Verylittlefishes
Sacro Bosco
still no sunless skies sovereign edition btw
I wonder if they'd fix the performance issue on PC too.
still no sunless skies sovereign edition btw
still no sunless skies sovereign edition btw
I wonder if they'd fix the performance issue on PC too.
He may be involved in Dragon Age 4.>no Alexis Kennedy
still no sunless skies sovereign edition btw
Sunless Skies: Sovereign Edition now has a release date!
We’re glad to announce that Sunless Skies: Sovereign Edition will be released very soon, on 19th May. This will be a free update for all our players on PC, and will also be the first version of Sunless Skies we release on consoles!
This is a greatly enhanced edition of Sunless Skies, containing all additions and improvements we’ve made to the game since launch as well as many more completely new ones.
For the Sovereign Edition, we’ve reworked and extended the starvation mechanics. Captains will now find a range of increasingly dubious gastronomic options available to them as desperation grows.
We’ve improved character progression, with a new interface, a greater range of facets to define your past, and even a way for experienced captains to continue improving their capabilities after reaching the level cap.
There are also new trading opportunities to exploit, an exotic engine for your locomotive, better performance, greatly improved gamepad support, and literally hundreds of fixes and small improvements. If you’d like to know more, we’ve included a more detailed list below.
This ultimately took longer than we’d hoped, partly due to the considerable scope and partly because it turned out to be pretty difficult to achieve the level of performance optimisations we wanted. But all is now well, and we’re very glad to be able to share it with you.
We think this will be by far the best version of the game for new players, and we hope the new features and many quality of life improvements will make it exciting for the veteran captains among you, too.
There is a small caveat to the release date – it might yet go back a little bit if we run into too many snags with console submission, but we think that’s unlikely.
We’ll be making the Sovereign Edition available on Windows, OS X, Linux, PS4, Xbox One, and the Switch.
A Note about Save Files and Gamepads for Returning Captains
Because the Sovereign Edition includes so many changes, there will be a couple of significant oddities if you play it with a very old save file.
Specifically, if you haven’t used your save file since we released the Wayfarer update in 2019, the chart will forget which areas you’ve uncovered, and you’ll begin play near New Winchester, wherever you were before. Everything else will work fine, so you won’t lose any progress with stories. If you want to avoid this, you can just briefly load up your save in a current version of Sunless Skies before 19th May when we release the Sovereign Edition.
Also, for any GOG players who value the ability to roll back their game to older versions – once you play your save file in the Sovereign Edition it will no longer be compatible with them, so you might want to make a back up first.
Finally, the Sovereign Edition includes a much better default experience for gamepads, but it unfortunately doesn’t support rebinding for them. We anticipate that there will now be much less need for most players to rebind the controls, but we know that some players may have specific accessibility needs. There is some third party software that should still make it possible to rebind the controls in this case – if you need some support with this, please do get in touch with us and we’ll do our best to help.
Feature List
For the curious, this is a slightly more detailed list of new features and changes in the Sovereign Edition – we’ll share a full and much more detailed changelog at the time of release!
- A major rework of starvation, with various new and probably inadvisable choices about what to eat.
- The character progression screen has been completely redesigned.
- On level up, the winds of fate will now offer you a choice from a subset of available facets, rather than every facet available.
- To compensate for the reduced control over your captain’s exact stats, the requirements for locomotive equipment and weapons are now substantially less demanding.
- Also, level 20 is no longer the end of your captain’s development: while they will not be able to choose more facets, they can now continue to improve their stats.
- Several new facets: perhaps you lost your soul (and found it again) or attended a seance. Perhaps you have a notable hobby, or are close to rats, spies, Rubbery Men, devils?
- You will now be informed whenever you’ve unlocked a new deed.
- New trading opportunities.
- Hints for prospects.
- Many improvements to the chart.
- A saving indicator (finally!).
- A new exotic engine to discover, which may be of particular interest to experienced players.
- Numerous performance improvements.
- A rework of the saving and the save file system that should result in fewer eccentricities if your play session is interrupted by a power cut.
- Various quality of life improvements: for example, the first officer of a given type will now be automatically appointed to the position.
- Literally hundreds of bug fixes.
- A UI overhaul to provide better support for controllers. This will generally not be very noticeable to keyboard and mouse players, but should provide a much more intuitive and pleasant experience for anyone using a controller.
- Sundry small and subtle things, which we’ll get into in the full patch notes!
As promised, Sunless Skies: Sovereign Edition is now available on PC and consoles!
This is the game’s debut on PlayStation, Xbox and Switch, with many completely new features, fixes, and improvements. And if you already own Sunless Skies here on Steam, you can play it now as a free update!
There are many, many changes, but here are a few highlights:
- Major changes to character progression. We’ve reworked the interface, and added new facets to define your captain – did you lose your soul (and find it again)? Do you have a special connection with spies, devils, talking rats, or Rubbery Men? And legendary captains can now continue to improve their ability even after reaching the cap of level 20.
- A reworked and expanded starvation system. As desperation grows, you can now attempt to eat an unprecedented selection of unwise, unpleasant, or tragic things.
- A new exotic engine. It’s very fast, but not very good at stopping...
- A complete rework of controller support and many improvements to interfaces, to make it as smooth and pleasant as possible.
There are literally hundreds of other improvements, bug fixes, and optimisations – you can read the full change log if you’re curious! And of course it includes everything we’ve added since the original launch in the Wayfarer, Vagabond, Horn, Hoarder and Urchin updates.
We’d like to take the opportunity to thank our excellent porting partners, BlitWorks, for doing such a fine job with the ports. And whether this will be your first visit, or a triumphant return, we warmly welcome you to the High Wilderness!
No way I'll read it but I've put 60 hours into my first failed playthrough last year, need to return! Love this weird world.
No way I'll read it but I've put 60 hours into my first failed playthrough last year, need to return! Love this weird world.
60 hours? What did you in? I had to restart about five hours in (a Guest-infested dreadnought), and then when I got very close to another death after about 10 hours in another playthrough (overextended myself while trying to farm Wrath of Heaven) I was swearing that I'm going to bite my nostrils off if I lose again.
Time to get back to it, i sort of drop it after having explored most of the reach and london, was close to a fortune victory and ragequitted after teleporting to the blue kingdom and got instagibbed.
Time to get back to it, i sort of drop it after having explored most of the reach and london, was close to a fortune victory and ragequitted after teleporting to the blue kingdom and got instagibbed.
Haha same
There is also the fourth area whose name I forgot.
Fortune Victory shouldn't even be an option as the correct way to play this game is to immediately give yourself infinite money so you can minimize the time spent dealing with the garbage gameplay.was close to a fortune victory
Fortune Victory shouldn't even be an option as the correct way to play this game is to immediately give yourself infinite money so you can minimize the time spent dealing with the garbage gameplay.
In contrast, my impressions of SSkies' writing as outlined in my post on the previous page have held up. I very much prefer it to SSeas and still find a lot of mysteries and storytelling via I M P L I C A T I O N that is a trademark of the series, but there is far more context for you to root your understanding in, and unlike Optimist I found the narrative themes more focused. For instance, early officer stories will almost inevitably lead you to London, as does the introductory vignette, organically suggesting your next destination beyond Reach, while the first passenger you can pick up quickly provides basic information about the Hour economy and the functions of the Empire before your arrival to its capital.
SSeas' scattershot storytelling did not work for me, as it combined 1. incredibly vague information that was by its nature difficult to remember 2. drip-fed new knowledge at a glacial rate, with not-quite-revelations usually separated by hours of grinding. The jigsaw puzzle of that story was designed to be put together piece-by-piece, yet by the nature of its tiny fragments, the slow rate of their acquisition, and lack of proper framing, the assembly proved frustrating to me and I suspect most others who did not undergo the Stockholm Syndrome Conditioning Program known in some dubious corners of the internet as "Fallen London."
But that's just, like, my opinion man. /dab
The feeling of dissatisfaction with the writing that you describe is my precise problem with Sunless Sea. I thought the game was gorgeous, and I honestly enjoyed the slow paced gameplay, even if you did move very slowly at times. My issue with the game was that after spending many hours playing through the game, I did not have a cohesive understanding of the story or the world in anyway. The game is memorable and I remember plenty of the locations I visited, but I can't for the life of me put any of the shit I remember into context or link one place to another.In contrast, my impressions of SSkies' writing as outlined in my post on the previous page have held up. I very much prefer it to SSeas and still find a lot of mysteries and storytelling via I M P L I C A T I O N that is a trademark of the series, but there is far more context for you to root your understanding in, and unlike Optimist I found the narrative themes more focused. For instance, early officer stories will almost inevitably lead you to London, as does the introductory vignette, organically suggesting your next destination beyond Reach, while the first passenger you can pick up quickly provides basic information about the Hour economy and the functions of the Empire before your arrival to its capital.
SSeas' scattershot storytelling did not work for me, as it combined 1. incredibly vague information that was by its nature difficult to remember 2. drip-fed new knowledge at a glacial rate, with not-quite-revelations usually separated by hours of grinding. The jigsaw puzzle of that story was designed to be put together piece-by-piece, yet by the nature of its tiny fragments, the slow rate of their acquisition, and lack of proper framing, the assembly proved frustrating to me and I suspect most others who did not undergo the Stockholm Syndrome Conditioning Program known in some dubious corners of the internet as "Fallen London."
But that's just, like, my opinion man. /dab