s CK3 vanilla more barebones than CK2 vanilla?
He said playing, as in staying an OPM for the entirety of the gameCK3 is such a shitshow. They wasted all their development time on bullshit instead of actual mechanics. Playing 1 holding minors always sucks in Paradox games and justifiably so. Convincing people that was a legitimate playstyle was a marketing mistake.
Starting as a 1 holding minor is very well supported in CK3. There's a few areas of the map where it's a shitshow (anywhere liable to be raided by vikings = fuck you), but aside from that CK3 makes it way too easy to expand and snowball as a count.
CK3 has more stuff at release than CK2 had when it was released. But I can understand the "IT'S FUCKING RAW!" mindset if someone is looking at CK3 from the perspective of CK2 with all its DLCs.Is CK3 vanilla more barebones than CK2 vanilla?