The lesson here, so far, is that what you imagine could be wil always be more interesting than what actually turns out to be.
Being underwhelmed by the trailer, people are now falling back to 'well I trust from software, so...' But that is also and still their hopeful imagining.
When has a long anticipated, major release gone from tepid reveal to a stunning final? More oft it is the other way around.
How much cope will this whole affair ultimately yield, I wonder
IIRC Doom 2016 went from a lukewarm initial reveal to exasperation when the multiplayer beta dropped to an almost single-handed revival of the shooter genre.
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Doom 2016 is utter shit. If anything, it killed the shooter genre for good, because ever shooter needs glory kills now.
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I'm surprised that you of all people are defending nuDoom. Seriously.
Upgrades and glory kills, every new level looking as bland as the one before, as linear as Painkiller or Serious Sam.
Call of Duty (the first couple of entries) were better games than nuDoom, and were never meant to replace the Dooms and Quakes. They were another take on the FPS formula, a more realistic arcadey FPS. Something between Doom and Battlefield. I didn't like them very much, and of course what they have become is a fucking joke.
But nuDoom (and Quake Champions btw) killed the AAA fast paced first person singlplayer (and multiplayer) shooters by compromising core design principles associated with them in the '90s and early 2000s, like item pick ups and entirely skill-based play.