Playing on highest difficulty.
Weapons so far are... Ok. Workmanlike. Nothing exciting. Worse than E.Y.E. in terms of weapon diversity and fun factor, it seems? Also worse melee system, haha. At least the plasma guns aren't as bad as in Inquisitor
artyr.
Bolter and plasma seem to lack projectile impact/explosion sounds unless the whole guy explodes? Grenade launcher does play explosion sound on impact, though.
Grappling hook has a dedicated button, so that's better than Doom Eternal's annoying tendinitis-provoking solution. Unfortunately it seems to weirdly autotarget, so that part is worse.
Enemies are probably the worst part. They're just not much of a challenge unless you were to get locked in an elevator with a whole squad or something. Ogryns and AmBots pretty much can't do anything to you at all. You are too agile for them with your jump + dash especially. Anything that isn't hitscan or close to it is a complete joke.
The spawning behavior sucks. What is this, bioshock infinite? You have to move up to trigger ambushes etc, can't outwit them first (unless they actually did spawn a long distance away or something... But if they're behind doors that open only as you get close, well), and they will spawn right next to you if you're at a spawn point.
Extra missions also have the old E.Y.E. issue of being infinite spawn bs where everyone knows where you are.
Weird to have dash/dodge bound to the same key as duck. I want duck on control and dash on shift. Preferably sprint, too, but you can't sprint in this, in spite of the huge maps. Can upgrade legs, at least.
That train level was long as fuck.
Because of all the chests and secrets I feel the need to search every nook and cranny, but it's mostly a waste of time :/
They went overboard with the levels in that regard imo. Especially since everything I've found so far is just generic stuff. Even the named weapons are just generic items, or rather, all weapons have fancy names but don't do anything intersting.
I spent quite a while trying to hop into that one open door with a ladder inside in the first mission that was really high up... Didn't know yet that you can buy double jump after the first mission and just redo campaign missions where you missed anything.
Juice ain't worth the squeeze when it comes to exploration though, tbh.
Fucking looter shooter bs.
Movement ideas are nice, but due to the sticky wall-run thing I randomly get catapulted into molten metal just because the system gets the wrong idea when I try to grab a ledge lol.
Also randomly makes me wallrun backwards for no fucking reason.
They should really work on this. Your pc also randomly won't grab ledges after jump-dashing into them.
Sound is weird... Very muffled a lot of the time. Gun sounds are ok in volume, and not too terrible... But nothing exciting either. Footsteps, voices, many (but not all) environmental sounds are low in the mix. Sometimes I think there's some sort of lowering of the volume for those happening after people talk or something, and it just stays maybe?
Resources are irrelevant.
You can regen health if you hit enemies after you were hit yourself for a short time. You get 3 medkits and 3 revives (restockable in mission). Revives are plentiful, medkits have to be bought apparently.
Oddly enough your shield doesn't regenerate by itself, have to pick up cells.
Ammo never runs out, ever, unless you try to fight an AmBot with a weapon modified to be as low penetration + low damage as possible, maybe. Ammo crates are also plentiful, in addition to drops from enemies.
Never had much trouble... You get a ton of money from selling found gear (u.i. for all the inventory stuff is awkward, as many have remarked).
It's less cool than E.Y.E. so far tbh. Has some of the same critical flaws (campaign structure/extra mission design, resources don't matter at all).
All of their games are pretty flawed, and things aren't getting better it seems. The graphical fidelity has improved, but almost everything else seems like it's gotten worse or at best stayed at the same level.
At least they did attempt to add more to the movement system over their old games and the average shooter.
Story ain't worth talking about, seriously.
That being said... I'm not a Necromunda fan to begin with. Boring-ass human gangs and bounty hunters etc don't do anything for me.